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Hey friends!
I hope you are having a wonderful day, because today is an update day!
This month’s big feature was the update to unity 6, which came with a lot of visual changes. But since I spent so much time over the last months preparing for this moment, I could add some new features as well!
[Comparison: old vs new]
What 's new?
Updated to Unity 6. Making many significant changes to the game’s backend
Updated hair shaders. You may need to adjust the alpha and colors a little.
Updated skin shaders. You may need to adjust the colors a little.
Updated eye shaders. You may need to adjust the colors a little.
Updated Arousal filter and Blindfold effect (old effects got deprecated)
Updated animations and expressions for most characters in Zantlaha
Updated cloth physics to be smoother
Added 32 new VFX for projectiles (replaced old ones)
Added 35 new VFX for aoe explosions (replaced old ones)
Added 31 new VFX for casting effects (replaced old ones)
Added 15 new VFX for impact effects (replaced old ones)
Added 2 new Rubyflame spells, that are available on the shop at levels 10 and 20
Added a new enemy: Shadowcaller
Added a new enemy: Dusk enchanter
Added a new enemy: Hexblade
Added three new elites
Added a new original foreplay position: Kneeling titjob 4!
Added a new original sex position: Embracing missionary!
Added a new original threesome position: Spitroast 3, this includes MM and FF variations.
Added a new area: Ravenwood manor, top ground
Added a new combat talent: Stormbreaker
Added a new combat talent: Hybrid synergy
Added a new combat talent: Shared defiance
Added a new ero talent: Bondage arcana (read below for more info on this talent)
Added 3 new weapons
Added 11 new abilities
Added 5 new weapon attacks (related to some new weapons and weapon changes)
Added action-mode to the feature to remove restraints! This change requires you to have action mode enabled, and will allow you to increase the escape gained up to 200%, or miss all the QTEs and end up with only 50% of the escape progress!
Added the missing male items to the shop
Added a new toggle: Clothing manipulation affects allies Previously this wasn’t affecting allies, it was a bug (rather, a shortcoming of previous iteration)
Added a new feature: Messy makeup! When enabled after cumming 3 times in a row female and femboy characters will have their makeup messed up!
Added a new animation on the main menu when selecting characters
Added new spells to Tessa’s shop for levels 1, 10 and 20
While charmed, the Action mode bar is now obscured!
What Changed?
Improved Zantlaha, now it is a bit prettier (it’s not finished yet tho)
Remade the jiggle physics system due to an incompatibility with unity 6. You will probably need to change the values of the jiggle settings.
Updated lighting in all the areas
Improved reflections (and reflection quality) in all the areas
Remade and improved the Kneeling doggystyle sex position animations
Updated prison doggy animations to move the head a bit up
Updated the procedural quest generator to include all the new enemies and factions
Maximum level increased to 24
Forest prayer duration increased to 90 seconds
Camera no longer moves while you are on the menu
Credits reward increased by 150%
Fury of the storm heal reduced from 50% to 12%
Replaced runeblade Wound strike for the new Rune strike
Replaced foundry hammer’s Bash for the new Molten strike
Updated enemies in the Ravenwood manor catacombs
Brat by nature effects increased by 100% (both the bonus and the penalty)
Increased sex camera translation speed
Renamed folder “Mods” to “Game mods” so it doesn’t conflict with modding software
What got fixed?
Fixed an issue with characters putting wrong facial expressions when their partner cums
Fixed a case of a flying Jinsai
Fixed a case of flying chair
Fixed a case of a trap inside a cell
Fixed an issue with Death bolt, now it can be properly learned
Fixed an issue with empty chests in the Ravenwood manor catacombs
Fixed an issue that would Dark instructor and Witchknight Raz to share their spawn id (causing one to count as defeated when defeating the other)
Fixed an issue with some glasses not being removed when being blindfolded
Fixed an issue with faction bonuses not being applied
Fixed an issue that caused humiliating outfits to not affect allies
Fixed an issue with missing animation for heavy bondage 28
Fixed an issue with heavy bondage rotation being wrong in the gallery
Fixed an issue with pathfinding in the Ravenwood catacombs
Fixed an issue with Dark empowerment being stuck in the buffs bar
Fixed an issue with some abilities consuming too much Brattiness
Fixed an issue with some ero talents triggering multiple times per use
Fixed an issue with Hybrid style and Commit and conquer not triggering
Fixed an issue with Disruptive strike and arc failing to interrupt abilities
Fixed an issue with Disruptive strike and arc not dealing damage
Fixed an issue with the player’s preferred threesome failing to load
Fixed an issue with stacking buffs that could cause them to go negative
Fixed an issue with some furnitures missing colliders
Fixed an issue that would cause hats to not hide hair properly on allies on their first spawn
Some small mentions of the changes
With all the changes to shaders, materials, lighting, exposure, compensation, and all of that, your character’s appearance may not look the same as you remembered. You will probably need to adjust skin tone, hair color, eye color, etc. I tried to make the transition to the new engine version as smooth as possible for players.
Regarding VFX: I basically replaced all the VFX for new ones. I will update weapon trails and buff effects in the future as well.
Rubyflame spells were originally not available until very late, but I decided to change it, so players can “taste” rubyflame spells early on. In the same way, I added a new spell to Tessa’s shop at level 1: Thunderstrike, it is a basic lightning spell, since there was none for level one.
I also added the bondage arcana talent, which is a topic with very mixed points of view, something I find very interesting. In the end I added it, so players that want to play as bound sorcerers can, however, this has two limitations: You won’t be able to cast if you are weakened, or if you are bound - that means if you have the maximum number of restraints on you - . So once you are bound your only option is to submit or try to escape from the restraints, however in all other cases you could be a bound sorcerer.
What about performance?
According to my measurements performance now is… pretty much the same. Some things gained performance, but some others cost more performance, (like realtime screen reflections and all the improved lighting), so the overall result is that performance is basically the same as before, which is kinda a win for me.
I hope you enjoy this update, because damn, it took a lot of work to get it done!
As always I wanna thank all of you who are supporting us. Your support means the world to us, and it literally makes possible the existence of this game, without your support there wouldn’t be any Mrz Games! So thank you!
If you happen to find any bugs, please report them, so I can fix them!
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