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Junior Gohan
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Junior Gohan

Mcjunior Gohan Animation Archive (Public Archive)


Hey everyone, it took a while but all my old animations are now organized and archived. It is linked below


Public/Released Archive  (5GB) -
https://mega.nz/folder/irw2yJgb#st-R6iBMIz7obNN-W1ZcAg

Level 0-3 Supporter Archive (6.2 GB) -
https://subscribestar.adult/posts/740382

Level 4 Supporter Archive (6.55 GB) -
https://subscribestar.adult/posts/835041

The only differences in each one are the inclusion of the supporter version of animations in the supporter archive that I've done. The projects have a readme file that outlines everything. Hope everyone enjoys! (Everything that's in the public archive is in the supporter archive)

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Level 4 Version

Basically Everything

-Access to Discord Server 🎉 (More Freq (Some Exclusive) Updates)

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-Any Bonus Scenes that weren't included in the story

-Nude Versions (These eventually get released publicly but nude version also get a supporter version and those won't release publicly)

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Welcome

  • All Animations are eventually released publicly (Early Release for Supporters)
  • Supporter Versions of Animations will not be released publicly (These are variations of an animation released, specifically made for supporters, they feature a different ending of an 18+ scene)
  • Play a role in the production process. By voting on which girls or sex scenes animated in the next project.

Junior Gohan
Public post

Gohan Update: Hina NSFW


Sorry for the Delays,
Here is current Update:

TLDR: Gohan fixed maps (Images below), Hina Model is Complete, Hina NSFW Previews Below



Hinata's Model recently got completed. I've been going at it since, I apologize for delay and thank everyone for their continued support. To explain delay, From Hinata WIP previews, she was in the final stages of completion (last month). My mistake is that I assumed it would be complete within timeframe of April month so I included her in the poll. Please do not worry, I did not rush modeler, I told them to take as much time as they needed. I just made a wrong estimate I apologize. But she is now complete and she was sent over to me this last weekend.





I did not spend that time idling. I spent it fixing broken Konoha maps in blender.

The maps that are fixed were: 
- Uzumaki Residence (Neighborhood)
- Hokage Mansion (Naruto the Last Era + Boruto Era Version)
- Boruto Thunder Burger 
The problem with these maps is that they used .DDS file extension for textures and Blender 3.0 and on retired that file extension. Most of Konoha maps were just pink textures (Color blender uses when there's texture issue/missing) So what we had to do was create PNG versions of each texture and going one by one applying the textures to each object. And each map had over 200+ to 300+ objects. This killed us for weeks, but after long time, had idea to use script figured out blender script,||(awesome that blender has Python scripting)|| after 30 failed attempts of scripts finally landed on gold and was able to fix them! (image previews below)



I also increased my library of Mihoyo assets 


And for Hina NSFW have preview. for Animation Release Early-Mid May. Sorry again and I thank everyone for their continued support. As soon as that is released the next poll will go immediately up and it will be a bit different this time, to ensure proper timelines.

As far as I have been, Blender has been so much better. I am able to edit clothing itself. I need to improve but I enjoy that I am really free with what I can do.

Veteran Animation Preview on Discord (Hinata Milky Breastfed HJ)
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Junior Gohan

NSFW Sakura Animation Tests

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NSFW Poll (Hinata vs Sakura)

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Junior Gohan
Public post

Gohan's Last SFM Animation and First B******



7 minute long animation Please watch before reading post

(Attachement below or watch on Youtube here)



Please Watch Before reading the post below. 

This is a very long post 


TLDR: 
-New Era of Animation
-SFM Complaints
-Solution
- New Name
-New OC
-Future Projects
-NSFW Poll
-Future Goals
-Genshin Poster


Last Chance, I'm writing this post assuming you watched it.



“Imagine failing at everything, then the one thing that you’re good at makes you feel like you’ve failed too.”

So for those who watched… 
Get Ready for 
Junior Gohan’s New Era of Animation

because…
I have made the official switch to Blender! 
The models look amazing!

I’ve eluded since Early 2023 that I’ve been working on something, that I just needed time to figure it out. It seems that I’ve been unreasonably delaying a lot of projects but
This is what I’ve been cooking in the background all this time. I didn’t want to say anything until I got a good enough grasp of Blender. Whenever I had time away from SFM (The animation software I grew up with).

I’ve been using that time to learn Blender. I took courses, tinkered with it in my free time, and I had the help of many different people (Shoutout to Lambo Xiao Long in particular).

I grew up with SFM, it’s very heartfelt software to me, I doubt I would have ever picked up Animation if it weren’t for it. I’ve poured over 10,000+ hours into the software and it’s meant a lot to me. So please allow me permission to complain about it a little about SFM and my time on Part 3 (Please Feel Free to skip ahead past number my 15 complaints to the Blender portion if you wish, I’m just venting)



I love SFM, but I also have a lot of issues with it
I know SFM is an old software that hasn’t received any updates in over a decade. 

A lot of my complaints don’t mean anything, but I hope it at least explains my shortcomings as a creator. 


SFM Complaints:

  • SFM is a Single Core Software. While 10+ cpu cores are chilling that 1 cpu core is drowning for help.

  • SFM crashes… A LOT. I had over 3 GBs worth of .dump files (Crash files) at one point. I once lost 4 hours worth of progress, now I can never go 1-2 inputs without pressing Save (Which in a sense is a blessing, because you should always save).


  • (Arguably the worst part of SFM) SFM freely decides to Resample Micro-movement automatically/randomly. So Resampling is basically the computer takes your Animation Inputs and says “ooh you idiot this is how you’re supposed to animate it” and gives you its own deterministic output. This mainly applies when the animation has subtle movements (Breathing Animations etc.) I think it tries to round to the nearest whole number and time in the waveframe data. 
If some of my animations had seemed a bit off at times, they were resampled without me realizing post-render (You won’t know if SFM resampled Data unless you look at the graph or play back an animation 50+ times). 
It also for sure Resamples if you copy and paste a repeating animation like breathing, the way I’ve avoided this is by painstakingly doing every single breathing animation by hand. 
It will even go far as to turn smooth curved animation into linear choppy animation. This is the worst if you need to change an animation later but scared SFM is going to resample it after you held the data safe. Keeping the Waveform data safe is building a house of straws around the data only for SFM to huff and puff and blow it all down. 
I Wanted to improve the boobgrab scene in Part 3, resampling screwed me. 


  • NSFW scenes crash the most because of constraints. (Male Hand’s locked to Female boobs/butt etc.) SFM hates this.


  • God Forbid you had a bone selected when you switched to the graph editor your chances of a crash are 80% higher. I will even say if you want to learn animation the correct answer is to use the graph editor. But the amount of times it’s crashed on me when I needed to make a deadline I just stayed in the motion editor. 

  • AutoSave shoots itself in the foot in SFM. It can be turned off but there have been times where it saved hours of my work, you can thank AutoSave for the reason the Hinata Animation’s for making it out the door. But the way AutoSave works is that it goes off every 5 minutes, but the timer is only ticked when inputting something in SFM. So if you clicked something with a lot of moving parts in SFM and AutoSave decides to go off at that moment. Sayonara partner, SFM crashes and AutoSave couldn’t even save it. 

  • The Graph Editor is made of Straws, Motion Editor is made of Bricks
Graph Editor can achieve more but is fragile. Motion editor can’t do much, but is sturdier. 
A lot of the projects had to be done in the Motion Editor just so I didn’t have to deal with crashes. But it also degraded my animation, because it can’t achieve what Graph Editor can achieve. 


  • This sounds crazy and could have been fixed easily, the entirety of Part 3 I had to animate Boruto with his Left leg being his Right leg, and his Right leg being his Left leg. Meaning in the U.I. If I wanted to move his actual right leg, I had to press left leg in the U.I. And the reason I didn’t realize sooner (Until 4 months later into Part 3’s production) is that SFM has 2 U.I.s you can select bones from. The viewport U.I. and the Animation Set Editor U.I. It displayed correctly on the Viewport A.I. but only until I tried selecting his bone in the Animation Set Editor Window, I realized wtf happened. And this could have been easily fixed by just renaming the bones in the rig file and detaching and reapplying, but this leads into another issue. 

  • Detaching a Rig in SFM can screw up the animation. I was already balls deep into animating. And Applying the anatomically correct Rig at that stage would have run the risk of the animation data randomizing. (Forgot to mention detaching a rig, can randomize animation data sometimes) So I just completed Part 3 in that confusing way. 

  • There’s  a certain menu in SFM that has a lot of important features needed for Animating, but it’s only accessible when right clicking an empty portion of the Animation Set Editor. So if you have too many models loaded in, right clicking that portion that a model occupies brings up a different menu. The only way to get to that important screen is to scroll all the way down but, SFM only lets you go 2 pixels worth past the last model if you had to scroll down. So getting to that menu is practically an FPS Aim Trainer. At that point. 

  • There is no pose library, everything I did was by handI Wanted to Push/Exaggerate Poses more but bones will break. A lot of my animations have clippings. A lot of Eye and Facial bones will randomly get locked in a certain position unless moved significantly but eye and facial bones are not meant to be moved more than a few cm’s worth, This really affected how expressive I wanted shots to be.

  • Nude Versions of some animation look terrible because I bent the pose too far, or exaggerated it too much, and broke the vertices and now Hinata’s thigh looks like a 2 pixelbit chicken wing.

 I could have done easier poses or animations but I didn’t animate to do the easier pose I did it to do the cooler pose or the pose that I wanted to do. Animations are supposed to be freeing, not restrictive.

  • Models will stop allowing you to animate them at a certain point (It’s called Channel Clip Duration) when you load a model into the scene it looks at how long the scene is then only animates for that duration. If you later change the scene duration you would think it will scale to it but it does not. So if you have over a dozen few assets loaded you have to select each one and change the duration one by one. 

I have many many many more complaints but I will end with these last 2 and llay SFM to rest after this.


  •  When using models provided by the community in the Steam Workshop, to use them you need to subscribe to those people and you will gain access to that model. That’s not an issue. The worst problem is if that creator ever decides to take it down from their Steam Shop, The system for the rest of time will  ping your copy of SFM asking to have these models removed. So you have to deselect every, single, model and asset from being deleted and then press ok. There is no “Don’t show menu again” option. This occurs on every single bootup of SFM. SFM wil freeze itself andl not work until you press Ok. This has always taken 3 minutes of my time every startup, after every crash I have to do this again. 
And If I happen to accidentally press ok without deselecting every single model (more than 40+ models) SFM will delete that model from all of my animation projects and will display itself as an empty error. The way to fix this… Don’t be in this issue in the first place, there’s no band aid for that even if you move those assets outside the workshop folder into personal user folder, but SFM will not know where the file went to and there is no find directory of this new model button. If you’re over thousands of hours into an animation project, there is no turning back. 


  • My final complaint, and the crux of it all before I lay SFM to rest, is that the Error Asset (Spinning Error Message) that I used in this animation you just watched, wasn’t even loading in properly as it’s own error.  


SFM is what cultivated me as a creator, but at a certain point it started dissolving me and my creative freedom  and made me start to hate animating as a whole. 

It’s funny someone asked me to teach them how to animate last year and turns out only 10% of my guidance ended up as actual animation advice, The other 90% was just teaching them how to get SFM to work. 



Now that I’m on Blender I feel my horizons expanding. My creative passion is coming back to me, I feel life. The things I can achieve with Blender are amazing. I am still learning Blender’s workflow so please bear with me as always. A lot of my complaints with SFM are non-issues in Blender. 

And the best part, if I do have an issue with Blender, there’s probably an add-on that fixes that issue or a script I can write that ultimately increases the speed of my workflow. 


There’s even a pose library so I don’t have to reanimate breathing or animate a hand of 15 finger bones for the 187th time! 


I thank everyone for their support as the transition to Blender would not be possible without you all. I would not have the funds to upgrade my specs or purchase a blender course if not for all of you. I really do thank all of you for enabling my passion. 





With that being said and all that off my chest, 
Here's the first update of this new era!


Junior Gohan is now my New Pen-name. 
The Mc in Mcjunior represented the goofiness I had back then and the goofiness of SFM’s art style. WIth Blender it’s time I drop that, saying Mcjunior makes you feel like your front 2 teeth are gonna pop out. However I am calling myself Junior for now as I am still a junior novice in Blender and a junior novice of Animation. 

My ultimate pen-name, or final form would be to have the name Gohan-Sensei. But I do not feel I am deserving of the title yet. I hope to achieve it one day. 




People have asked who this is. 

Is this me? Is this Samui from Naruto? Etc. This is a character I created and the design is inspired by Samui, Hinata, and Shion (Naruto Movie Girl).

Her name is Gohan’s Assistant! (Her real name kept private to protect my employee) And actually she has been the one animating everything this entire time, as I am the lazy boss who does not do anything and plays DMC all day. She is overworked and I push deadlines and unreasonable work conditions onto her everyday, like a good boss does! 

She loves NSFW but she will never admit it. 
I only create and write the stories but she’s the one who animates everything. 

She can speak on behalf of me and deliver news if ever needed. 


So if I fail to reach a deadline I can do this neat trick called pointing the finger at her and saying she’s the reason. 

In seriousness, this is childish of me to say that SFM has always played a part in me never finishing on time, as Proper Planning on my part can always remedy that issue. Although I am still learning Blender and will probably need time to learn or perfect a scene, I hope everyone bears with me.




I am opening a feedback loop here in comments or preferably in the discord (as I have a channel specifically dedicated to feedback for me), if anyone wants to give any feedback off their chest I can now openly take it in, as I was previously waiting for to announce this transition to blender before I started answering feedback. I would like to do this before moving onto announcing the next official project so I have everyone’s thoughts and feelings.


The Boruto Series will continue, I have written a lot for that story. Some previews of what has been written and potential projects (Until it’s been formally announced but these are the idea)

-Part 4 (Girl(s) is still a secret, but it would be a story  in the Boruto’s Blue Vortex universe and focus a lot on themes of Love) 

-A time travel Arc (Boruto goes back in time to Shippuden Era or Genin Era before they ruined Anko’s Character Design)

-A continuation of Hinata’s NTR journey 
And so much more. 


I also want to explore other universes and character stories. I love a lot of the Genshin Characters, One Piece, and even some Original Content with Original Characters I create at some point as Blender would allow me to. 

With some changes to Patreon TOS I will adjust accordingly. 

I will be updating the Animation Archive with Last Year’s work  and to allow myself to Begin this new Era fresh. 


Even if I announce a project
Any NSFW scenes I will animation can be from random universes or characters going forward. That don’t play a part in any story project even if that story project has it’s own NSFW. 


To sustain this I hope to have the help of animators or at least bring someone onboard other than me and my assistant. Blender would also be the perfect area to find talent. I need to work hard and diligently to expand the following a bit more to ensure they are paid well. 

I’ve employed to help of a modeler to make the characters I want to lewd, NSFW ready. 



Here is the first NSFW animation I would like to do, it is between these 2 characters.




I will be opening a Poll post tomorrow between Hinata and Sakura for the first girl that gets to be in my first NSFW Blender Animation. 

Right now Sakura’s Model is complete and ready, and Hinata’s Model is about 90% complete as of the time of this writing.  

Both of them will be in the poll regardless, Feel free to vote for either one.  

I will also be working on a NSFW scene of a genshin character on my own that I would like to release here. 





And some other goals or ambitions I have as a creator going forward in this era and the years forward: 

- I want to make my own H-game (I would have to go through same thing I did with blender and slowly learn game development, but I do want to make H-game) 

- Create a Gacha of, Cards of Characters 

- Hire an Animator and end goal of having a team





I appreciate everyone’s support, I don’t talk about my personal life but you all have significantly helped my life and others in my life and I hope to return back this gratitude in full with my works. 

I’ll say one last time!





Enjoy Junior Gohan’s New Era of Animation
(Also the HD Genshin Poster of Yelan and Kafka  is in the attachment below, enjoy!) 


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Junior Gohan

Hinata Outside the Barrier (With Sound and Voice Acting)

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Hinata Outside the Barrier (With Sound and Voice Acting)

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