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WHAT YOU GET:
WHAT YOU GET:
You get all the rewards of previous tier and...
WHAT YOU GET:
You get all the rewards of previous tiers and...
Download Links for the PC!
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
Download Links for mobile (android)! TLDR: Having issues building the android version right now, these are the downloads for V5.1.
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
We're gathering feedback from players so check out HERE!
What's fixed in v5.2! + Weird inventory detection bug fixed (?) Hopefully maybe probably. Forreal this time. + Added a screen to show the player that they're at the end of current available content.
Download Links for the PC!
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
Download Links for mobile (android)! TLDR: Having issues building the android version right now, these are the downloads for V5.1.
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
We're gathering feedback from players so check out HERE!
What's fixed in v5.2! + Weird inventory detection bug fixed (?) Hopefully maybe probably. Forreal this time. + Added a screen to show the player that they're at the end of current available content.
It's been quite a lil while, but the issue is fixed and now I can build android apps once again!
So, Version 5.2 of the game is up for download now! That should come with the fixes for the gate issue. Hold on tight for stuff regarding the next big content update C:
-DeadPotato, Overclock Studios
This is just a little announcement message about what's coming in the next few days or so.
I'll be releasing version 5.2 of the game to address an ongoing weird bug about inventory detection that's causing a small amount of players from being hard stuck at a spot in the game unable to progress.
No new content yet, that's going to be coming in version 6.0.
I'm experiencing problems with building the android version of the game (it's been a HEADACHE for a week now) so no Pocket versions of the game will release till further notice, I suspect that might be the case for version 6.0 as well.
So yeah, just letting yall know whats going on. I promised to show off some WIP stuff so that's coming soon for supporters as well.
Hey! It's been a long while, everyone's been busy doing their own thing, but we're still working on the game, whenever we can, don't worry too much! I haven't been able to show off progress because a lot of things are too early or too rough to be shown, but here's some of the things being added to the game (or coming soon!)
New Locations and Backgrounds
A brand new bathhouse location, it's still barebones at the moment, and I'm not fully sure if it'll be ready in the next update, but the background assets are complete! I'll talk more about it in another post if I feel like it's ready to be included in an update.
NPCs added to Maps! The streets are not barren and empty anymore! Coming to the next update are new minor NPCs, residents of the city, travelers, merchants and the like! You'll be able to talk to them, and some of them might have something interesting, like special dialogue or events, even questlines! I'm currently working on a scheduling system for them.
Minigames! A collectible card trading game that you're able to play in the tavern! This is already complete ever since version 3.0, I'm not sure when to release this one, maybe I should add some rewards to it, so there's actually a point to playing the minigame...
But yea that's all for now. I'll be posting some more sketches and more rough WIP stuff in a supporters only devlog soon (in a few days), so look forward to those! I can probably show off a rough sketch of a H scene we're working on.
Alright, it's about time to talk about what's coming in future content updates!
So, first of all, thanks for submitting your feedback to our survey! It's still up, and will remain up for the foreseeable future. I'll make a post talking about the survey results sometime.
New Locations
Let's talk about some new locations that will be added to the game. We're adding a bunch of new locations to the game, and expanding the amount of places you're able to explore. So please look forward to them!
We will be using WIP or incomplete background sketches in the game, from now on. Those backgrounds will be switched out as they get finished, of course.
NPCs
An often talked about topic in the survey results (about 60-70%). Adding NPCs to the different locations in the game world. To be honest it's something I've been working on since the previous version, but were not able to complete in time.
The NPCs will probably be added in batches, a few new ones with each update. Each of them will be a named character and can be talked to/interacted with.
New Characters
I've talked about new characters in the last (supporters only) Dev Log but here they are for those are not a supporter yet.
Snuv the Kobold, she's smol and spunky. It took me forever to get her look right (as with a lot of characters in the game) but I think I'm satisfied with how she looks in the final version.
Ly'Sa the Secretary Bird. Her outfit looks quite different from the usual clothing we've seen so far. All I can say about her right now is that she's not from around here. Her look, design and colors are still WIP (about 65-70% done). I'm still fine tuning her look, she's not quite there yet.
Both of these characters will appear in the next update as well.
Story Content
The last update only brought changes to the game, but not much new content. The next update will have brand new scenes and story bits, progressing the overall main story of the game, as well as some side interactions with existing NPCs.
That's all for now. There are still some more bits I would like to talk about, but they're not yet ready/I'm still working on them. Maybe in the next (supporters only) Dev Log, I'll talk about the side stories/quests and interacting with NPCs.
-DeadPotato, Overclock Studios