Devlog 10/30/26
Week 4 Begins!
Fist, thanks for your patience as I navigated having an anniversary, a debilitating cold and my day job all collide in October.
We were able to release on time, save for a few minor fixes, and I am happy to say that the final release, Steam, has been completed. I still need to update Patreon with the bug fixes (plus the interlude), which I will likely do next week. The free version (which will post on itch) will likely be end of November, early December. I am targeting end of January as the Week 4 release. This will give me less time than the last release, but as for as complexity, this week is much more straight forward. There are also less lewd scenes, as some of the ones made for week 3 can spill into this week depending on your choices.
What is in store for week 4:
This will be second dates for most of the love interests. Some of those interests may also lead to a romance scene. Others will wait one more week. I've made these choices based on how I feel the LIs would take a relationship or at the very least, timing of events. The plan is for 3 of the 6 (though you do max out at 5 as one LI is an either or path back in week 2).
You'll also spend some more time with your friends Friday night, which will also double as another date with Amy, if you are on that path. It does create a slight difference in dialog and renders depending on your status with her, but the way I've planned out the scene, it shouldn't be too bad.
The side girls are back at it too. As I created a maximum possible 18 scenes and the most you could have seen last week is 6, that will continue this week in the same manor as week 3. On all days except Friday you'll receive a text that you can choose to commit to (and thus snub other plans) or ignore. Do not worry, week 5 there will be some new encounter chances.
As far as the rest of the week this will be more dating. I have not chosen to do anything more elevated like the escape room or murder mystery in this week. I wanted to get an idea of how those are received first. Also, though getting ahead of myself, there will be a time jump after week 5. It will assume whomever you are still dating, you continue to date until the eventual 'week6', which will likely be a few months forward...just to give some realism in making some stronger relationship choices that wouldn't seem normal after 2-3 dates.
As for progress. The week of my return from vacation i had a nasty cold that kept me from doing much work or game related. It was very difficult to sit at the computer for more than a few moments. However, I was able to get some progress last weekend before I had to go on a work trip Wednesday until this morning. The week 3 recap has been completed, I was able to complete the week 3 interlude (which is in the steam release and will be in the release shortly on Patreon) and wrote out the Dr. smith scene in entirety for week 4. I also managed to finish the daydream animation and a good chunk of the renders (that I queued up before leaving for work Wednesday morning). Overall though I lost a week of production, I am happy with progress.
This week will be finishing up the Dr Smith scene and the Friday night with the group scene. I have a 3 day out of town coming up next week but after that the work trips shouldn't be an issue. I do have American Thanksgiving I am away for 5 days and Christmas we are away for 2 weeks. But I've factored those in and still expect I can release end of January. I'll firm that up as I go.
Thanks gain and have a great weekend!
-mAdCapper