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Princess on the Run profile
Princess on the Run
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Princess on the Run
an 18+ Adult Visual Novel by One Hand Clapping Consortium
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Elly's Loyalty

• Access to the game 14 days after release. • Exclusive Discord role. • Access to the subscriber hangout on Discord.

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Marika's Courage

• Access to game 10 days after release. • Exclusive Discord role. • Access to the Subscriber Hangout on Discord. • Progress report every 2 weeks. • Access to the Title music for download

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Genni's Stealth

• Access to the game 5 days after release. • Exclusive Discord role. • Access to the Subscriber Hangout on Discord. • Progress report every 2 weeks. • Access to the Title music for download. • Weighted voting in polls (x2). • Access to the bonus renders channel on Discord.

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Kelly's Love

• All of the above, and • Weighted voting in polls (x4). • Access to the bonus renders channel on Discord. • Access to an exclusive channel where NSFW renders from the game will be posted once per month (4K versions will be posted here). • A channel for you to ask us anything about the game, make suggestions and get more involved in our process as we bring this game back to life

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  • Subscribers get the benefit of posts and updates about the game from the developers themselves. As well, subscribers get first access to game releases and updates and subscriber-only renders.
Princess on the Run

Happy Saint Patrick’s Day - 2025. 03. 17As a bonus ‘thank you’ for all of your patience while we ...

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Princess on the Run

The Whole Pi - 2025. 03. 14I wanted to give everyone an update on where we are at in terms of gam...

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Princess on the Run
Public post
2025.03.05 - Welcome to the "Best Kept Secret on the Internet"

So, I recently received a message from one of our supporters that, while they were happy to support our efforts to publish Princess on the Run to the world, it had been a pretty arduous task to even find us in Patreon [and I am supposing SubStar as well].  The supporter had even quipped that the difficulty in doing so effectively made us ‘’the best kept secret on the internet’’.
I guess I am to blame for all of that. When I set up both payment platforms, I did so under the name of the newly created One-Hand Clapping Consortium and not the name of the game. I had not decided what the game was going to be called at that point; I had wanted to pay homage to the original game but wanted to make sure that supporters knew that this was going to be a different thing. A new thing.
So, after almost 2 years, I think it’s fair to say that more people know about us now, and decided to change the payment platforms to reflect the name of the game. So, if new folk search for us on either one, they should land on our happy shores. 

From my keystroke to the Creator’s Inbox...

As well, something new. I wanted everyone to know that in addition to RiamMar, JeffersonSound, SteveIR, and myself, we would like to welcome artist PinkSpectre to our merry little band of developers. We had started him off as an assistant art developer but his output, render quality and engagement all proved to be an exceptional fit for OHC. I’ve actually featured some of his artwork here in the Supporter Posts, and he clearly knows his stuff. I found out recently that Runaway Princess was in fact the first AVN he ever played, and he was among our first Discord members and supporters. His work, in concert with Steve, is helping to speed up the process of rendering from script to finished product, and therefore into your hands/keyboards/youknow what I mean.
Which brings us to where we are in development. While we are still hovering around a bit less than 100,000 words, the render count is increasing from its previous level of almost 700 renders. We know that number is going to increase, especially when we factor in animations. After all of that is done, we will send it to the playtesters to beat it like a rented mule, looking for weak parts, inconsistencies in the storyline and - of course - the large ghost spider that has haunted the game since its reCreation. 
But enough about my deep-seated fears.
Here are a few of PinkSpectre’s images that he has already rendered for the game. Ain’t they just great?



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Princess on the Run

2025. 02. 26 - UpdateI just wanted to let everyone know that the process of finalizing the game c...

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Princess on the Run
Public post
2025.02.14 - Updating…Updating…

Hello everybody, and Happy Valentine’s Day to those of you with plans for romance or just a wee bit of the slap and tickle. For the rest of us, it’s just another day where some of us wait for the wave of commercialism to pass and clean up on boxes of choco that didn’t get sold to people . Turns out that while chocolate does release chemicals like endorphins and serotonin (which trick your brain into happiness), it doesn’t actually simulate the feeling of being in love. 

Use that tidbit of info however you will. 

Things are moving along here in development. Fine-tuning scripts on my end so they can be coded, musically and visually-enhanced and made into what will hopefully become the awe-inspiring game that people talk about years from now with reverence.

But let’s not get ahead of ourselves.

Development is moving at speed towards release. The render count is being increased due to extra story bits, as is sfx and coding wizardry. 

I will post early next week (after the development meeting on Sunday) with some concrete numbers as to renders and words. 

Here are a couple of Valentine’s Day images. Maybe they will make you fall in love as much as chocolate could…

-Jack Oh
Development Lead


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Princess on the Run

I wanted to let folks know that we are getting ever closer to the finish line, with around 148, 0...

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