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Monster Girl Dreams
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Monster Girl Dreams
Threshold is creating Monster Girl Dreams! Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
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The first reward tier. It's only a dollar! If you want to pay more I can't stop you! But it would be very helpful!

-Gain access to the teaser posts! Which will contain information on upcoming updates.

-Vote on polls whenever they happen!

-A yellow name in the discord server!

-My thanks!

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The Goddesses' Champion

This tier is for the more dedicated fans of the game who want to support it more!

-With it, you will gain access to all of the art for all of the characters in their original, high quality formats!

-This will include character art variants that I may not have put in the game yet, so you can get a sneak peek of what’s coming soon!

-This will include all the art, which means that as soon as lewd CG begins to be made, they will be available for download as well!

-Everything from the Chosen Hero tier.

-A pinkish-orange name in the discord server.

-You also get access to an additional thanks. That's double the thanks! (Note: Thank's have no monetary value but their sentimental value is incalculable.)

P.S. - You can't put this art into the game and have it work out. There's a reason it's not in the game at max quality.

P.P.S. - Additionally access to this art is for personal use only. Please do not reproduce, post it, or use it for commercial use.

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-Everything from the other two tiers!

-A pink name in the discord!

-You also get a third thanks! (Note: Thank's still have no monetary value but their sentimental value is incalculable.)

-This is currently just an extra support tier for people who want to.

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Monster Girl Dreams
Public post

October 2025 Status Report


Due to the Melody+Cadence fight having a lot of dialogue from there being two of them, and some sick days this month, the update should be ready in 1-2 more weeks, depending on how much content they end up getting and possible incidents.
Otherwise, the early part of the month was spent on setting up the Shizu CG art, as was reported in the art teaser, with even a few extra additions after I thought I was done. She now even has an anal variant thanks to Jiffic. 
Additionally, Vivian's room now has a proper background instead of the janky stand-in one, by a new artist who will be revealed when the update comes out.
Val's gotten more player victory scenes done this month, which I've gone over for editing. I think people will really enjoy them, but just so people don't get crazy expectations, there's 5 of them in total so far.
Otherwise, aside from the assorted bugfixing, editing, and artist contacting, my focus for most of the month has been on the aforementioned Melody+Cadence fight, which is progressing smoothly. However, while they almost entirely share the same skills, they both have their own dialogue, given they're separate people, which added quite a bit of extra work to the fight... but they're also thankfully not as much of a complex mess as the oni twins fight, so there's that. While the battle is nearing completion, there's still a few more things I want to add to it. They also need at least one loss scene, and the fight will also need testing to make sure it all works properly, hence the extra week or two in total.
I think all the effort has been worth it, though, to make them a very standout encounter given their duo dynamic and the specific fetish they target.
Then, once v27.2 is out and bugfixing for it is handled, I'll get started on v27.3, which will likely be aimed at further preparing for the Aphrodesia District stamp acquisition event.
I hope everyone has a wonderful day, and a happy Halloween!
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Monster Girl Dreams

Shizu Sex CG Teaser

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Monster Girl Dreams
Public post

September 2025 Status Report


Well, v27.1 being a smaller, quicker update got a bit away from itself, between the Minoni content addition and the previously mentioned issues with setting up the Matango art. Of course, there was also time spent finishing up the shop run by Cadence and Melody, who are the ones I plan to give a fight encounter to in v27.2, in further preparation for the Aphrodesia district stamp.
After the v27.1 update itself, there was a quick hotfix, then I worked on post-update launch stuff, as well as bug fixes. I considered doing a v27.1b update for more bugfixing, but ultimately decided to just bundle that into the future v27.2 update.
As for the older and now unused game assets, starting from the next update, there will now be a link to download them in the game's Credits. I probably could have done that for v27.1, but hindsight be like that.
While setting up a new victory scene by Val, we found out that victory scenes really needed some tune-ups to be less jank to work with. They've been bonked a bit with a crowbar to better function with how the game normally works.
Also, Nara's sex CG will have an anal variation next patch. Since it will be a variant of the existing art, it will naturally still be by NickBeja.
Speaking of art, I should have a new teaser soon! I've also gotten the ball rolling on more commissions, including some from new potential artists. This feels especially important, given I can't keep waiting for Otani to return forever. Hopefully, that all goes well in helping to provide assets that the game still needs. 
There is a non-zero chance that there will be a few updates down the line where some characters will be added without art from the get-go, instead of which they will use character cards with text descriptions until they get art. This is in part to ensure that they get their standing art and cg in a more streamlined manner, given the long-term setup I started with has run into a number of issues over the game's production. But still, ideally, I'll be able to keep things planned ahead and have art ready for new enemies and characters before I start working on them. As it is, there is still a fair amount of art I have ready for future characters, including some by Otani.
Art reflections aside, v27.2 should be ready by the end of October, and as mentioned, will feature a fight for the succubus shop duo in preparation for other Aphrodesia District content. And as is usually the case, the update will likely contain a number of other assorted things, ranging from single scenes to more far-reaching content! So I hope people will look forward to it all.
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Monster Girl Dreams
Public post

v27.1a Change Log

Windows/Linux: Download

Mac: Download

v27.1 to v27.1a Patch Data: Download

Android: Download

Alternate Download: Itch.io

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes

  • Fixed an assortment of issues preventing mods from fully loading into the game. By feltcutemightcleanlater.
  • Typo and editing fixes.
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Monster Girl Dreams
Public post

v27.1 Change Log

Windows/Linux: Download

Mac: Download

Android: Download

Alternate Download: Itch.io

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content

  • When reading 'Lucidian Sweethearts!♥' with Minoni, you will now be regaled with a summary of your reading. There are 7 variants of these mini-scenes, and they all appear in a sequential order as you partake in reading sessions with Minoni, eventually looping when you've been through all 7. By Valentin Cognito, edited by Threshold.
  • When talking to Minoni, a new menu ('Talk about books.') is now available, featuring a new talk option ('So you've always liked reading?'). Said option opens into a Minoni-centric mini-quest, featuring a sex scene and a unique reward. By Valentin Cognito, edited by Threshold.
  • The Solo Imp Defeat scene has been revamped with a fresh editing pass and extra polish. By Valentin Cognito, reviewed by Threshold.
  • Perpetua and Perpetua Lvl 5 now have updated Default and Sex loss scenes to match the revamped ones you can access when visiting her at Sleim Vllge. By Valentin Cognito, edited by Threshold.
  • In addition to the above, Perpetua and Perpetua Lvl 5 have a new Defeat scene, accessible either from the Default loss one or from losing to her when in the Slimed 50% stance. This scene is also available when visiting her at Sleim Vllge, under the name 'Domineering Cum-Milking Slime Blanket.' By Valentin Cognito, edited by Threshold.
  • The Matango now has a specific scene for when you lose to her in the Sex stance, which makes use of her new CG. By Valentin Cognito, edited by Threshold.
  • The Aphrodesia District in the Capital now has a consumable shop with 8 new consumables, including 2 not-so-useful ones that exist mostly for funsies. By Threshold, edited by Valentin Cognito.

Art

  • The Matango standing art has been layered properly, and she now has 7 new expressions from mixing parts of her existing expressions. Art still by Applehead.
  • The Matango now has a Sex CG used where relevant in her fight, the Matango Ambush event, and the Matango Den event. Art by Applehead.
  • Old iterations of art assets have been removed from the game files in order to free up about 24 MB of space. They will still be freely available elsewhere. Android users couldn't really access these files anyway.
  • The Aphrodesia District's new shop features new art by Otani.

Balancing

  • Ushris' 'Taming Lockdown' Skill now only requires the player to have 5 stacks of Paralysis down from 10, and gets harder to escape at 10.
  • Adventurer Apartments' Floor 3 puzzle has been tweaked to be less likely to confuse and mislead players. By Valentin Cognito.
  • Repeating arm-wrestling with Minoni now eventually gives substantially less Progress with her.
  • The Sweet Matango Mushroom item now grants a 20 Allure buff up from 15.
  • All of Ancilla's Sleep-applying attacks now last 10 turns up from 7.
  • The Matango's Slumber Spores' Sleep status now lasts 5 turns up from 2, and drains 20 Energy per turn up from 10.
  • Sofia's Sleepy Kisses' Sleep status now lasts 20 turns up from 5.
  • The Kunoichi Trainee's and Shizu's Ninja Art: Sleep Bomb Sleep status now lasts 10 turns up from 4, and drains 10 Energy per turn up from 5. Its base success chance has been lowered from 80% to 75%.
  • Increased the Value of Oni Sake from 200 to 500.

QoL

  • Eliminated worst-case game data lookup performance hitches. The test system now only takes 13 milliseconds searching all game data down from 2 seconds, including ~750x improvement for Skills. By feltcutemightcleanlater.
  • Improved performance of NPC navigation over gridmaps (e.g. Labyrinth), with an average of 2x improvement. The larger the map, the greater the savings. By feltcutemightcleanlater.
  • The hellhounds in the Labyrinth will no longer move onto the same spot. By feltcutemightcleanlater.
  • Halved the performance cost of the pink bubbles in the menus, and added pink bubbles to the right side of the main menu. By feltcutemightcleanlater.
  • You can now poke the character bubbles in the main menu. By feltcutemightcleanlater.

Modding

  • If there are exactly two NPCs on the screen when the shopping menu is toggled on, those two NPCs are now pushed closer together, in order to better fit the display.
  • Slight tweak to how 'requiresStatusEffect': 'Paralysis' is detected for Skills, in order to stop them from not working when you get to 10 stacks and over. In-game, this only applies to 1 Ushris Skill.
  • Added CanShareTile parameter to gridmap NPC. By default on. If off, NPCs won't move onto the same target tile of NPCs who also have it turned off. By feltcutemightcleanlater.

Fixes

  • Fixed a missing background call in a variation of leaving Kotone's room.
  • The Mimic now actually uses her semen layer when the player cums in combat, as well as during the loss scene where she drags you into her treasure chest.
  • Fixed a niche issue with saving not registering level-up stat changes started from the character screen if you saved and loaded right after confirming the stat allocation.
  • Meeting Vili from the Imp Den event while in the Labyrinth should no longer jank the background and make it stay as the Forest Dungeon's.
  • Fixed an issue where, if the player failed to escape a stance with Distract, a number of monsters' CG would end anyways.
  • Malicia's Doll scene now properly clears the pent-up status.
  • Nara should no longer keep using her Sex CG when she shouldn't be upon winning or losing.
  • Typo and editing fixes.
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Monster Girl Dreams
Public post

August 2025 Status Report


As suspected in the last status report, v27.1 won't be super substantial given the short time to work on it after the bugfixing and rest following v27... of which there has been some more bugfixing that has gone into v27.1. But Val has done a number of assorted side content things for the update, and another tune-up to the Floor 3 puzzle of Adventure Apartments to help make it less likely to confuse or mislead people.
As for why the update is not out yet, basically due to just the Matango CG implementation turning into a bit of a whole thing. There were a few delays with some final touches on it, and also some hiccups with the very old and almost entirely missing original standing art file. Also, said file does show its age a bit and did hamper a bit of things, but with some jury-rigging, I have done what I've done with most of the other Applehead-drawn characters, which is use their face parts to add more expressions. So the Matango will now have 7 new expressions using their existing parts to help add a bit of extra character and variety to their scenes, on top of their art now being properly layered like most other characters. Their CG is now also fully implemented as well into their existing content whereever applicable.
During testing of said CG things, I also realized that the sleep status effects used by the enemies were kind of lacking, so basically all of them got some amount of buff.
As for the rest of what I've been working on for v27.1, that would be preparation for working towards the Aphrodesia District stamp, in the form of getting art set up for a new generic character that's in the district, running a consumables shop. I also plan to add a combat encounter for them in v27.2 to further work towards the district's stamp preparations. All 8 of the new consumables for the shop are now done, though 1 of those is kind of a joke item, and another is an item that applies a bunch of status effects to the player, for fun.
Also, I say generic character, but it's actually a duo who will have names due to the specificity of their designs and use in the district. Also, their art is some of the remaining ones I have from Otani.
So all that's technically left to do for v27.1 is set up the shop itself and any interactions therein, which should be doable by the end of the week, but depending how much else I decide to try and jam into the update, that might be the week after instead.
I hope everyone has a wonderful day! :D
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