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Monster Girl Dreams profile
Monster Girl Dreams
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Monster Girl Dreams
Threshold is creating Monster Girl Dreams! Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
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Títulos de Assinatura

FREE
Watchful Harpy - Followers Tier

Join for free to receive email notifications about new posts submitted to paid tiers. Because there was a button that told me to make this.

281 assinantes Starfollower
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Chosen Hero

The first reward tier. It's only a dollar! If you want to pay more I can't stop you! But it would be very helpful!

-Gain access to the teaser posts! Which will contain information on upcoming updates.

-Vote on polls whenever they happen!

-A yellow name in the discord server!

-My thanks!

44 assinantes Patron
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The Goddesses' Champion

This tier is for the more dedicated fans of the game who want to support it more!

-With it, you will gain access to all of the art for all of the characters in their original, high quality formats!

-This will include character art variants that I may not have put in the game yet, so you can get a sneak peek of what’s coming soon!

-This will include all the art, which means that as soon as lewd CG begins to be made, they will be available for download as well!

-Everything from the Chosen Hero tier.

-A pinkish-orange name in the discord server.

-You also get access to an additional thanks. That's double the thanks! (Note: Thank's have no monetary value but their sentimental value is incalculable.)

P.S. - You can't put this art into the game and have it work out. There's a reason it's not in the game at max quality.

P.P.S. - Additionally access to this art is for personal use only. Please do not reproduce, post it, or use it for commercial use.

40 assinantes Patron ; Goddess' Champion
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Venereae's Favorite

-Everything from the other two tiers!

-A pink name in the discord!

-You also get a third thanks! (Note: Thank's still have no monetary value but their sentimental value is incalculable.)

-This is currently just an extra support tier for people who want to.

7 assinantes Venereae's Favorite ; Patron
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Características

  • You get to see teaser posts! And do polls!
Monster Girl Dreams
Publicação pública

June 2025 Status Report


Progress continues on v27 but its still not done quite yet, probably 2ish more weeks of work and it should be good to go. So may have been better to release a smaller update last month, but I really wanted a major update like v27 to have a decent chunk of new, self-contained content, and oh well we're in too deep now.
Which I did underestimate how much there would be to do still, and also got a bit carried away with one of the scenes, and also adding a loss scene to the Ars Delusian Fog event this month.
As for what was done this month in general, it's now possible to get the Intelligence Sigil-related objective completed in the Eros District, which also needed some number tweaking to not be too much of a grind.
The teased Lumiren art got implemented into the game, including for the scene Val did last month.
I got Val to go over the pain sensitivity of a handful of characters and update their combat dialogue to match, which I then edited, so this will mean some of the rough-and-tumble-type ladies are a bit more into rough-and-tumble lewds.
There's of course also been a few bug and typo fixes cause those always trickle in.
But most time-consuming and the meat of this month's work has been going into the Starlight District's Intelligence Sigil-related location. Which at this point now has all of its main progression completed (but not yet tested). I definitely thought it would be simpler to implement last month than it actually was, as there was a lot of stuff still that needed to get fleshed out from the draft version, including finalizing some of the puzzles/main events and giving the location a decent amount of descriptions and content, as well as some art needing to get implemented for some new characters.
I'm going to keep it all a bit vague of course cause I don't want to just spoil the whole thing, but as mentioned last month its very much a puzzle/think location, and there is not going to be any new fights here.
However, there will be lewd traps and other punishments that can occur with wrong decisions. These are currently one of the things left to do. One of the finished ones I got a smidge carried away with, but I'm sure people will enjoy it. Other thing left to do is a few specific points of interest in the location. And probably add some tips for some of the puzzles in a "Stop and think..." menu I set up in case players want a nudge in the right direction.
But yeah progress has been good, even if there's just been a lot of stuff to get done for the update.
Anyways I think that should be everything for now, and I look forward to hearing what people think of the update once it's finally out! I hope everyone has a great day! :D
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Monster Girl Dreams

Lumiren CG Teaser

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Monster Girl Dreams
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May 2025 Status Report 


Well this month went much smoother! Though the v27 update itself will not be until likely the end of June, but there's definitely enough stuff ready atm that it could be an update now. However I'd like to have the Starlight District thing I'm working on actually done for it, and it will help make the update be even more substantial.
The first chunk of May was dedicated to setting up the Elf CG that was teased, which included needing to shift the original art into the proper layered file format, cause it was still using the old system, and as I expected the multiple character CG took some effort to actually implement and some tune ups to the 'roled CG' system as well. Additionally I used existing expression parts on the elf to give them a sleeping expression, which then led me down a tangent to add in an settable automatic option on monsters to have them swap to a sleeping expression if they have one, as it's something I thought I did already. So a handful of characters now also use this. But I also don't intend to get expressions dedicated to it for every character.
Aside from bug fixes that also occurred, damage number and combat info is now added to the history screen again for people to check, and player aphrodisiac skills can defeat enemies if they're over the hp limit.
There has also been a lot of editing for the myriad of content Val has been working on, such as a new Matango event + Ancilla chore, a new scene with Amber, and a new scene with the Lumiren.
Then of course there was the planning for how to order the implementation of the int sigil hunt. Which eventually landed on the Starlight District being next. Then the planning for said District's important locale, which is definitely in part why this update needs to be next month and not this month, because making logic puzzles and riddles takes a lot of thinking, drafting, and consideration. Which, I do think all of that aspect it is now figured out aside from being put into the game, as iterating on such things without it being decisive would be pain. And equally, I'm pretty sure they won't be pain for people to engage with.
After having that planning mostly settled I then also started on the Int Sigil hunt intro, that plays when you enter the capital for the first time after doing the big perpo intro. Which also includes adding Heather, the guide for the hunt, to the Eros district to talk to and ask questions about getting the Int Sigil, or reminders about it, and a few other more casual topics. This also needed me to tweak the Eros Districts Menus a bit, so hopefully those won't be annoying to navigate.
Also despite being called 'hunt', it is more about completing 3/4 (I'm still not sure), out of 7 objectives to get the sigil, with an objective in each of the districts.
As a reminder the Casino is an entirely separate thing where you get the Luck Sigil.
All that yammering aside, next is setting to working on actually setting up the Starlight District's objective in the game, and the fun events that occur if you mess up. Which, should all be doable by the end of next month unless I've horribly misjudged something.
I hope everyone has had a wonderful month, and that next month is even better! :D
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Monster Girl Dreams

Elf CG Teaser

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Monster Girl Dreams
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April 2025 Status Report

Kinda feels weird to do another status report when the last one part way into the month mostly covered everything. Mostly.
But after power was back on it was into finishing up and testing the Fashionable Succubus encounter. Then I got food poisoning from food I ordered in for a bit which once again, slowed things down. Then once I was better it was back to the Fashion succubus stuff, however I eventually hit a kind of snag with the combat dialogue in that trimming it down to fit would really jank out the skills, and as overflowing the text box has also occurred with past fights as well. Notably the labyrinth most likely for people. But developing the livewire fight also ran into a similar issue that took time to resolve given skill text included: monster dialogue, the skill line, crit notif, weak/res notif, status/weak/res/immune notif, the damage dealt, and recoil damage. Which lead to monster attack skill word count being very constrained, and even unpredictable to trim down properly. 
Hence me doing the damage display rehaul to move the information elsewhere, which update could have been out sooner if I didn't, but I felt like it was important to do for the quality of the fight I was working on and the future sanity of development. It is hopefully compact, polished, and informative enough to do its job properly. 
If people have feedback or suggestions to the UI change I am very open to hearing them given it's a fairly substantial shift.
Then with the update launched it was time to fix any bugs that cropped up, which there unfortunately was, but once those were substantially bonked the bugfix patch was go the following week. Then after some monitoring for more and feedback, and responding to feedback, it was time to take a bit of a rest.
Next update will be v27 when it's ready and will be focused on further development of the capital, I still need to figure out which things I'm going to put into said update so it's properly layered and won't feel weird, and I should also likely add a notif somewhere in game that the capital isn't finished yet to avoid confusion I've seen pop up on occasion.
The whole power outage thing and needing to focus on the update also threw off my schedule for artist messaging, so I'll also need to get that checked in on again. Though I'll have a teaser posted Friday for something I have.
Additionally I do think reports like this will be something I will keep free moving forward so people can stay easier informed on the games development. But things like art teasers will still be supporters only.
I think that should be everything! I hope everyone has a wonderful day!
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Monster Girl Dreams
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v26.9a Changelog

Windows/Linux: Download

Mac: Download

v26.8 to v26.8a Patch Data: Download

Android: Download

Alternate Download: Itch.io

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes

  • The Tech option from the Ars Delusian Fog event now actually uses Tech instead of Power.
  • The menu for Amy's walk options no longer becomes available one walk before you've done them all.
  • Fixed a crash that would occur if you skipped the game's intro, caused by a funky thing with the new damage UI.
  • Fixed an issue where the Ren'Py text-to-speech wouldn't shut the hell up due to the new damage UI.
  • May have fixed a rare crash (as well as other weirdness) related to incorrect defaults being set to certain variables that store variables for returning to scenes.
  • Fixed an issue where loading a save from several versions before the UI change would have the damage UI pop up for no reason for a while.
  • Fixed assorted typos and editing.
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