https://youtu.be/3DPKVbbHjSA

Hello everyone ๐Ÿ’œ

Welcome to the second progress report of March!

This week we are showcasing some in-game footage of how the first section of the new Tripteen dungeon plays out with the lighting systems.

Letโ€™s get into the deets below โฌ‡๏ธ

First up, we have the Art Segment:

  • A new combat outcome is now in concepting phase, with the focus on highlighting robotics.
  • Caly is always in need of new clothes - they are (for some reason) not very durable ๐Ÿ˜‰. We have finished all of the clothing variations for the combat status pictures.
  • We added a new combat status pose for the new enemies of Tripteen.
  • We have finished all the new combat cut ins for the normal Tripteen enemies! The boss is next in the pipeline ๐Ÿ˜ฎ

Next we have the Story:

  • Currently writing all the little details for inside the dungeon, from points of interest containing some lore tidbits to interactable objects. ๐Ÿ–ฑ๏ธ
  • Two Sections are essentially done but we're going through and testing them, making sure everything runs smoothly together.
  • Two more sections to polish up after that.

Lastly the Coding:

  • We have successfully implemented the new movement points ๐Ÿšถโ€โ™€๏ธ and speed settings, which we are currently testing and balancing for the next update.
  • We are overhauling the naughty aspect of our combat system for this update, making sure it is more interactable and impactful than before without compromising the speed of combat.

And that's a wrap! ๐ŸŒฏ We hope you have a fantastic rest of the week and see you in the next update ๐Ÿ‘‹

Kind Regards, Cursed-Atelier Team

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