Hello everybody! I hope you're doing well!
I have another dev-log with a new enemy character for the game:
* A lot of new ambient sounds for the "dark" levels (searching, adjusting, looping)
* Added falling dust on camera shake
* New enemy character type - Corrupted male, with some variations to combine (2 types of heads, arms, leg clothes). Also created 2 idle animations for him.

And already assembled (since the character is broken into different parts for combining from different bodyparts and for optimization) on a level with idle animations:
And now I have to do a lot of animations for combat.