2025.03.05 - Welcome to the "Best Kept Secret on the Internet"
So, I recently received a message from one of our supporters that, while they were happy to support our efforts to publish Princess on the Run to the world, it had been a pretty arduous task to even find us in Patreon [and I am supposing SubStar as well]. The supporter had even quipped that the difficulty in doing so effectively made us ‘’the best kept secret on the internet’’.
I guess I am to blame for all of that. When I set up both payment platforms, I did so under the name of the newly created One-Hand Clapping Consortium and not the name of the game. I had not decided what the game was going to be called at that point; I had wanted to pay homage to the original game but wanted to make sure that supporters knew that this was going to be a different thing. A new thing.
So, after almost 2 years, I think it’s fair to say that more people know about us now, and decided to change the payment platforms to reflect the name of the game. So, if new folk search for us on either one, they should land on our happy shores.
From my keystroke to the Creator’s Inbox...
As well, something new. I wanted everyone to know that in addition to RiamMar, JeffersonSound, SteveIR, and myself, we would like to welcome artist PinkSpectre to our merry little band of developers. We had started him off as an assistant art developer but his output, render quality and engagement all proved to be an exceptional fit for OHC. I’ve actually featured some of his artwork here in the Supporter Posts, and he clearly knows his stuff. I found out recently that Runaway Princess was in fact the first AVN he ever played, and he was among our first Discord members and supporters. His work, in concert with Steve, is helping to speed up the process of rendering from script to finished product, and therefore into your hands/keyboards/youknow what I mean.
Which brings us to where we are in development. While we are still hovering around a bit less than 100,000 words, the render count is increasing from its previous level of almost 700 renders. We know that number is going to increase, especially when we factor in animations. After all of that is done, we will send it to the playtesters to beat it like a rented mule, looking for weak parts, inconsistencies in the storyline and - of course - the large ghost spider that has haunted the game since its reCreation.
But enough about my deep-seated fears.
Here are a few of PinkSpectre’s images that he has already rendered for the game. Ain’t they just great?