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Mecha3D profile
Mecha3D
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Mecha3D
Actively developing adult games centered around transformation fetishes
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Mecha3D
Public post

Developer log - Technical changes

 Hey all, hope you are all doing well. Apologies (again) for the long radio silence on here as I did not really find anything to post about. This post today will be delving into the technical aspects of the update, what's changed and improved. I'm mainly addressing this since the status update I posted months ago doesn't reflect these changes and makes it seem like work isn't being done on the game.


AI USAGE
Firstly I'd like to touch on the use of AI in the game again which has broadened and is now also clearly stated in the game itself. The game now has an artificially generated media setting which includes both images and videos.
  • Videos are generated using my hand-made art as input and are only meant to be additive to the story, not change it.
  • Images are enhanced versions of my hand-made art and only replace certain renders, they do not add any content. I also never intend to use this to change the look of a character. I have only used this to improve a character touching something on their body or someone else's, since this is difficult to pull off well in Daz3D. These are very likely to remain a small portion of the images in the game as I'm only going to use it in specific use cases where it makes sense to use.

Note: Videos and images will remain hand-made, AI generated media will simply be added on top.




CONFIGURABLE MEDIA CODECS
This has partially been touched upon in the earlier developer log for this update, but it has been extended for videos, images and audio, to hopefully allow certain devices to play the game without issues. The game should also auto adjust these for you (hopefully).
Note: The 4K video option has been removed since it does not offer much benefit at all with the improved compression of the videos.

Credit to thelordofcorruption for assisting with this system (https://thelordofcorruption.itch.io/)


GAME LAUNCHER CHANGES
The 0.3 update introduced a new way of launching the game, which opened a terminal window and shortly after your main browser on your system. In 0.4 this will once again see a change, by default opening in an app-like window similar to 0.2 without having to be installed. The game will now also allow you to change the browser in which you're opening it in and the app-like window should be available for the Built-in, Edge and Chrome options, anything else will essentially show the same way as in 0.3 currently (without the terminal window).
On top of this, the launcher has also decreased 90% in size compared to 0.3.
Note: This might be different depending on operating system.



COMPACT VARIATION VIEWER
The variation viewer now has a compact mode included, allowing you to more efficiently switch between variations of a scene by just using your movement keys, no more scrolling the horizontal gallery at the bottom of your screen (though it's still included if you prefer it).
Credit to VinPara for assisting with the design.


STATS
Still a work in progress for the most part but the next update will also add stats of your character, allowing you certain ways to level it up and unlocking rewards unique to each skill. Some statistics are planned to have an effect on specific scenes in the game, as well.




REPLAY SYSTEM
This feature is also somewhat of a work in progress still, but 0.4 will feature a replay system included in the chapters view, allowing you to replay any scene from the game that you've unlocked. With this, scenes are configurable, so you'll be able to select exactly how you want it to play out. (as long as you've played it before)



SAVE EDITOR
The game will also feature a built in save editor, mostly meant for myself but can be used by anyone wanting to add items, money, change story paths and so on.



OTHER TECHNICAL CHANGES
Obviously I cannot list every technical change, so instead I'll post screenshots below of the current in-game change log (without the content changes for spoiler reasons).





PATREON GROUP CHATS
This isn't a technical change really, but for those that are unaware, I've created Patreon group chats that contain some fetish specific teasers and are also an easier way to communicate. They may however be difficult to find, they should be listed under the "Chats" tab on my page.
FINAL NOTES
Last but not least, while I cannot talk about it just yet in detail, there are two major additions to the game that will most likely be getting introduced after 0.4 releases, both of which I'm personally very excited for and will be posting teasers for when the time comes. I'm also mentioning this in order to be more transparent with you all and say that the recent technical work I've done hasn't only been for the 0.4 update, which I do also apologize for.
Anyway, that's it for now, I hope you are all still as excited about the update as I am. As always, much love to you all and stay safe! ❤️






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Mecha3D

Teaser - Giant Ambitions [GTS] (0. 4)

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Mecha3D

Teaser - Welcome to Oceanview Bay (0. 4) 

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Mecha3D

from 21 Jun, 2026

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Mecha3D
Public post



Hey all, apologies that it's been a while, but it's time for another developer log, this time giving you a more in-depth look at what you can expect in the next update. Since the status update posted months ago only includes visual progress, this post will be diving into more specific topics that are also included.


BILLING RESUMED

First things first, I once again thought I could finish the update sooner rather than later, but here we are again, 4 months into a paused billing cycle. With all of the things recently going on in the world and such, I've decided to resume the billing.

With this, I'm still continuing the promise I've made back when I paused it. Similar to 0.3, if you were subscribed to the Early Access tier anywhere from November last year to now, then you're free to unsubscribe now and shoot me a message when the update is finally out to receive it for free.


IMPROVED IMAGE/VIDEO QUALITY

Together with thelordofcorruption (who worked on https://thelordofcorruption.itch.io/airhead-academy ), we will be redoing the compression on both images and videos to reduce the artifacts that are currently very present in some. This is not to say it will be a crazy improvement but you'll definitely be able to notice it, especially in the darker scenes.


OPTIONAL 4K VIDEO

With the next version, comes the ability to optionally toggle if you would prefer 4K video over the usual 1080p ones. Keep in mind that these are simply upscaled and are not fully rendered in 4K. You'll also require an internet connection for this as the 4K versions are downloaded and are not included in the game, to not bloat the file size.


ITCH.IO WEB BUILD

I'm also proud to announce that when the public version of 0.4 releases, the game will be embedded right onto the Itch page, allowing anyone to play directly without downloading.

This is more so an addition and makes the game more accessible, an offline/downloadable version of the game will always exist.



ARTIFICIAL CONTENT

As already mentioned before, while the artificially generated sprites will be removed in the next update, there will be more artificially generated animations. I am well aware of the public discourse surrounding this, so there will be an option to disable it for those who don't wish to see them.



NEW MECHANICS

For 0.4, there are three major mechanics/menus planned, two of which I can showcase today. Keep in mind that these are blurred to keep spoilers to a minimum and that these are a work in progress, so they may change slightly.



MISCELLANEOUS CHANGES

To add to all of this as a little cherry on top, there are some more minor changes listed here:
  • Location soundtracks
  • Scene rewind/rollback
  • Save importing & exporting
  • Path tracing/click to move anywhere on the map
  • W.I.P stats system (will likely not be fully integrated yet)


FINAL NOTES & TEASERS

I hope this gives you all a clearer understanding of what's been going on and what the update will entail, without spoiling all too much. As for a release date, I currently still don't have an accurate one to share with you and I don't wish to disappoint by mentioning a date and then failing to meet it again. I will mention one when the time comes.
I'm very positive that this update will be of similar size as 0.3, if not larger. Unfortunately it will still take some time, but I can guarantee that the wait will be worth it.
As always, thanks so much for the support! Much love to you all and stay safe! ❤️
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Mecha3D
Public post

Hey all, just a quick post since the game has once again been included in an Itch bundle.

Do note that this time the bundle is aimed more towards general adult games, if you're looking for games more specifically about transformation then there's not that much for you, but great games nonetheless!

https://itch.io/b/3501/valentines-adult-games

As for a quick update on the update progress, I know I've said that this update was going to be on the smaller end, but due to another case of scope creep, I would say this update is going to have more content than 0.3 at this point. I do apologize for the change and the wait but I think it'll make sense as to why this change was done when the update is out, and it'll be very worth it!

Thank you for sticking by!
As always, stay safe and much love to you all! ❤️ 
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