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mAd hOuse Studios profile
mAd hOuse Studios
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mAd hOuse Studios
Creating AVN games starting with Forgetting!
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mAd hOuse Studios
Public post

Devlog 10/30/26


Week 4 Begins!
Fist, thanks for your patience as I navigated having an anniversary, a debilitating cold and my day job all collide in October.


We were able to release on time, save for a few minor fixes, and I am happy to say that the final release, Steam, has been completed. I still need to update Patreon with the bug fixes (plus the interlude), which I will likely do next week. The free version (which will post on itch) will likely be end of November, early December. I am targeting end of January as the Week 4 release. This will give me less time than the last release, but as for as complexity, this week is much more straight forward. There are also less lewd scenes, as some of the ones made for week 3 can spill into this week depending on your choices.


What is in store for week 4:


This will be second dates for most of the love interests. Some of those interests may also lead to a romance scene. Others will wait one more week. I've made these choices based on how I feel the LIs would take a relationship or at the very least, timing of events. The plan is for 3 of the 6 (though you do max out at 5 as one LI is an either or path back in week 2).


You'll also spend some more time with your friends Friday night, which will also double as another date with Amy, if you are on that path. It does create a slight difference in dialog and renders depending on your status with her, but the way I've planned out the scene, it shouldn't be too bad.


The side girls are back at it too. As I created a maximum possible 18 scenes and the most you could have seen last week is 6, that will continue this week in the same manor as week 3. On all days except Friday you'll receive a text that you can choose to commit to (and thus snub other plans) or ignore. Do not worry, week 5 there will be some new encounter chances.


As far as the rest of the week this will be more dating. I have not chosen to do anything more elevated like the escape room or murder mystery in this week. I wanted to get an idea of how those are received first. Also, though getting ahead of myself, there will be a time jump after week 5. It will assume whomever you are still dating, you continue to date until the eventual 'week6', which will likely be a few months forward...just to give some realism in making some stronger relationship choices that wouldn't seem normal after 2-3 dates.


As for progress. The week of my return from vacation i had a nasty cold that kept me from doing much work or game related. It was very difficult to sit at the computer for more than a few moments. However, I was able to get some progress last weekend before I had to go on a work trip Wednesday until this morning. The week 3 recap has been completed, I was able to complete the week 3 interlude (which is in the steam release and will be in the release shortly on Patreon) and wrote out the Dr. smith scene in entirety for week 4. I also managed to finish the daydream animation and a good chunk of the renders (that I queued up before leaving for work Wednesday morning). Overall though I lost a week of production, I am happy with progress.


This week will be finishing up the Dr Smith scene and the Friday night with the group scene. I have a 3 day out of town coming up next week but after that the work trips shouldn't be an issue. I do have American Thanksgiving I am away for 5 days and Christmas we are away for 2 weeks. But I've factored those in and still expect I can release end of January. I'll firm that up as I go.


Thanks gain and have a great weekend!


-mAdCapper

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mAd hOuse Studios

Forgetting Week 3 - Orderly Release

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Forgetting Week 3 - Jail Guard

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Forgetting Week 3 - Supervisor/Warden Release

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mAd hOuse Studios
Public post

Forgetting Week 3 Update - Release Dates Set!

Finally, we just about made it. There are a few items I will have to hot fix but they do not stop the story so I am releasing now and will update at the end of the month. These are listed at the bottom of the release notes.
(Note, in preparation, week 2 links have been deleted)
Supervisor/Warden Tier - October 9, 12:00 AM PST
Jail Guard Tier - October 16, 12:00 AM PST
Orderly Tier - October 23, 12:00 AM PST
Steam Update - October 30, 2026.
Itch.io Free release - TBD (Month Prior to week 4 release).
1.3 Changelog:
Renders: 1925 + 10,865 (used in animations)
Animations: 54
Lewd scenes: 21
New songs: about 41
lines of code: 15,845
Week 2:
  • Spelling errors
  • Minor logic fixes
  • Ability to choose not to date anyone on Speed Dating night
Week 3: 
  • Side Girls - Random Texting scenarios for Lewd Invite
    • Up to 9 possible girls for 18 encounters
  • Six possible Love Interests with dates spread over five nights
  • Escape Room 'mini-game' within one date (Date is optional)
  • Victorian Era Murder Mystery Event
    • Take Amy (variations based on Romance, FWB or Just Friends) on a dinner and Murder mystery event
    • Ten suspects as you role play a Lord in the Victorian Era late 1800s England.
    • Random package assignment
      • Play one of many different roles within the game such as Debitor, Creditor, Gossip, Smoker, etc.
    • Random Murderer!
      • Victim is fixed
      • Amy and MC can not be murderer...this time.
    • Ask questions, gather clues and ultimately accuse someone of MURDER!
      • Be meticulous, or reckless or somewhere in between.
    • With different possibilities, replay-able! 
    • Skippable for those who wish not to play (or again on reruns) with only minor affection consequence if romancing Amy.
  • Skippable origin story for MC (as you tell your story to your LIs, only need to go through it once)
  • Skippable recap on the previous week with Dr. Smith.
KNOWN BUGS:
  • Some random side interest encounters not properly recorded for week 4 recap.
  • a few animated scenes need fixing due to small issues with quality or background.
  • Week 3 interlude not ready for release.
  • Lord Blackwood asks himself questions instead of Lady Ashworth at the start of the investigation.
  • All of these have been corrected. Will patch fix after releases in case more bugs need fixing.
  • NOTE: AS I am away, if there are game stopping fixes needed, unfortunately I can't do anything until the week of October 20th. Hopefully there won't be anything crazy.
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mAd hOuse Studios
Public post

Devlog October 2, 2026


We are close! This past week I was able to finalize the last date night scene (which was Wednesday as I had already done Thursday), pose and write the entire MC/Amy scene (if you are romancing her) after the date and I've been completing many of the booty call dialog and renders outside the animations. 
Can I make this release before October 8, which is when I'd need to complete this and have it compiled and uploaded (My anniversary vacation runs from October 8 to October 20)? I don't know. It will be close. 
As it stands, I have about 50-70 remaining renders. These are the before and after of many of the booty call scenes that I had just posed the animations for to get in the queue and then left for later (which is now). This should be pretty easy to complete. The poses are not huge and I can bang them out and render them nightly. Few days.
I have also, when I've had waiting time, been sifting through music and I have some tracks already figured out for the episode. This will also be pretty easy to complete.
I added the last of the misc. upgrades, which was to have an Achievements page. It was already in the system, I just turned it on so to speak. This mimics the achievements that are/will be on steam. 
The one thing holding me back is animations. Amy and MC's scene has 6 animations left and they have been taking a day each. On top of this, the backup PC has been having issues again locking up after a few frames. We had 2 weeks of no lock ups then this. I've tried everything to repeat this and thus fix it, but it has been near impossible. the system event viewer has a code 129 then a 153 before it locks up. This always happens at the end of a render right before it commits the render to the folder and at the same time starts loading the next frame. So it could be the scene...but it could be the nvme controller. FML. Anyhow...if I have to rely on just the second PC for animations, we aren't going to make it. However, if I can get the main PC on to it as well (after I clear out all static renders), then we have a chance.
Basically this means release will either happen starting October 9 with 16, 23 being the follow up releases depending on tier then the 30th for Steam... OR the first release will be the 23rd, then 30, 6, 13 respectively. 
Also for those who like to follow but aren't in a position to support with cash, that's okay. That is why I make the dev updates free for all. Forgetting by mAdCapper is now on week 2 release at itch.io. Week 3 will be released over there approx. one month before week 4 release here. 
Have a great weekend!
-mAdCapper
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