Ann: Extending the Billing Pause
Important
Hello everyone!
大家好!
I'm sorry to come back after nearly a month with more difficult news.
很抱歉時隔近一個月,又帶來不好的消息。
This month's training has been intense. Daytime hours are spent in class, and evenings go toward project work and development assignments. The next month or so is likely to be even busier, with two exams and a final presentation coming up. Given that, I'll be extending the billing pause by two more months. I plan to check back in with everyone sometime by the end of August.
這個月的培訓期,上班時間需要上課,下班後需要準備專案跟開發;之後還有一個多月估計只會更忙,有兩個考試,也有最終成果的發表。因此我會再延長兩個月的暫停收費,預計八月底會再跟大家更新近況。
I also want to be honest with you all: I'm not sure whether I'll be able to continue developing the game after that. I don't like building up expectations and then letting people down, so I'd rather say this now and let you know where things actually stand.
我也想在這裡如實跟大家說,我不確定之後能不能繼續開發遊戲。我真的很不喜歡給大家希望又讓大家失望,所以想先讓大家知道現況。
This past month without the pressure of development made me realize how much of a toll it had been taking. Since starting the new job in January, I've never really had a proper break. Work brings its own pressures, and after hours and on weekends, there was always the game, and with it the weight of every scene, every image, every piece of writing. Am I making the story interesting enough? Is the protagonist too passive? Is the female lead too naive? Does this character actually look like a father? I know I can't please everyone, and I know some of these worries are excessive, but that's just how I am. The point is, there was always pressure coming from both sides, and no real space to breathe.
這一個月沒有開發遊戲的壓力,讓我意識到這段時間一直在承受多大的重量。從今年一月開始上班後,我從來沒有真正喘息過。上班有工作的壓力,下班後跟週末還有遊戲開發的壓力,每個劇情的構思、每張圖片的製作,我一直在擔心劇情有沒有問題、主角太白癡、女主角太白癡、黃毛太欠揍,或是視覺上不夠好、角色不夠一致、這個人看起來根本不像爸爸。我懂這些擔心有時候太多餘,因為我不能滿足所有人,但這就是我。兩邊都有壓力,代表我從來都沒有真正休息過。
That said, there are still moments when an idea for a scene or an image comes to mind and I feel genuinely excited about it. The characters, the story, the work itself, I still care about all of it. It's just that my time, energy, and mental bandwidth don't feel like enough to hold down a job and keep developing the game at the same time.
想到一些畫面或是呈現的方式,還是會有股興奮跟衝勁,那些角色、那些劇情,我還是很在乎。只是我的時間、精力跟精神狀況,好像真的不足以同時支撐上班跟開發遊戲。
If this does turn out to be the end, I'm truly sorry to everyone who has supported me along the way. The people I feel worst about are my patrons, past and present. I'm genuinely grateful for everything throughout all of this.
若最終真的不再更新了,真的對各位支持的人很抱歉;其中最對不起的就是我的 patrons,不管是目前的還是曾經的。這段日子有你們的支持,我真的很感激。
Due to how Patreon handles billing pauses, I wasn't able to extend the pause directly and had to cancel and restart it manually, so the pause date now shows as 2026/9/2 (UTC+8). As the date approaches I'll handle it again manually. I'll also be back with an update sometime in September.
由於 Patreon 的機制無法直接延長暫停,我需要手動取消再重新暫停,因此暫停日期顯示為 2026/9/2(UTC+8)。接近 9/2 時我會再手動處理一次。九月多也會再跟大家更新近況。