Introducing Cock-N-Tiel Studios and a New Project!


Hello hello, lewd gaming enthusiasts!
We’re a new team called Cock-N-Tiel Studios, who are making lewd games in Ren’Py with images rendered in Daz!
We’re currently working on a new game that we’ll be revealing very soon, featuring a male protagonist and mostly straight characters and scenes. Over the coming weeks, we’ll be showing off renders from the game and bonus images to give you all an idea of what’s in store for this new project.
First, however, we’d like to introduce you to the team:
  • AB leads the project as game director, image renderer and lead programmer. She, along with Nethuum, created the game’s concept, characters and plot ideas.
  • Nethuum provides UI, post-rendering, visual arts support and many additional visual elements alongside AB’s rendered images, providing a consistent look and finished feel to the game - basically, everything except the rendering itself. Nethuum is also in charge of the game's audio design.
  • TeraWatt is the game’s writer, fleshing out the concepts provided by AB and Nethuum, and bringing the team’s ideas to life in the script.

For anyone familiar with our work already, you may know us as Gloomy Washer, who are working on Futariuum’s Gate, which we should clarify is completely different and nothing like this new project at all in terms of genre and kinks.
Essentially, we’ll be working on both projects at once, with our page and Discord server being split between them due to how drastically different the genre and kinks are between these two projects. If you like both, then great! We’re glad to have you on board for both journeys. But you’re only into one, then that’s cool and we’ll see you on whichever side you choose to be a part of.

Our Discord is available below:

We’re really looking forward to seeing what feedback you have for us! As mentioned before, we’ll be showing off a lot of concepts and renders, particularly from Easter weekend and beyond, so we’d love for you to see it!

 F.A.Q!
Q: When will the game be launched?
 
  • We aim to have a first build, including the opening story content and a whole host of CG images to enjoy, at some point this year. Exactly when, however, we won’t commit until we have a realistic date in mind.
Q: Where will the game be available to download? 
  • We will release the game on Patreon, SubscribeStar, Steam and Itch.io. If it’s suitable and benefits us, we will release it on other hosting platforms, though these are the minimum we have in mind.
Q: How big will the first version of the game be? 
  • Most likely bigger than the usual first version of these sorts of games, though we can’t currently nail down exactly what that will look like.
Q: Will the game have animated scenes? 
  • Yes, we plan to add as many animations as our current technology allows us to. As the game grows, along with our support and funding, we’ll be able to leverage that for better rendering hardware.
Q: What will you do until the game launches? 
  • We’ll be developing the game, which consists of laying the groundwork in the engine we’re using, rendering assets and writing the script. Until then and beyond. We will release monthly wallpaper packs, as well as comics and custom renders requested by supporters.
Q: Which languages will be available in the game? 
  • At launch, the game will be available in English and Brazilian Portuguese. As we continue to develop and grow, we aim to add many more languages to make our game accessible to a wider audience.

Love, the Cock-N-Tiel Studios team.