Mazex 0.60 Patchnote


I present you patchnote for Mazex v0.60

I decided to cut off a lot of planned featchers and give this project a second chance (prodably sunk costs effect) to atleast finish it.

Main featchers that will be cuted off:

  •     Barn - barn would need at least ~8 girls and couple mechanics to function properly so this part willbe cuted off

  •     Sequel - no need to explain

  •     Open world map scale will be reducted. I planned to add more areas and bioms, Swamps, Moutains, Town, diffrent type of mazez, Sea etc.

  •     Main story will be shorter than planned.

  •     h-scenes between mobs.

  •     and some other mechanics and featchers that I didn't mention earlier

Also development will be slow, i don't want to force myself to code when i'm tired after work. Thats leads to fast burnout.


Patchnote:

Most of main mechanics are done now so its no longer alpha.


Changes for version 0.60:

Terrain:


- Added new level Docks.

- Added new level Plains.

- Added new areas next to the village.

- Terrain in the old docks has been changed slightly.

- Added virtual textures.

- Grass now changes color smoothly.

- Added noise to grass.


MC:

- Added smoother camera movement.

- Added smooth character/weapon model motion when rotating.

- Fixed attack animations, should no longer flicker.

- Fixed incorrect stamina drain when attacking, related to animation bug

- You can now hold attack.

- After a moment of inactivity, stamina now regenerates faster (skill)

- Added decals when hitting walls with weapon

- Added shield system (skill)

- MC can now cover up with a shield

- MC can now shield bashing

- MC can now choose the type of arrows affect damage and flight quality.

- Arrow spread is now more horizontal than vertical

- Now if there's no arrows (item), there's no arrow (model)

- Fixed a bug allowing attacks when inventory open

- Added head bobbing while walking, running, attacking etc.

- EXP now only displays for a moment after it is earned.

- Slightly changed hud.

- Changed crosshair a little.

- Added tab, character statistics.


Items (Not all are available in the game):

- Added wood chopping and digging system (only specified trees and rocks, not all).

- Added new obiect - destructable ore

- Added new obiect - destructable stump

- Added new obiect - explosive barrels

- Added new obiect - furnace

- Added new obiect - blue, purple, red crystal

- Added new item - Tool Axe

- Added new item - Tool Axe 2

- Added new item - Tool Axe 3

- Added new item - Tool PickAxe

- Added new item - Tool PickAxe 2

- Added new item - Tool PickAxe 3

- Added new item - Tool Hammer

- Added new item - Bow

- Added new item - Wooden bow 1

- Added new item - Wooden bow 2

- Added new item - Short sword

- Added new item - Dagger

- Added new item - Common sword

- Added new item - Stylish Sword

- Added new item - Rusted Stylish Sword

- Added new item - Iron sword

- Added new item - Unbalanced sword

- Added new item - LongSword

- Added new item - Rusted LongSword

- Added new item - Gold LongSword

- Added new item - Wooden Club

- Added new item - Wooden Club 2

- Added new item - Wooden Club 3 with spikes

- Added new item - Wooden Shield

- Added new item - Wooden Shield 2

- Added new item - Warrior Shield

- Added new item - Rusted Shield

- Added new item - Shield

- Added new item - Fancy Shield

- Added new item - Iron Shield

- Added new item - Golden Shield

- Added new item - Flint arrows

- Added new item - iron arrows

- Added new item - gold arrows

- Added new item - fire arrows

- Added new item - precise fire arrows

- Added new item - poison arrows

- Added new item - precise poison arrows

- Added new item - explosive arrows

- Added new item - precise explosive arrows

- Added new item - bronze coin

- Added new item - silver coin

- Added new item - gold coin

- Added new item - gold ore

- Added new item - gold bar

- Added new item - iron ore

- Added new item - iron bar

- Added new item - coal

- Added new item - Stone

- Added new item - Red crystal

- Added new item - Blue crystal

- Added new item - Purple crystal

- Added new recipe - basic smelting

- Added smooth picking up of items

- Color of equiped item is now different depending on type

- Added doubleclick in eq, uses/equips item

- Added the ability to stack the same items

- The condition of picked up crates and items that do not respawn now saves

- The state of the dumped items on the ground is also saved

- Some simple items now respawn in specified areas (e.g. grass, herbs, sticks, pebbles, etc.).

- Changed small stones to flint

- Changed glow intensifity

- Added tooltip with item statistics

- Weapons now deal random damage in a range (e.g. 7-10 dmg)


Systems:

- Rework weapon drawing system.

- Added status system:

- Added Fire status

- Added Poison status

- Added Freeze status

- Added Bleedeng status

- Added Explosion status

- Added Rest status

- Added Happy status

- Added Healing status

- Added Stunned status

- Added NPC store, you can buy and sell items (after unlocking)

- Added balloon dialogue system.

- Added Skill system.

- Added Skill Tree.

- All skills are hooked up and work.


Characters:

- Added new character - Merchant

- Added a new quest that unlocks Merchant

- Larysa skeleton has been scaled

- Added physics simulations for Larysa

- Maya moves that fucking head towards the player finally.

- Added Maya simulate boobs.

- Added Maya simulate hairs.

- Added Maya balloon dialog.

- Maze warrior is now defending itself from the bow.

- Maya added greet animation

- Ateniada added shoes

- Ateniada added greet animation

- Rhea added shoes

- Rhea added greet animation

- Elpidia added hair physics

- Elpidia changed a little first dialogue

- Maze warrior added hair physics

- Added quest descriptions

- Added a new quest from Elpidia 1

- Added a new quest from Elpidia 2

- Added a new quest from Larysy

- Bug causing girls heads to turn immediately fixed

- Slightly improved h-scene with Maya

- Slightly improved h-scenke z Wolfgirl

- Added a new very aggressive enemy Goblin

- Added a new very aggressive enemy Red Goblin

- Ateniada face slightly changed and fixed normals.

- Ateniada added hair physics.

- Rhea face slightly changed and fixed normals.

- Cow girl added hair physics.

- Cow girl fixed bug with too big bra.

- Wolf girl added hair physics.

- Skeleton attack is now more aggressive.

- Cowgirl eyebrows changed slightly.


Others:

- When you shoot an arrow at a crate it will move lol

- When a player falls under the map he will return to the last place where he was standing

- Added doors to some houses

- Gates are now opening, not disappearing

- Cheattable reduced

- Reworked backround in main menu.

- Added sway effect to camera in main menu

- DOF is now enabled by default

- Bloom is now enabled by default

- Added motion blur

- Added disabling option depth of field in settings

- Added disabling option chromatic aborration in settings

- Atmospheric fog is a bit more intense now

- Equipped items are saved now.

- Fixed bug causing flickering healthbars

- Enemys is now reacting to mc running

- Added fog of war to minimap

- State of explored fog of war is now saved

- Bug of H-HUD not hiding has been fixed

- The bug of flying grass in the maze has been fixed

- Added an alternative option to activate waypoints

- Added animation for opening closing inventory

- Some smaller changes.