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NaughtySandbox
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NaughtySandbox
Ero-simulator with high-end visuals, in-depth character design, & immersive environments. Early development. VR supported.
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Supporters of this tier can access most features of the Naughty Sandbox 2 Prototype! You will have access to explicit devlog posts, censored builds of Legacy Naughty Sandbox, and you'll be invited to the Naughty Sandbox Discord server, where you can talk to the developers and make suggestions.

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Extended access to the Naughty Sandbox 2 Prototype! Legacy Naughty Sandbox builds will include the Uncensor Patch, and you'll receive a role in Discord to signify your support.

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Full access to all features of the Naughty Sandbox 2 Prototype! Additional Features will be included in your builds of Legacy Naughty Sandbox, and you'll receive a role in Discord to signify that you're a supporter at the Premium tier.

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Please only support at this tier if you'd like to see the project move forward at a faster rate! You'll receive a special role in Discord to thank you for supporting at the Transcended tier. Full access to Naughty Sandbox 2 Prototype & priority feature requests.

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Sponsor Naughty Sandbox. Priority feature requests are the only benefit offered for this tier at this time (+all previous reward benefits.) Please only support if you're dangerously horny and rich.

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Welcome

  • Access regular builds with exclusive content, development logs, and the project's Discord server.
  • Character customization & posing with jiggle physics
  • Selectable environments & realistic interactive props for VR & Desktop players

Displaying posts with tag CharacterCreator.Reset Filter
NaughtySandbox
Public post

Halloween Update: Changelog & Info!

Hey peeps!

While Halloween is mostly cancelled, I thought I'd bring some fantasy themed elements into Naughty Sandbox to pay homage to the sexiest day of the year.


This update of Naughty Sandbox brings some general improvements to the experience, which I'll outline below:

  • Item spawning menu - spawn accessories & equipment into the world
  • Machines can now be moved around the scene
  • Ears & Teeth now have some selectable morphs
  • For Uncensored Lewdies and above - there is a multitude of ear parameters
  • Brow makeup has been changed to Misc makeup to be more expansive in the future
  • New selectable Eyeball types
  • Fixed some scaling issues with the brow when the entire character is scaled
  • Experimental shoulder corrective when posing her to touch near her crotch
  • Fixed facial expressions being broken with the new dynamic breathing / arousal system. Now you can select between her dynamic facial expression and a fixed face pose
  • New Panda Eyes eye-makeup
  • Improved lips & face rig to allow some better facial expressions
  • Added two new Lips moprhs for a total of 9
  • Added one more Nose morph for a total of 5
  • Added an ear morph
  • Added Baring Teeth facial expression
  • Added Breast Definition slider & Breast Pitch & Yaw sliders
  • Added music to some of the levels
  • Added sound design to the Beach Cove DLC level for Uncensored Lewdies & above
  • Some performance optimization on the Beach Cove DLC level
  • New Music Volume slider
  • Improved leg & ass skinning / rigging
  • Added ability to run on Desktop (left shift)
  • Changed crouch hold to crouch toggle (left ctrl)

The Halloween / Fantasty options are for Uncensored Lewdies & above! Here's a list of fantasy stuff included in the character creator:

  • Incisor Fangs morph
  • Canine Fangs morph
  • Elf Ears morph
  • Droopy Ears morph
  • Vampire Ears Morph
  • Ear Physics
  • Android Eyeball type
  • Demon Eyeball type
  • Added a new accessroy - Satyr Horns
  • New DLC environment - Medieval House
  • Added Skin Metallic slider for people who wanna make C-3PO girls

While this build has been tested for almost a week on Discord, please still expect some outstanding bugs and stuff! Hopefully things are stable enough to be enjoyable, however.

Build links & DLC links to follow!

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NaughtySandbox
Public post

Character Creator: New Features + Build News

Hey lewd comrades,

Build is coming along nicely, I've been making some additions to the character creator to extend the range of face types possible. I felt like the makeup system was severely limited before, and I kinda messed up by programming it to be more rigid than it should have been. So I overhauled it to make it possible to individually select Eye Shadow, Blusher, Lips, and also added a new Brows option.

In the release, there is a few different options to select from for each, but more importantly it's super easy for me to add more makeup types in now, so in improving the werkflow for adding new styles, I'll probably throw in several new ones for each new release. Also considering player-importable makeup masks but gotta think of the best way to do this.

I'll also be adding in makeup designed after the most popular female game charas, for people to make characters eventually looking close to their fave vidya babes, for example, the classic D.Va cheek accents.

Make makeup reqs on the Disco and I'll prob add them!

Also along with general proportions of facial components, there is a new option for Noses and Lip shapes, which I'll probably extend to Ears, Eyes, etc. Players can choose their lip or nose type from a drop down menu, and change the strength of that morph to blend it in. Top and bottom lips can now also be controlled woop woop.

Additionally, different eyeballs can now be selected. There's a surprisingly small amount of variation among human eyeballs sadly, so mostly these eyeballs will be fantasy eyes for use with cosplay or fantasy charactes. The header pic is an example of one of these where she has Android eyes, and more will be revealed in October where I plan to do a Halloween themed content release. Eyeballs can ofc be changed individually for each eye, because I'm a fan of that type of shit.

There is a new Jaw Strength slider, which allows peeps to make the jawline sharper or softer, this compliments the other Jaw Proportion controls quite well IMO. Allows a bit more fine tuning to the overall face shape.

There is also a calves size section in the body proportions, calves can be scaled on all 3 axis individually. The header pic is an example of the thick calves that are now possible, for peeps who have the Extend Slider Ranges cheat enabled as talked about in one of the prev posts, they can be pushed even thicker to create chara with a bit more fantastical proportions.


I've begun package tests and will be starting internal tests on Discord today or tomorrow! If all goes well the next build release will be here by the end of Sept, the build is already relatively stable and I can't imagine there will be 4 days worth of problems to fix, but ya know.

Peace out lewders and come join the Discord if you're not there already.

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NaughtySandbox
Public post

Plans for September! >:)

I'm aiming for a build release this month, I'm trying out something I've not done before (environments as separate add-ons - more at the end) and I don't know how smoothly it will go so bear with me. There will be a few key new things in the build, primarily the near-final voice profiles & erotic vocalization system.

I've been working on this for a while and think it's finally getting to a good place, and it's what I envisioned for the project from quite early on. The core concept is that characters' behavior (breathing, body language, vocalizations etc) should be driven by "how they're feeling". The most important of those driver params for an ero game is probably horniness / arousal / pleasure, and the most important driven results are probably vocalization & facial expressions.

To that end I've been working with VA's to build a dynamic system of lewd girl noises. Using over 100 individual recordings of gasps, moans, screams of varying intensity, characters' breathing & facial expressions will change depending on how aroused they are / how much pleasure they're feeling.

There is a NSFW video clip on redgifs.com & on my Twitter of a demonstration of this system.

https://www.redgifs.com/watch/greedywellwornhyena

https://twitter.com/NaughtySandbox/status/1304102443794477056?s=20

I've tried to make this system look & feel as natural as possible, while being fully dynamic. The erotic vocal samples are selected semi-randomly so the system should rarely play the same sample twice in a short period of time, and vocal samples are organized into 6 levels of arousal, so the amount of pleasure she's feeling should be easy for a player to determine even with no UI elements to tell you.

In the next build there will be 5 "characters" (Profiles) to choose from for the vocalizations, from 3 different VA's so far. In total there are over 700 vocal samples, with each Profile having around 150 samples. This took a while to build and erotic vocal samples is obviously something I can't do myself, hehe, so it was also something of an expensive endeavour. I hope it will be well worth it, and I'll be improving the system and adding more profiles over time.


New builds will also contain a bonus feature (undecided of which support tier yet) which allows players to unlock slider ranges in the Character Creator. A checkbox can be unlocked which will extend every slider by double its initial range. Obviously, this will allow some real fucked up grills to be created, but it's been requested by more than a few people and from a dev perspective it actually is helpful as a debugging tool to test ranges, so I figured I'd offer it if people would like to play with less limits.

When unlocked, sliders will show the extended part in a darker tone, to make it clear what the original boundaries were.

Speaking of Character Creator, I've added a new Brow section since I realized it was sorely missing. Brows vary a ton among people so it should help create a bit more variety in the created characters now. Brows can be moved on all axis, and rotated and scaled too, to create some different shaped eye brows and change the prominence of the brow itself.


The keen eyed among u peeps will have noticed the header images and video clip contain a lush little beach type environment. This, along with the Subway car in the previous post, is a planned new selectable environment for certain undecided Patreon tiers, but they will be distributed as packs separate from the main game.

I'm trying to learn how to package and distro DLC packs since it's an awesome way to divide content, keep the package size of the main game lower, and eventually do bundles and sales and promo etc.

I haven't got any experience in this so there may be some teething problems, but if all goes well the Sept builds should contain these two shiny new enviros.

As a side note, I'm sure everyone's super pumped about the RTX 3000 series announcement. I've added raytracing to my to-research list as a potential graphical option for people with RTX!

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The NS2 Prototype has entered Bleeding Edge status. We're now commissioning programmers to implement custom engine code, so that we can offer unique features beyond the native ability of Unity or Unreal Engine. Help us to fund more of this!
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