- Unlocks uncensored illustrations!
Get 2 advance chapter
Get 5 advance chapter drafts
Get 9 advance chapter drafts
I won't be able to do much this month, sorry.
Here's what I've been doing in 3D. I need to do the anime eye pupil, inside of mouth, and ears...
I have learned how to sculpt (face picture on the left) YEAAAAAH!!! Makes me fucking happy!!
I have always wanted to sculpt 3D stuff, but didn't have the skills to do it. Initially, I was too scared to take the leap and train without the certainty of making it. But it finally clicked with me.after a lot of hard work.
For reference, I already tried sculpting some time ago: the picture on the right was made in sept 2023 and my sculpting looked like beaten potato. After that, I felt that the wall was too high and gave up.
I picked up 3D again the next year and focused on poly modeling (it's moving vertices with the mouse like an unskilled scrub)
After making a body topology, I had to join it to the head. I decided it was the occasion to revise the geometry of the face and switch from semi realistic (real nose) to anime style (small pointy nose).
I was reaching the limits of poly modeling. Moving vertices one by one only works for low poly. Once you start subdividing the mesh, you can't revise the mesh as easily.
When sculpting, the biggest needs were making sharp and smooth shapes. Sharp shapes are made with the crease brush. Smoothing flat shapes is very easy with flatten, fill or scrape brush.
But making a smooth round shape? You're fucked, man. And that's why my sculpted butts turned into potatoes.
I fuckin hate blender's laplacian smoothing that flatten everything. The surface smoothing is a little better but it is still based on laplacian and tend to flatten too!!
I still have issues with making perfectly round shapes, and I'm considering the purchase of a volume preserving smoothing add-on.
For now, I'll still push through with the available tools: There's a convoluted smoothing trick that consists in using quad remeshing as low poly, then subdivide, then shrinkwrap it on the detailed sculpt. This allows to smooth through cleaner topology. That way, you can wing it when smoothing a round shape with inflate and smooth brushes.
Basically: Was it really necessary to sculpt baby-smooth butts? No! You can fucking botch it and use poly-model topology technology to shunt the issue LOL
As always, thank you for your support!
OwOtrucked