Yaradiel's Crown update 0.3!
Hello friends!
I hope you are having a wonderful day
Today is update day!
Let’s get to it!
Threesomes
I added treesomes! In order to have them, first you have to go to the adult settings, and set up the % chance you want for threesomes. Whenever you enter a sex interaction, or use any type of reversal, the chance is rolled, and if there are any nearby extra characters on their turn they can join.
Right now threesmes are only for enemies as the player does not have companions yet, but once companions and summons are added to the game, the player will be able to have them.
You can also have preferred and disliked threesome positions!
Gamepad improvement
I worked on adding a bit more gamepad compatibility. It is not fully compatible yet (it will probably never be, at least for customization) but so far I have been able to play some time with only the gamepad.
New combat content
I added a bunch of new abilities, spells, talents, ero talents, buffs and weapons to the game. You can find most of these in the new area.
Maximum level is now 13
I also did some rebalancing for enemies, they hit a bit less now, but won’t die so easily on “higher” levels. (as in 5+)
I also did some rebalancing for buffs, which has been an issue in previous games to get them “right”. Right now buffs are not stronger per se, but they have fast speed (as in, consuming less turn meter when used) so you can quickly cast a buff and get back to action. Some buffs were buffed, like Reinforce, to be more impactful, and others have had their Focus cost reduced.
A new area has been added: The Ark Prison high security wing. Which basically is what the name says, in this area you will find the dreaded warden Garrik. I may use this area to add some extra elites in the future…
Three new enemies have joined the game: Prison enforcer, Nurse and Prison vindicator, and also three new elites have joined the game: Garrik, the warden, The order officer, and Ishna, the corruptor, a dangerous succubi currently imprisoned.
I slightly improved the camera follow speed, and now also made the camera to store the position it is when ending the match, rather than only when entering or leaving sex.
I also did some adjustments, so the combat in general should feel a bit more dynamic and fluid.
New adult content
As always with the addition of new enemies also comes new sex positions: Villain footjob (comes with MM and FF variations) and Villain standing doggystyle, making these the last villain type of animations for now. (coming next month: sensual animations!)
With the addition of threesomes I also added all the threesomes from previous games, so 23 new threesomes on the game! (remember that most of them are very gender or role exclusive, so you probably won’t see more than 10-12 for any specific setup)
When cumming pleasure reset to 0 now, rather than 35% as before. I intended this to be an extra mechanic, but the game has too many mechanics already, so there was no need.
I also made it easier to escape and use reversals, as sometimes it took up to 6 uses of “escape” to actually escape and that felt like too much to me. All reversal abilities now require less escape gauge.
Added individual actions to capture scenes. Whenever you are captured you can now use individual actions instead of the 10 round actions. In the future these individual actions may have a bigger impact.
I changed how vibrators work. Before they essentially just gave passive pleasure, and the small stun chance. Now they still have the stun effect, but instead of giving pleasure, they now slowly drain your Temperance until you become Aroused! Keep in mind, the vibrator will keep trying to make you Aroused, so if you already are Aroused, it may trigger your Fetish drawback!
I feel like with these changes it interacts better with other systems, rather than just being a boring losing % of maximum pleasure every 5 seconds.
Starting on this update, whenever characters cum, and you are using the “enemy won’t let go” setting, instead of always changing to the enemy being the one starting the next position, it does not work based on who came. Essentially, if you came, then the enemy will be the one starting the next position, if they came, it will be you starting the next position. This makes this part of the game a bit more fair!
Bugfixes
I fixed a lot of issues,so there shouldn’t be any game breaking issues right now.
there are some more small changes, you can find the complete changelog below
And that’s all for this month's update!
As usual if you find any issues let me know,so I can fix them!
I wanna thank all of you who support us and make it possible for us to live doing what we love! Without your support this game wouldn’t exist. Thank you!
Next week I will be back with a somewhat big poll, so you can give me all the feedback of the game. Your feedback is very important for me, as I’m making a game not only for me, but for all of us!
Have a great weekend!
Cheers!