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Network Euphoria profile
Network Euphoria
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Network Euphoria
A NSFW pixel art game.
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Network Euphoria

New Content Tease!

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Network Euphoria
Public post

Future Roadmap | BIG News Update

Hello everyone!
So after the public release of 0.1.14, I'm going to be changing a few things relating to how updates will be released.
I'm not going against the roadmap or anything that I have laid out, but there are a few things that I wish to clarify going forward.

To start, I will be gutting the save conversion system entirely. 

it is too much of a hassle to update and creates some serious problems when I'm retroactively changing old content in the game.
Instead, I will be providing saves for every update that will take place right before the new content. This way people aren't constantly having to create new games whenever a new update is released.

Secondly,  updates are about to be a lot more frequent and released in chunks. This way I have less content to bug fix every release, you guys get to see new stuff more frequently, and hopefully will allow the game to grow at a quicker pace.

What does this mean for what I had planned for 0.1.15? 

It means that I'll still be adding the first bit of the town and such. with a tiny bit of story/sexy content. Then release it in bits as stuff comes together.
The next part of the game opens up A LOT where the player is supposed to have multiple different things they could be doing at one time. But I can't make all that content simultaneously, lest the next few patches take forever to release.
So like I said before, we'll be doing it in chunks. These chunks will most likely have their story content abruptly stop before I release the other chunks. So keep that in mind.
MORE SEX!

IMPORTANT!
I also want to put more lovey-dovey in the game! 
My problem is I want the story and context to properly lead up to every relationship interaction. 
Relationships will build up in a 3-5 heart stage system. So what I might end up doing is making a room or something where you can check out some hentai scenes that are animated but aren't properly implemented in the story yet.
 And once all the story cutscenes are done, I'll stick them all into the game with a big sexy H scene cherry on top. This way everyone gets to see constant lewdness added to the game, without me abruptly ruining the flow of the story by having Annie/Roxy drop their pants out of nowhere with bad context. This way people who don't want to see the H scenes spoiled to them can simply not go into said room.

This won't always have to be a thing. Once the story gets into a more Harem-esque state, I can just put the sex in, without any story problems.
Anyway,
 I'd also like to say hello to the massive influx of new supporters and community members the game recently got from being featured on the front page of Itch!
Thank you everyone for their support! I'm looking forward to showing everyone new cool stuff and continue the creation of 
Network Euphoria!
Thanks!
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Public post

0.1.14 PUBLIC Release!


Changelog
ADDITIONS
-----------
--Content--
-Continuation of story content!
-New Puzzle!
-Added Investigation mode.
-Added Tool-closet room.
-There is now a fusebox in the cellar. Pretend it was always there.
-Roxy has some new busts.
-Annie has some new busts with her hair tied up.
--System--
-Added new Animated Cursor system
-Added investigation system.
-Added notification system.
-Roxy's new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
-Added a bunch of new UI icons. Some of these will be implemented later.
-Journal now alerts you when multiple new tasks are added.
-Added code references to the next character that will be added.
CHANGES
-----------
-Removed the dialogue skip button in favor of an animated cursor prompt to continue.
-Lewis's pupils are smaller during his walk cycle. He now also blinks during his run cycle.
-The journal and bag buttons now make a little noise upon hover.
-Several UI elements are now using the tooltip system for labeling.
-Items dragged onto the screen from the inventory no longer use a cross icon.
-Items dragged onto the screen from the inventory now use a return to inventory icon.
-Made some corrections to Annie and Roxy's busts.
 (Euphy's are still being cleaned up)
-Increased value of the slow typewriting speed.
 (It was too slow)
-Some overworld ambient sound emitter was moved to instanced scenes instead of the main scene.
 (This will allow the enabling/disabling of overworld ambient sounds during playtime)
-Adjusted day lighting color.
-The double doors down the stairs from the bedroom now lead to the backyard.
 (In later versions this will lead to a backyard entrance room.)
-Began the process of cleaning up placeholder UI elements.
-Some UI elements have more sound effects.
-You can now enter Roxy's room. (she doesn't really use it at the moment.)
-Removed some pointless colliders.
FIXES
-----------
-Creating a save on an empty slot no longer makes the Overwrite window appear.
-Overwriting a save actually deletes the old file now.
-The Heartbeat sound in the intro no longer loops forever.
-The bust animator no longer fucks with the SetNativeSize call. This was stretching larger busts.
-The stairs left of the bedroom properly have collision now
-The robo vacuum should no longer leave a sound instance behind upon disabling.
-Rewrote some code that prevented the save system of recording the states of certain stage objects.
-You can no longer, as my friend would describe it "club penguin walk" on top of the servers in the cellar.
-Some of Annie's bust sprites no longer get cut off.
-The water in the pool no longer has a strange overlap under it.
-Removed strange glare that was on the main menu.
-The Main Menu buttons no longer have overlapped hitboxes.
-The Main Menu buttons are no longer distorted from post-processing.
-The East Hallway back door no longer vanishes randomly.
-Removed some broken code.
TODO FIXES
-----------
-Lots and lots and lots of stuff
-Res Options menu.
-Vacum not stfu.
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Network Euphoria

0. 1. 14e

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0. 1. 14d Shareholder release!

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0. 1. 14c Bugfixes and New Animated Cursor

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Creator Stats

22 subscribers
36 posts

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If you want me to work on Network Euphoria as a full time job. This may be a good start to help feed me :D
0.9%
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This will allow me to begin hiring some extra help to speed up development. This will include on call game testers, commissioning music/artwork and advert costs.

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