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Succubus Heart 5.3.7 DEV
- Added : "Drain Affects NPCs" now has a "Hostile Only" option that attempts to only drain hostile NPCs (Based on relationship rank so may not catch all attacking NPCs if they are not normally hostile, such as a friendly NPC you attack in combat on accident >.>)
- Added : "Allow Drain to Kill" now has a selection similar to "Drain Affects NPCs" with Never/Always/Non-Allies/Hostile Only
- Added : More decorations to the Succubus Realm
- Changed : Lusting from NPCs now takes twice as long to trigger on average, also takes longer after declining a lustful interaction (saying decline in the message that pops up)
- Changed : "Always Drain Kill" now respects "Drain Affects NPCs" and "Allow Drain to Kill" setting, making it only skip the health check
- Changed : Sexual Fluids in the Succubus Realm will now spawn as the new versions (Note : In existing saves this may take a few in-game days to happen depending how the game decides to respawn the items)
- =Fixed : OStim not registering for events properly if SexLab was also enabled (missed an elseif change when re-writing the framework switching stuffs)
- =Fixed : OStim NPC End with player involved accidentally skipping the 'first' NPC in the act (This indirectly fixes issues such as drain kill failing, "Prevent Death in Acts" getting stuck, and other effects.)
- Fixed : Drain Kill should no longer fail if the NPC has health buffs that prevent them from falling below the threshold
- Fixed : While using DOM, returning to the Succubus Realm now tries to stop combat to prevent getting stuck without being able to teleport.
- Fixed : Version regression error message not displaying
- Fixed : Drain Kill no longer triggers on Essentual and Protected flagged characters (prevents Drain Kill farming on characters that can't die)
Succubus Heart 5.3.6 DEV
- Added : "Only Use Framework Pref." to Settings MCM, this setting makes Succubus Heart only apply drain and effects from the prefered framework set.
- - - - - OStim has been having issues, so this allows people to have both SexLab and OStim enabled without having to deal with OStim's instabilities by setting SexLab as the prefered framework while ignoring OStim.
- Changed/Added : New Sperm/Breast Milk obtained will now be a new food variant which has the same effects as before but has compatibility with survival/hunger mods as well as cooking recipe support (The previous ingredient versions will still be in your inventory and function just as they did before)
- Changed/Added : New Souls of ___ and rare drops obtained will now show up as a potion (Just like with sexual fluids, the ingredient versions are still there and function just like before)
- Changed/Added : New Soul Pet items obtained will now show up as a potion (Just like the other 2 changes like this, the ingredient versions are still there and function just like before)
- Changed : Increased the time 'SexLab AI Fix' waits to apply to hopefully make it more consistent
- =Changed : Some effects like "Prevent Deaths during Sex" no longer function for NPC only animations while using OStim (This is caused by a workaround for an oversight in OStim and directly related to a fix, these functions were broken before anyways)
- =Changed : Reverted increase to Sexual Fluids effect on Lust when on low arousal (was too aggressive of an increase)
- Changed : (Backend) Pet Soul items now register via Keyword similar to other items
- =Fixed : Lust Levels hover text in Status MCM now correctly states Sexual Fluids at High Lust Levels decreases Lust
- Fixed : "Succubus Heart : Exhausted" 'ability' having a null effect (These are still just cosmetic and may not show up in your game at all)
- =Fixed : DOM not correctly responding to player downed state if OStim was used but SexLab was not installed
- =Fixed : OStim should now properly apply end-of-sex effects and no longer get stuck in a player animating state
- =Fixed : OStim should now properly apply orgasm effects and grant items
- Fixed : Integrated the VR item crash fix into the main dev path (this fix applies empty effects to the ingredient variants, this causes some weird issues in the non-VR version however since the ingredient versions are being depreciated this shouldn't be an issue moving forward)
Succubus Heart 5.3.5 DEV
=Fixed : NPC characters not having all end of animation effects applying properly (caused an assortment of issues)
Fixed : When using DOM, the player should no longer get stuck in the bleedout animations if they re-enter bleedout once an animation starts to register
Update : Succubus Heart 5.3.5 DEV was released, a quick fix for NPC effects not ending properly which caused a few issues, and a new fix for DOM getting stuck in bleedout after an animation starts which brakes input.
Succubus Heart 5.3.4 DEV
- Added : Combat Seduction now shows a menu when the player succubus hit into submission, allowing an accept or decline
- Added : NPCs may now lust after the player succubus while in higher Lust States (shows accept/decline option)
- Added : Option to disable Lust Defects (the decreasing status and damage effect) to the Settings MCM
- Added : Implemented new measures to try and stop combat when animations start (May not always be desire-able, but required to fix issues with OStim)
- Added : "Framework" in the Status menu is now "Framework Preference" and can be toggled between SexLab and OStim. Whatever this is set to is what framework Succubus Heart will use to start animations
- Added : Max Status lost from DOM now adds to Skill XP equal to the amount lost (similar to decay functions)
- Changed : Increased Sexual Fluid's effect on Lust
- Changed : Arousal is now called "Lust" (This should help reduce confusion since other mods use the term arousal quite a bit)
- Changed : Can now use multiple frameworks at once (Succubus Heart will now detect both SexLab and OStim animations, or start anims from the set preference)
- Changed : Reduced Tali's time scaling for item replication by about a third, reduced minimum time for replication to 3 in-game hours
- Fixed : Corrected some typos/misspellings/grammar
- Fixed : "Self Pleasure" and solo animations triggered by Succubus Heart not starting with OStim
- Fixed? : Fixed OStim crashing in some instances when an act starts in combat (most noticeable when using Combat Submission, with high script lag this fix may not work)
- Fixed? : Fixed instances where OStim may not start animations properly and player controls get stuck
- Fixed : Succubus Realm should no longer mess up save metadata when saving inside the realm and now follows Special Edition standards for naming (Bug did not cause any data loss, it just didn't properly record and capture player name and time stamps when loading saves. Caused by an underscore in the location name)
- Fixed : Teleport to realm message incorrectly stating the cost as "Magicka Cap", now correctly states "Max Magicka"
- Fixed : Fluid Fountain's menu claiming upgrades were random when this is no longer the case
- Fixed : Tali's worktable menu saying "Upgrade Time" instead of "Upgrade Tools"
- Fixed : Tali's worktable menu text overflowing/clipping (altered message to fit better, though it is now slightly different)