One of my unwritten rules when developing this game is to put my heart and soul into every new scene I create.

Buying premade assets on Daz3d and rendering as they are from the store is easy. But I think there is a huge difference of how the game ends up looking if you are really passionate about what you are creating.



For this final part of the bus ride, I imagined a cliffside road environment for this conversation with Lexa to play out with. Luckily I found one that was close enough to what I've had in mind but it still needed a bit of work (and money lol)
Here is the evolution of the same environment before and after you put your heart into it.

Stage 1
Stage 1 default env from store



Stage 2
Stage 2 same env rotated with different lighting


Stage 3
Stage 3 almost final result with a bit more effort put into it


Hope you guys appreciate how these turn out at the end. :)