Naga Goal Achieved

Naga have officially started development! This update is going to be the biggest one yet, so I'm a bit hesitant to assign any timeline or deadlines to it. Nearly every scene will need to be fully rewritten for these slithering sneaks and I wanna do this update right because naga are my personal favorite race (besides bunnies of course).

FFFme Roadmap

Besides any extra updates chosen by the community, we're getting very close to starting endgame content. Once naga, elves, and spiders are in the game, the final HUGE bosses will be on the menu. Dragons, Demons and other huge races have been long requested, and we're getting ever so closer to them. Once those final four are added, I'll be finally considering FFFme to be a 1.0 release, and be "Completed". Naturally, I still love the game and won't be walking away fully, but I'll definitely be spending more time on these other projects I've been building up to.

New Game Roadmap

This game is inching along towards an alpha release. There's three last big tasks that need to get done, and then I'll be fully announcing the game n' opening it up to the Gluttonous/Ravenous supporters.

The big challenge right now is getting a bot that'll be smart enough to handle all the complex interactions and random boardstates that come with a cardgame. For those that find the bot too easy, you'll be able to test your mettle against other players cus this game is going to have online multiplayer!

I'll be starting with just a casual lobby at first, but by the time all the art has been made for the game, there'll be competitive matches, ranks, and everything else you'd expect from a cardgame, minus all the toxic financial exploitation that usually comes with building up a card collection. I'll have more to share here soon, but progress has been slow since I've needed to go back to working overtime to cover the art bill XD

Until next time, I leave you with some lovely art from Aesir.