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EXXXOLIFE profile
EXXXOLIFE
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EXXXOLIFE
ExXxOLIFE - single-player platformer-survival game for adults.Year of 3152. Andromeda nebula, a cosmic anomaly of unknown type. All links: http://linktr.ee/exxxolife
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Displaying posts with tag DevLog.Reset Filter
EXXXOLIFE
Public post
Hi everyone! This Dev-Log without new pics, I was mainly dealing with the game code, dialogs, a little bit worked on the prototype of the future simple mini-game, cleaned up bugs, worked on the code of quests... Uff, in general a lot of little things that need to be finalized before the upcoming update, which I think will be somewhere in August, if all goes well)))
  • Finished the dialog and quest triggers for the quest with Piotrek.
  • Fixed 2 rare combat-phase related bugs, Menu during Dialogs, some rare game crashes, fixed wrong work of the “self-generated” levels, weapon wear level indicator stayed visible when it shouldn’t, blocked answer could still be selected (regression), Cleaned up some junk in the code.
  • Linked some sounds to animations
  • Wrote a bunch of quest dialogues
  • Improved how the inputs and outputs from the levels on the map works.
  • Made a quick rough prototype of a future new minigame. (for an update after the next one).
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EXXXOLIFE

Hey, space travelers! Dev-Log update, for the last 2 weeks:Mopping animation for Emma + extra “re...

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EXXXOLIFE
Public post
Hello my dear subscribers!
So, another Dev-log:
  • Made a lot of minor research assistants. 6 people (3 male, 3 female), though not very different, because there is no possibility to spend a lot of time on them.
  • Idle animations for research assistants (6 anims)
  • Slightly improved the Labs level
  • Made working (glowing) screens for some computer equipment
  • Cool animated icon for the “Lust” parameter
  • Coded basic implementation of the “Lust” parameter
  • Short dialogs for minor research assistants.
  • Made Security Camera (and its broken variant) object for levels and placed them in compartments.
Thanks for your support! Wish you all the best!
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EXXXOLIFE
Public post
Hi everyone, the last week has been full of distractions, but nevertheless I did the "plan minimum":
  • Finished with battle animations for Corrupted Males (9 short animations in total) + minor additional animation for Jessica (Catched-2)
  • Integrated the character into the game
  • Fought a nasty frame desynchronization bug in some animations
  • Minor various improvements and fixes
Now I have to make a set of secondary scientist characters for the lab levels. I'll try to reuse existing models more, so it doesn't take too long.
Thank you for your attention and support, wishing everyone all the best!
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EXXXOLIFE
Public post
Hello everybody! I hope you're doing well!
I have another dev-log with a new enemy character for the game:
* A lot of new ambient sounds for the "dark" levels (searching, adjusting, looping)
* Added falling dust on camera shake
* New enemy character type - Corrupted male, with some variations to combine (2 types of heads, arms, leg clothes). Also created 2 idle animations for him.

And already assembled (since the character is broken into different parts for combining from different bodyparts and for optimization) on a level with idle animations:
And now I have to do a lot of animations for combat.
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EXXXOLIFE
Public post
Hi everyone, another dev log update, in the 2 weeks I've been working on:
*main* Reactor Cooling Level (~80% completed)
* New metallic floor tile
* Chains optimization
* Fire effect
* Cooling fluid tubes with effects
After I finish the level, I'll make its mutated inhabitants.
Thanks for your attention and support, I really appreciate it! Have a nice day!
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51 subscribers
68 posts

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To be able to have more time to develop the project and be less distracted by extraneous work.

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