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Monster Girl Dreams
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Monster Girl Dreams
Threshold is creating Monster Girl Dreams! Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
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Watchful Harpy - Followers Tier

Join for free to receive email notifications about new posts submitted to paid tiers. Because there was a button that told me to make this.

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Chosen Hero

The first reward tier. It's only a dollar! If you want to pay more I can't stop you! But it would be very helpful!

-Gain access to the teaser posts! Which will contain information on upcoming updates.

-Vote on polls whenever they happen!

-A yellow name in the discord server!

-My thanks!

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The Goddesses' Champion

This tier is for the more dedicated fans of the game who want to support it more!

-With it, you will gain access to all of the art for all of the characters in their original, high quality formats!

-This will include character art variants that I may not have put in the game yet, so you can get a sneak peek of what’s coming soon!

-This will include all the art, which means that as soon as lewd CG begins to be made, they will be available for download as well!

-Everything from the Chosen Hero tier.

-A pinkish-orange name in the discord server.

-You also get access to an additional thanks. That's double the thanks! (Note: Thank's have no monetary value but their sentimental value is incalculable.)

P.S. - You can't put this art into the game and have it work out. There's a reason it's not in the game at max quality.

P.P.S. - Additionally access to this art is for personal use only. Please do not reproduce, post it, or use it for commercial use.

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Venereae's Favorite

-Everything from the other two tiers!

-A pink name in the discord!

-You also get a third thanks! (Note: Thank's still have no monetary value but their sentimental value is incalculable.)

-This is currently just an extra support tier for people who want to.

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Features

  • You get to see teaser posts! And do polls!
Monster Girl Dreams
Public post

v27a Hotfix Change Log

Windows/Linux: Download

Mac: Download

v27 to v27a Patch Data: Download

Android: Download

Alternate Download: Itch.io

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes

  • Lillian can now ACTUALLY cure a certain curse you can acquire from a trap in the apartments that cannot be removed through any other means.
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Monster Girl Dreams
Public post

v27 Change Log

Windows/Linux: Download

Mac: Download

Android: Download

Alternate Download: Itch.io

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content

  • When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito.
  • The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
  • The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
  • Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold.
  • One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold.
  • Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth.
  • A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold.
  • The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito.
  • A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold.
  • A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold.
  • A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold.
  • Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold.
  • Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold.
  • The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold.
  • Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold.

Art

  • Using existing face parts, the Elf now has a sleeping expression.
  • The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead.
  • The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH.
  • A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH.
  • A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial.
  • A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game.

Balancing

  • The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize.
  • The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game.
  • The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort.
  • Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125.
  • The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold.
  • Trendy Rune no longer boosts Power.

Qol

  • Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother.
  • The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed.
  • Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that.
  • Blueball-type Perks are immediately lost upon using Super Surrender.
  • You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater.
  • Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater.

Modding

  • Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep.
  • The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater.

Fixes

  • The Fashionable Succubus is now immune to Charm, even if asleep.
  • Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling.
  • Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine.
  • Fixed roled CG usage still erroneously rendering the normal standing art behind the CG.
  • Fixed the Distract skill prematurely ending the Harpy CG.
  • Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG.
  • The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file.
  • Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish.
  • Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason.
  • Fixed a crash that could occur if RestPlayer was used at the end of a scene.
  • Fixed assorted typos and editing.
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Monster Girl Dreams
Public post

June 2025 Status Report


Progress continues on v27 but its still not done quite yet, probably 2ish more weeks of work and it should be good to go. So may have been better to release a smaller update last month, but I really wanted a major update like v27 to have a decent chunk of new, self-contained content, and oh well we're in too deep now.
Which I did underestimate how much there would be to do still, and also got a bit carried away with one of the scenes, and also adding a loss scene to the Ars Delusian Fog event this month.
As for what was done this month in general, it's now possible to get the Intelligence Sigil-related objective completed in the Eros District, which also needed some number tweaking to not be too much of a grind.
The teased Lumiren art got implemented into the game, including for the scene Val did last month.
I got Val to go over the pain sensitivity of a handful of characters and update their combat dialogue to match, which I then edited, so this will mean some of the rough-and-tumble-type ladies are a bit more into rough-and-tumble lewds.
There's of course also been a few bug and typo fixes cause those always trickle in.
But most time-consuming and the meat of this month's work has been going into the Starlight District's Intelligence Sigil-related location. Which at this point now has all of its main progression completed (but not yet tested). I definitely thought it would be simpler to implement last month than it actually was, as there was a lot of stuff still that needed to get fleshed out from the draft version, including finalizing some of the puzzles/main events and giving the location a decent amount of descriptions and content, as well as some art needing to get implemented for some new characters.
I'm going to keep it all a bit vague of course cause I don't want to just spoil the whole thing, but as mentioned last month its very much a puzzle/think location, and there is not going to be any new fights here.
However, there will be lewd traps and other punishments that can occur with wrong decisions. These are currently one of the things left to do. One of the finished ones I got a smidge carried away with, but I'm sure people will enjoy it. Other thing left to do is a few specific points of interest in the location. And probably add some tips for some of the puzzles in a "Stop and think..." menu I set up in case players want a nudge in the right direction.
But yeah progress has been good, even if there's just been a lot of stuff to get done for the update.
Anyways I think that should be everything for now, and I look forward to hearing what people think of the update once it's finally out! I hope everyone has a great day! :D
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Monster Girl Dreams

Lumiren CG Teaser

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Monster Girl Dreams
Public post

May 2025 Status Report 


Well this month went much smoother! Though the v27 update itself will not be until likely the end of June, but there's definitely enough stuff ready atm that it could be an update now. However I'd like to have the Starlight District thing I'm working on actually done for it, and it will help make the update be even more substantial.
The first chunk of May was dedicated to setting up the Elf CG that was teased, which included needing to shift the original art into the proper layered file format, cause it was still using the old system, and as I expected the multiple character CG took some effort to actually implement and some tune ups to the 'roled CG' system as well. Additionally I used existing expression parts on the elf to give them a sleeping expression, which then led me down a tangent to add in an settable automatic option on monsters to have them swap to a sleeping expression if they have one, as it's something I thought I did already. So a handful of characters now also use this. But I also don't intend to get expressions dedicated to it for every character.
Aside from bug fixes that also occurred, damage number and combat info is now added to the history screen again for people to check, and player aphrodisiac skills can defeat enemies if they're over the hp limit.
There has also been a lot of editing for the myriad of content Val has been working on, such as a new Matango event + Ancilla chore, a new scene with Amber, and a new scene with the Lumiren.
Then of course there was the planning for how to order the implementation of the int sigil hunt. Which eventually landed on the Starlight District being next. Then the planning for said District's important locale, which is definitely in part why this update needs to be next month and not this month, because making logic puzzles and riddles takes a lot of thinking, drafting, and consideration. Which, I do think all of that aspect it is now figured out aside from being put into the game, as iterating on such things without it being decisive would be pain. And equally, I'm pretty sure they won't be pain for people to engage with.
After having that planning mostly settled I then also started on the Int Sigil hunt intro, that plays when you enter the capital for the first time after doing the big perpo intro. Which also includes adding Heather, the guide for the hunt, to the Eros district to talk to and ask questions about getting the Int Sigil, or reminders about it, and a few other more casual topics. This also needed me to tweak the Eros Districts Menus a bit, so hopefully those won't be annoying to navigate.
Also despite being called 'hunt', it is more about completing 3/4 (I'm still not sure), out of 7 objectives to get the sigil, with an objective in each of the districts.
As a reminder the Casino is an entirely separate thing where you get the Luck Sigil.
All that yammering aside, next is setting to working on actually setting up the Starlight District's objective in the game, and the fun events that occur if you mess up. Which, should all be doable by the end of next month unless I've horribly misjudged something.
I hope everyone has had a wonderful month, and that next month is even better! :D
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Monster Girl Dreams

Elf CG Teaser

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