November Devlog
Hey all! Just checking in with programming progress. Since unity self destructed, I unfortunately have to make the whole Lost in Saunia engine again from scratch. I started working with Godot two weeks ago and now have several features working:
-Title Screen
-Dynamicly Loaded Map Screen
-Map Nodes with unlocking/dependency
-Visual Novel Screen (Dialog, Character, etc)
-.json Parsing for Script Files
-Save Files
Unfortunately there's nothing too flashy or fancy to show yet. I'm still using dummy assets and need to add several more features before I can share a playable demo. In addition to getting the rest of the engine up and running, I'm planning to sketch another comic for the game by the end of November. This one will depict Sandy's new design and a character I've never revealed before!