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Junior Gohan
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Junior Gohan
Animations w/ Plot
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Junior Gohan

Mcjunior Gohan Animation Archive (Public Archive)


Hey everyone, it took a while but all my old animations are now organized and archived. It is linked below


Public/Released Archive  (5GB) -
https://mega.nz/folder/irw2yJgb#st-R6iBMIz7obNN-W1ZcAg

Level 0-3 Supporter Archive (6.2 GB) -
https://subscribestar.adult/posts/740382

Level 4 Supporter Archive (6.55 GB) -
https://subscribestar.adult/posts/835041

The only differences in each one are the inclusion of the supporter version of animations in the supporter archive that I've done. The projects have a readme file that outlines everything. Hope everyone enjoys! (Everything that's in the public archive is in the supporter archive)

Junior Gohan
Public post

 NSFW Poll Winner June-July

 

Who would've known? The winner is Sakura. I'm sad sakura had to lose the poll for sakura to win, but I'm okay with this result. 



Here is a preview 

Hinata Outside the Residence will have Voice acting and sfx releasing Hinata VA was sick but she's gotten better, so the files will be sent to her 
Also thoughts, Sakura canonically isn't 'busty' But i like to give her some more thickness especially in the backside ;) . When it comes to the frontside (breasts) should they be more flat, or more bigger (I prefer middle ground so it can have jiggle). But would a big breast version be good? Just thoughts right now/ 

Have nice day! 
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Junior Gohan
Public post

Hey Gohan, How's Blender? (SFM to Blender)


 
Hey everyone, just wanted to talk about experience so far.

TLDR at bottom


Hey Gohan, Why Delay?
 I want to touch on technical aspects/challenges, that took me longer to grasp the hold of. (this is aside from personal stuff, just technical challenges of learning). Differences between how I'd do it on SFM vs now learning it on Blender. Also why Blender so much better than SFM.

Let's get started.

 
 
1. Overhauled Animation System
 
 
In SFM, to animate a character. The data for All bones, procedurals, shape keys are put together in one instance. Mixed in one pot basically. See img below


It's easier to see all the raw data put together in SFM, but once an animation gets close to completion it becomes more and more difficult to edit, because any edit affects the whole pot, not just that one motion anymore. 

short example: 
If I animate breathing | Then I animate head turn | then I edit breathing again 
Editing the breathing at end would also affect the headturn animation that was added in, middle. 
 
In Blender, that's not that case.  Take a look at img below.
This is Blender's Animation System (Animation Management System). 

Every track you see has these rectangle blocks (it's basically its own animation attached to it). So I'm able to mix animations without destroying the final product. which is... Amazing to say the least.

Learning this system took some time due to some operations. This isn't tutorial but here's basic idea of mixing animations. 
 
Ignore most, the ones I use are 
Replace: replaced current animation with new one
Add: Adds into current animation (Basically this is how to do small edit on animation) 

This is a game changer for me. 
But it takes a lot more time to setup. If SFM is Play blocks, Blender is Legos. 


But once an animation is done, I can save it, protect it. Which leads into my next point! 


2. Pose Libraries!


I can finally build, I can finally build my own library of poses and animations!


 I hope to have a very strong library of character poses and animations to speedup my animation. However I just need the time to build them completely. So right now the snowball is small and I need to get it rolling down the mountain. 

In SFM I had to redo redundant animations from scratch. Every. Single. One. 


This is probably going to be the one negative of Blender. As everything else was just me learning the systems. 

 
 
 
 3. Slow Playback Times
  
 


So SFM was easier for playback (Seeing my own animation) since it's a low polygon software.

This is probably the biggest technical reason it took so long for animation, since if I wanted to view my animation I, would render them and view img sequence on video editing software. Which took a long time.

I have over 100gb of just renders for playback.



And each camera angle having over 10 shots cause I suck at getting it right the first time





So does that mean my animations are going to take longer now? Initially yes, but the way to mitigate is 2 ways.

The slow playback is due to the scenes being really heavy.
There's an addon that can make blender go faster but it comes at the cost of disabling key elements of the scene, for example thigh jiggle, or clothing.

The best way to do it, that I will try to implement in my workflow is doing animations in separate files and then bringing them into one scene after it's all complete.

I always do all my animation in one scene but the drawback is slow playback, So if I do my animations in separate files and bring them to one master file at the end, it would help with playback of each animation but from a storyboarding perspective it'd be hard to see the end product early on. The setup would be heavy as well, but I'm going to try with next project.



4. Gohan are you okay? (Personal issues?)

  So I usually take my personal problems on the chin and roll with it. That's just the occurrence of life. The problems that happening now just took way more time away than I was okay with and I promise you I was dreading the time being wasted. This problem I hope goes away very soon, but . The problem isn't a go fix it problem, it's a shut up and wait for the waves to ride over problem. So I'm adapting to waves and getting back on the track. 



Thank you for reading. 



TLDR: 
Techincal Challenges from SFM to Blender
1. Overhauled Animation System
2. Pose Library and Animation Library Building
3. Slow Playback
4. Gohan is okay


Also will be making post of winner tomorrow (lol) but the winner is Sakura. 

See you soon folks
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Junior Gohan
Public post

NSFW Poll June-July

Hey everyone, this poll is for NSFW girl that's next. 

Next months Poll (Not this one) will start to include characters from other universes (Genshin, One Piece, etc)


May the best girl win. 
 
 
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Junior Gohan

Hinata Outside the Residence (Animation)

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Junior Gohan

Hina Outside the Residence (Nood Ver. )

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Junior Gohan
Public post

Gohan Update: Hina NSFW


Sorry for the Delays,
Here is current Update:

TLDR: Gohan fixed maps (Images below), Hina Model is Complete, Hina NSFW Previews Below



Hinata's Model recently got completed. I've been going at it since, I apologize for delay and thank everyone for their continued support. To explain delay, From Hinata WIP previews, she was in the final stages of completion (last month). My mistake is that I assumed it would be complete within timeframe of April month so I included her in the poll. Please do not worry, I did not rush modeler, I told them to take as much time as they needed. I just made a wrong estimate I apologize. But she is now complete and she was sent over to me this last weekend.





I did not spend that time idling. I spent it fixing broken Konoha maps in blender.

The maps that are fixed were: 
- Uzumaki Residence (Neighborhood)
- Hokage Mansion (Naruto the Last Era + Boruto Era Version)
- Boruto Thunder Burger 
The problem with these maps is that they used .DDS file extension for textures and Blender 3.0 and on retired that file extension. Most of Konoha maps were just pink textures (Color blender uses when there's texture issue/missing) So what we had to do was create PNG versions of each texture and going one by one applying the textures to each object. And each map had over 200+ to 300+ objects. This killed us for weeks, but after long time, had idea to use script figured out blender script,||(awesome that blender has Python scripting)|| after 30 failed attempts of scripts finally landed on gold and was able to fix them! (image previews below)



I also increased my library of Mihoyo assets 


And for Hina NSFW have preview. for Animation Release Early-Mid May. Sorry again and I thank everyone for their continued support. As soon as that is released the next poll will go immediately up and it will be a bit different this time, to ensure proper timelines.

As far as I have been, Blender has been so much better. I am able to edit clothing itself. I need to improve but I enjoy that I am really free with what I can do.

Veteran Animation Preview on Discord (Hinata Milky Breastfed HJ)
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