- Gives a warm fuzzy feeling
- Gives access to view WIPs early




(Added on request)
Hi guys! I know its been a while, I'm just giving a bit of a general update on how things are, and some info regarding some animations I'm working on at the moment.
Things have been reaaally busy on my end since I made those pride month animations. Secured myself a full-time job (its not amazing, but its a step up), made progress on receiving HRT, etc.
I had already been battling some creative burnout (I have been doing this for nearly 7-8 years at this point) on top of my ADHD prescription running out, and after finding out a very close friend of mine was homeless and struggling to survive while doing sex work - I put a lot of effort into helping her. While I won't go into any further detail on that, the stories I heard from her made it difficult to turn around and go back to making porn, especially with the more "dub-con" tone most of my animations have.
The end result of all of these thigns was me needing to take a break from NSFW for some time... While I can hopefully return to animation, it'll be a difficult balance between this and a 3D art job. I hope this all makes sense, and explains my lack of content, which I truly apologise for.
While progress is slow and interrupted, I have begun work on some more projects!
What originally started as a Mangle x Toy Bonnie animation with a horror-y theme (reminiscent of my Withered Bonnie animation) will likely have to be put on the backburner for now, as I'd like to put something out sooner rather than later and animation-wise its going to be a nightmare. Theres about 5-6 separate limbs for Mangle (as I decided to split her into pieces and hide her full body in shadow to give a sort of scary, unknowable feel) which must all be animated and managed separately, with multiple IKs and constraints interacting with Bonnie's body in different ways and at different speeds, which'll be tricky with the current state of Blender's animation tools... I have a habit of setting these ambitious projects for myself lol
The current ones I'm working are:
A Toy Chica animation involving rimming and anal. Just a short animation designed to repeat, as I've been wanting to do more rimming-focused content while also improving my animation to hopefully give it more of a plap, as I've always been a little jealous of animators who could do it really, really well (cough cough Vyne). This will also include a hair/pubeless alt since I know a lot of people don't like their asses and cocks with hair x3
A sloppy, looping animation with Toy Bonnie and Withered Bonnie. I'd always liked the version of WB I used in the horror-esque animation, but I always struggled to use her in actual sex animations for two reasons... 1: The cock is so damn large its hard to make it fit and 2: Her body is so thick and her tits are so large that its hard to pose her in a way that doesn't cause immense clipping or blocks the camera, which is an issue I've always found with thicc models.
This project should work around that, and it'll be a good opportunity to hopefully make it nice and sloppy, and make use of the saliva strands I've been experimenting with. This will hopefully have a first-person alt as well, for the fun of it.
I also wanna make some Marathon stuff since I love the game... but it'll take some time, both because of these projects... and the fact that the Marathon Model Ripping team has decided to wait about 1-2 weeks after the Cryo Archive update before releasing their ripping tools, as Bungie said they'd hire a death squad to murder people who post leaks should they find any while datamining...
In other news, I'm going to be trying out a new way of creating pubes that should hopefully be much better than my current attempts, utilising the newer geometry nodes and grooming system (like GuiMontag's art)rather than the old particle stuff I was stuck on. The end result will hopefully look a lot nicer!
For the longest time, I've had to manually add sounds to my animations in my editing software of choice (After Effects) by going through frame-by-frame to see when contact is made, dragging a sound in, and moving on. This wouldn't be so bad, until you had to do that hundreds of times (especially for me, since I prefer to work in sound layers). I had begun work on a Blender tool that allowed you to keyframe the location of sounds and export those timestamps, where they could then (hopefully) be read by another custom tool in AE that'd procedurally place sounds there. Sadly Python/bpy is a bitch and I didn't manage to complete it. Maybe I'll try again in the future, but it was a fun lil experiment.
When I first started this substar, I mentioned that a main reason I went this route was that it allowed me to write extensive breakdowns on some of my projects. A Twitter thread would be too restrictive to explain properly, most other sites for writing probably wouldn't appreciate NSFW content and from what I learned in the past, most NSFW video sites don't appreciate hour-long tutorials (even if they get a fuckton of positive feedback)
I have two drafts related to the saliva strands and the water/pool I used for this animation which I'll hopefully work on and finish at some point, and I'd like to do a dedicated one on using the clearcoat and vertex painting to create grease or damp patches, though do let me know if theres any specific topic you'd want me to do a breakdown on!
I think thats about all I really have to say regarding the state of things. Progress will likely be slow due to IRL situations, getting my shit sorted and a 9-5 3D art job, but I do want to get back into making art again, and maybe I'll do a mix of images and animation so theres not so big of a drought in terms of my output. Given how slow and unreliable things can be, I'd also like to apologise to anyone reading this who saw my artwork, decided to donate, and then unsubbed after seeing my substar was basically dead. I should've posted an update here sooner.
Anyway, I'm prob gonna air-fry some chicken for dinner, so I'll head off and see you guys another time when more progress has been made









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