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Lust for Life: A Sissy Story profile
Lust for Life: A Sissy Story
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Lust for Life: A Sissy Story
Hi, I'm Martin Drake and I'm the creator of Lust for Life: A Sissy Story, a text adventure created in Twee.
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Subscription Tiers

$3.50
USD monthly
Beta
  • Access to subscriber version (5-Days after early access)
  • Exclusive content and scenes
  • Unlock the page with the cheats
  • Unlock the page with the checkpoints
  • Access to polls
1104 subscribers Beta
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$6.50
USD monthly
Bi-curious
  • Early access to subscriber version
  • Exclusive content and scenes
  • Unlock the page with the cheats
  • Unlock the page with the checkpoints
  • Access to polls
530 subscribers Bi-curious
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$13
USD monthly
Femboy
  • Early access to all my games: Lust for Life & Lust for Life - A Sissy Story
  • Exclusive content and scenes of all my games
  • Unlock the page with the cheats
  • Unlock the page with the checkpoints
  • Access to polls
139 subscribers Femboy
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$18
USD monthly
Sissy
  • Early access to all my games: Lust for Life & Lust for Life - A Sissy Story
  • Exclusive content and scenes of all my games
  • Unlock the page with the cheats
  • Unlock the page with the checkpoints
  • Access to polls
  • Special Credits
60 subscribers Sissy
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Lust for Life: A Sissy Story

GAME

Play a guy who has just moved to a new city and will find himself discovering new sides to his sexuality.

Play Online
https://lustforlifegame.com

Compatibility
The game is only playable online.
The game is compatible and executable with all major platforms and browsers. The game is optimized to be usable also from smartphones.
For any problem, please send an email to [email protected] or contact me on Discord. Please do not report bugs or access problems in post comments or via private messages, I may not notice for days. Use email and I will respond within 24 hours at most.

Comments on posts have been disabled because I often didn't notice them and left users without a response. For any comments, questions, or curiosity, please connect to my Discord server to chat with me and the community or send me an email at [email protected]. Please don't send me private messages here on SubscribeStar, as I often don't receive notifications for those either.

Lust for Life: A Sissy Story

How do I reach the content for subscribers?

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Posted for $3.50, $6.50, $13, $18 tiers
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Lust for Life: A Sissy Story
Public post

News on Release 0.49

Hi everyone,

As I mentioned last month, this November edition will be a very special one, featuring a major new feature and new types of content. This will be a long post, so let's proceed step by step, starting with the major new feature before moving on to the real highlight of the month.

This is one of the requests I see most often: “I lost my saves. How do I recover them?” Now that my games are massive, with dozens of hours of content, having to start over from the beginning can be a real nightmare.
First of all, I'd like to remind you that there's a button to save to disk right in the save interface (it's even more prominent now than before). But if you've already lost your saves, I've created an alternative solution so you don't have to start over from the beginning.
When you start a new game, you'll now see the “Checkpoints” button (available to everyone, including public users). Here, you'll have access to a certain number of preset save slots that let you start the game from advanced points. No matter where in the game you lost your saves, you'll find a checkpoint close enough to that point to resume your game.
Something like this already existed for subscribers, but it wasn't great, and it only covered the early stages of the game. Now I've significantly improved it and made it accessible to everyone.
Of course, you can't have a preset save that's identical to yours, but you'll have some room for customization. First, you'll load a slot that indicates the percentage of the game already completed. For example, had you finished all the quests? There's a slot with 90% completion that takes you straight to the final stages. Were you one-third of the way through the game? There'll be a slot with 30%, and so on.
Once you've chosen the slot closest to where you were, you'll be asked to customize your game with some important choices—the ones that do or do not trigger specific paths or quests. This ensures the game is identical, or nearly so, to your original one.

Obviously, since this feature has a major impact on the gameplay session, there's a high likelihood of bugs. If you find any, please report them to me on Discord or via email at [email protected], including your save file with the bug, and within 24 hours at most (very often within an hour of seeing your message), I'll not only implement the fix in the game but also repair your save file so you can continue playing.

And now we come to the real highlight of the month.
Starting this month and continuing throughout next year, I'll be introducing a new type of content alongside the classic game. This content will fall under a category called “What If”.
The name speaks for itself and might give you a clue as to what it's about. “What If” scenarios are alternative storylines in which events unfolded differently from the canonical version. The difference between what happens in a “What If” and what happens in any alternative path within the classic game is that “What Ifs” have a radical impact on the story and lead to situations that completely upend the plot. All “What Ifs” have an ending; they aren't meant to last as long as the classic game. Once the story reaches its conclusion, there will be a striking final scene that reveals the ultimate outcome of your choices.
This content is, to all intents and purposes, a story. There will be no interactivity. There will be no simulation elements involving daily routines like going to school or going to bed. Instead, it will consist of a series of 30, 40 or 50 sequential scenes depicting the key events of these story paths. It'll be like reading a comic book.

These “What If” scenarios won't always be complete upon their first release. Some longer ones will be developed over the course of 3–4 releases. Since this is the first month I'm introducing them, I've dedicated the entire release solely to them, and I'll be publishing two substantial ones that contain a volume of content comparable to that of two monthly releases. Starting next month, I'll go back to releasing content for the classic game as usual, and every 1–2 months I'll add a new portion of “What If” content as a bonus.

Now, a clarification that won't make everyone happy. Although there's a substantial free preview, the “What If” stories were designed to encourage subscriptions. The complete stories will therefore be exclusive content for subscribers. This is extra work I'm doing in the hope of reversing the downward trend in subscriptions over the past two years and trying to keep my business alive for a few more years, rather than letting it die prematurely at the end of next year if this negative trend continues (Don't be misled by the subscriber count shown on SubscribeStar. That number also includes people who paused their subscriptions months ago. The actual number of paying subscribers is much lower.).
The classic game will continue to be free as it always has been, so I'm not taking anything away from public users—I'm just adding new bonus content for subscribers. This way, the game can continue to be developed even for those who can't subscribe.
Anyway, this month's free previews will be substantial enough to be equivalent to a normal monthly release. So you'll all have plenty to enjoy.

Now, a brief description of this month's two What If scenarios:

Uncontrollable Desire
This What If begins during your first moments of curiosity about other people's dicks. In the original story, this process is much slower and goes hand in hand with your feminization. Furthermore, the support of friends like Veronica, Riley, and Logan allowed your mind to gradually adjust to the idea of change. But what if your close encounter with a dick had happened much earlier instead? What if you'd found yourself touching and tasting dicks at such a fast pace and intensity—and without the emotional support of your friends—that your confused mind couldn't handle it? This What If presents an alternative beginning centered on your sexual confusion and desire to experiment more and more as you try to justify your new, increasingly uncontrollable urges.

Money Matters
This What If scenario begins immediately after the game's prologue. In the original story, when you find out that Sophie is being groped at work, you say nothing and let her continue working at the diner. But what would have happened if, instead, you had convinced her to fight back—and she had lost her job as a result? Without a job and with rent due every week, you'll have to scramble to find money and support her financially... and you'll find a man willing to offer you a job. What starts out as a reluctant way to scrape together money will end up changing your mindset day by day and introducing you to a new world of pleasure that will turn your life upside down.

“Uncontrollable Desire” is an ongoing story, and it will continue to be developed in next releases. “Money Matters”, on the other hand, is already complete, so you'll be able to see its ending starting this month. “Money Matters”, in particular, is, in my opinion, one of the most exciting stories I've ever written, and I highly recommend that you read it all the way through to the end.

That's all. It's been a huge post. See you on Sunday the 8th for the release.
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Lust for Life: A Sissy Story

Release - A Sissy Story 0. 48 (Subscriber Version)

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Lust for Life: A Sissy Story

Early Access - A Sissy Story 0. 48 (Subscriber Version)

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Lust for Life: A Sissy Story
Public post

News on Release 0.48

Hi everyone,

I promised you this, and I've finally managed to do it: I've created all the variations of the game's images and videos featuring the chastity cage.

But before I start talking about this release, I wanted to advise you not to miss the news coming on November 1. Starting next month, I'll be introducing a new type of content designed to breathe new life into the game. And to mark the occasion, the November release will feature twice as much content as usual, so don't miss it!

Now let's get back to this month's release. From now on, when you wear the cage, all images in which your penis is visible—whether nude or sexual—will show the cage.
It was a massive undertaking—I had to create over 1,200 new images and more than 250 videos to cover all the variations for every body type and scene. I hope you'll appreciate the work that went into this, because it took months and was truly exhausting; every single image required pre- and post-production work, and it took a tremendous amount of time and willpower.

That said, I want to clarify a few things about the expected content. The chastity cage doesn't change based on the model or color worn—it's always the same type of cage. Please don't ask me to create variations because that would mean multiplying those 1,200 images by the number of variations. It would take years of work (no, I'm not kidding). In addition, I haven't yet managed to create the sissygasm videos with the cage; I've tried, but the results are poor. Until I find a way to get good results, the sissygasms will still feature the penis variant. Also, since the game is massive, I might have missed a few scenes here and there where the penis is still visible instead of the cage. If you find any, please let me know on Discord or by email at [email protected] by sending me a screenshot of the image and the dialogue that precedes it.

For those who don't care about consistency between text and images—and prefer to always see the penis, even when the cage is on—I've added a button inside the wardrobe in your room to disable all new images showing the cage.

Now let's move on to the content. Given the work done on the cage, I've decided to dedicate this month to continuing the Chastity quest. You'll be able to continue your training sessions with the principal, which will now move on to the next phase: forced chastity. Your Mistress will pressure you to hand over the key to her for a few days, forcing you to stop using your penis without her consent. Of course, if this isn't a fetish you enjoy, you can refuse and continue to have full control of your cage. But if you like having someone else decide whether and when you can or cannot have an orgasm or use your penis, this update will surely be to your liking.

There will be several new events in which your Mistress will train you by pushing you to hand over the key through scenes of humiliation, femdom, SPH, etc. In Sex Stats, you'll also see a new statistic showing the number of days you've currently been in forced chastity, as well as your record for the most consecutive days. Starting at level 3, your Chastity Addiction level will no longer increase by completing specific scenes, but by spending as many days as possible in forced chastity. If you want to increase your experience, you'll have to endure the cage day after day without the option to remove it.

I think that's everything, and I hope my efforts will allow you to immerse yourselves more deeply in the game. 
I'll see you with the release on Sunday, October 11.
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