Testing out private versions of the next unreleased update, drop me a dm if you'd be interested in testing as per.  

A lot of work this time has been put into secondary systems that will make the game better as a whole. 

 I mentioned equipment earlier, but that also includes cursed items and more status effects, Lone got his dialogue and encounter art updated, which means all of the planned encounters for the first zone of the game is now complete! All that's left is to create dialogue art for the supporting cast that are mentioned but not fought against, and then I can start thinking about the encounters in the second zones. 

Dating sim mechanics are still a WIP, I'm going through Rubim and Lancet's current story content, and I'm making improvements as I receive more feedback, but this may take some time, my changes will fit in smoothly with the current game, but expect more changes in future updates as I continue to write out more scenes.  

I've also been working on Boss fighting mechanics, which has been really interesting because it's set up so that scenes can occur during the fight and only when certain conditions are met, which can make combat a lot more dynamic compared to regular turn based combat, I've been playing a lot of Persona recently, and while I wouldn't say it quite matches up, i've been happy to draw comparisons between the two as I create these new systems.  

TLDR: All encounter art done for first act, Testing version available if you dm me, Boss fighting mechanics added, Dating sim stuff ongoing but being worked on, New status effects and equipment mechanics added.