Progress Report #95: December 2023

Hey there, Spacers

It feels like this year has been turned onto megadrive speed, hasn't it? As we get close to the holidays the team has been working steadily so that we ride out the end of the year in style.

Our last game update is available to our Patreons, but we've still got plenty of stuff to talk about for our next game update that will come out in the new year.


If you've been following closely, you know that our artist outdid themself with some amazing Celebration Images, showing off Caly in a sexy new number that we will have to bring into the game somehow.

Beyond our new Celebration and Fan Art images, the artist has also been hard at work drafting the new dungeon layout for Tripteen. This involves creating new enemies and a miniboss, as well as a few crafty traps to pump on the danger in the first dungeon that Caly will be exploring on her path of adventure.


Storywise, we're happy to report that we have a new outline structured for the end of the Tripteen Foundry dungeon. Beyond planning things out from start to finish, we're also looking to revisit the final boss of the dungeon.

They're a pretty strong contender and a memorable design, so we had fun making sure we can keep the main elements intact as we move to improve Tripteen. We've also been exploring the 'story' of the dungeon, looking for ways to add additional details and motifs to turn it into a fully-fledged location worthy of exploration and not just running and gunning to get to the loot. Not that there won't be some treasure hidden throughout the new map.

When everything is locked in, it should not only be an interesting and challenging dungeon to enjoy, but you'll also be able to learn a bit more about the Eeker's who created the Foundry, to begin with, and what happened to make the place the ruins that Caly finds when she begins her journey.


Last but not least, our code workers have been dialing in the approach to use our lighting system to create added challenges in dungeons and other maps. This is a big thing, and it covers areas like utilizing light and darkness to distract Caly's enemies. Perhaps we may be able to code in a blinding effect for some creatures so that Caly can blind them and then run away from them, or enter into combat with them in a weakened state.

Caly is an engineer, after all, and what better way to show off her mechanical skills than using her technical know-how to get a major edge on a boss, or maybe skip them altogether?

We've also started a basic look at a potential card game for Henosis. Rescuing Earth is important, but it can wait a little longer when that perfect hand comes along, right? We're far from giving out more details about it, but you can trust that the finished card game will include both a SFW and NSFW version.

And that is all she wrote. Thanks for stopping by to check out our newest progress and have a great weekend!

Kind Regards,

Cursed-Atelier Team

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