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WHAT YOU GET:
WHAT YOU GET:
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WHAT YOU GET:
You get all the rewards of previous tiers and...
Download Links for the PC!
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
Download Links for mobile (android)! TLDR: Having issues building the android version right now, these are the downloads for V5.1.
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
We're gathering feedback from players so check out HERE!
What's fixed in v5.2! + Weird inventory detection bug fixed (?) Hopefully maybe probably. Forreal this time. + Added a screen to show the player that they're at the end of current available content.
Download Links for the PC!
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
Download Links for mobile (android)! TLDR: Having issues building the android version right now, these are the downloads for V5.1.
Link 1 (Google Drive)
Link 2 (MEGA)
Link 3 (Mediafire)
We're gathering feedback from players so check out HERE!
What's fixed in v5.2! + Weird inventory detection bug fixed (?) Hopefully maybe probably. Forreal this time. + Added a screen to show the player that they're at the end of current available content.
Heya, it's been a long time since the last post but it's here now! I've been pretty busy IRL (working to take over the family business and whatnot) but I've also been busy working on new stuff for the game and I'm finally confident enough to share these with yall. So here are what's coming in future updates:
Simulation Life Game Mechanics
Any of you who have been around since version 1.0 would have known that the game started off as a linear visual novel, but because of various reasons, it is now a point and click adventure game, with simulation life game mechanics. I've been hard at work implementing some additions that would help shape the game going forward.
The previous Time System has been redone to split the day into more chunks, most activities will use up a 'chunk' of time, while some events or activities might move you to another time of day. Each day will have 8 time 'chunks' in total, and split between 4 times of day (Morning, Afternoon, Evening, Night).
Stamina System, doing various activities will require stamina, usually things that require stamina will earn something in return, like increasing stats, or earning money.
Lust is a stat showing how aroused Alexandra is, it will increase slowly over time and will get affected by different events happening. Some events or options become accessible only if your have enough lust.
Lunars is the main currency used around the land and Alexandra can make money by helping various people around the city with their tasks, doing various things. You can spend money in stores to buy new items, food consumables and services.
Important: Right now some of these mechanics won't matter too much. These are only implemented now so that we can make use of it, going forward.
NPCs and Schedules
Minor and major NPCs will be visible in various areas in the game, you can talk and interact with them. Some NPCs (usually all the important ones) will have a dedicated dialogue screen (the one showing Olive is a WIP screenshot I took a while ago).
NPCs have their own schedules and will move around the map (if they do move around).
Minigames and Side Content
As of right now there are two minigames that will become playable in future updates, a mining minigame, and a card game. These are completely optional and you can choose to ignore them if that's not your thing.
Regarding upcoming Version 6.0 Updates Version 6.0 will come with most of these new additions, along with the continuation of the story, getting to Princess Caroline's magic training.
There are no dates, but I will have a post up whenever the final build of Version 6.0 is finished. Supporters (current and past, I'm sorry for making yall wait this long) will get a slight early access when it does come out.
The next version SHOULDN'T break your Version 5.0 save files, I think. :P
Version 7.0 will have no new mechanics added, I'll just be focused on adding new story content. :P So much time has been spent on adding new mechanics that I've barely have time to work on the story stuff.
It's been quite a lil while, but the issue is fixed and now I can build android apps once again!
So, Version 5.2 of the game is up for download now! That should come with the fixes for the gate issue. Hold on tight for stuff regarding the next big content update C:
-DeadPotato, Overclock Studios
This is just a little announcement message about what's coming in the next few days or so.
I'll be releasing version 5.2 of the game to address an ongoing weird bug about inventory detection that's causing a small amount of players from being hard stuck at a spot in the game unable to progress.
No new content yet, that's going to be coming in version 6.0.
I'm experiencing problems with building the android version of the game (it's been a HEADACHE for a week now) so no Pocket versions of the game will release till further notice, I suspect that might be the case for version 6.0 as well.
So yeah, just letting yall know whats going on. I promised to show off some WIP stuff so that's coming soon for supporters as well.
Hey! It's been a long while, everyone's been busy doing their own thing, but we're still working on the game, whenever we can, don't worry too much! I haven't been able to show off progress because a lot of things are too early or too rough to be shown, but here's some of the things being added to the game (or coming soon!)
New Locations and Backgrounds
A brand new bathhouse location, it's still barebones at the moment, and I'm not fully sure if it'll be ready in the next update, but the background assets are complete! I'll talk more about it in another post if I feel like it's ready to be included in an update.
NPCs added to Maps! The streets are not barren and empty anymore! Coming to the next update are new minor NPCs, residents of the city, travelers, merchants and the like! You'll be able to talk to them, and some of them might have something interesting, like special dialogue or events, even questlines! I'm currently working on a scheduling system for them.
Minigames! A collectible card trading game that you're able to play in the tavern! This is already complete ever since version 3.0, I'm not sure when to release this one, maybe I should add some rewards to it, so there's actually a point to playing the minigame...
But yea that's all for now. I'll be posting some more sketches and more rough WIP stuff in a supporters only devlog soon (in a few days), so look forward to those! I can probably show off a rough sketch of a H scene we're working on.