Lewd Town Adventures has decided to take a break from October 01, 2024 till May 17, 2025, but you can subscribe anyway.
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Security
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes me really happy.
• You'll get access to my Subscribestar only posts.
• A detailed walkthrough.
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Manager
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes us really happy. On top of the previous rewards you''ll receive the following:
• Two weeks early access to new releases of Lewd Town Adventures.
• Lots of extra information on what's going on with development.
• Sometimes extra stuff like cheat codes, wallpapers, images, a full save full with the gallery unlocked and a walkthrough.
• Subscribestar-only polls. Help shape the course of the game!
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CEO
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes us really happy. On top of the previous rewards you''ll receive the following:
• 1 month early access to new releases of Lewd Town Adventures.
• Extra stuff like cheat codes, wallpapers, images, a full save full with the gallery unlocked and a walkthrough.
• Character Cards! Want to play with LTA characters in Koikatsu? Now you can!
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Chairman
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes us really happy.
• On top of the previous rewards you''ll receive the following:
• Special discord tag.
• Extra voting power.
• I'm not sure what else but feel free to ask.
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Boss
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes us really happy.
• On top of the previous rewards you''ll receive the following:
• Request one custom image/animation of up to two girls in LTA! Any pose, any outfit, once every update.
• Your name in the game credits if you'd like.
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Big Boss
Thank you so much for your support. It really means a lot to us and it shows that you like what we're making and that makes us really happy.
• On top of the previous rewards you''ll receive the following:
• Feel free to request small a custom scene with your own personal kink.
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DELAYED! Payments will be kept on hold for the time being.
I will get straight to the point. I am delaying the announcement and release of the new game. I truly apologize for this. Just to be clear, making games is my passion and remains a top priority for me.
The first release of LTA took about six months. Right now, I am about four months into development. Progress is going well, and a lot has been accomplished, but at the moment there is something very important going on my life that takes an even higher priority. I will share more details on that later.
Continuing to accept donations puts a lot of pressure on me to deliver, a feeling that I highly dislike and I would prefer to have more of a head start before reaching that stage.
In the meantime, I will keep tinkering, making progress, and preparing as best as I can. I will let you all know when I am confident that the game is close to a solid release.
The break continues for probably another couple of months so no payments are accepted during this time. I will give a heads-up when things are ready to continue.
Jamleng here with an update. It’s been about five months since the last one, and I wanted to take this opportunity to share everything that’s happened during that time, starting from the beginning.
First, my apologies for the delay.: Creating a new game from scratch is a massive challenge, and it has taken a lot of effort behind the scenes.
Since completing Lewd Town Adventures, Xomo has been focusing on personal matters and, at this time, has not been involved in the development of the new game. When I asked for an update on his status, he shared the following:
I am currently on an indefinite hiatus to work through personal challenges.
We appreciate all the contributions Xomo has made and fully support him during this time.
It’s truly unfortunate, but as we all know, game development comes with recurring costs, and the show must go on. I also knew I couldn't handle everything alone, it’s simply too much work.
Building the Team: In October, a new writer joined the team. I’ll introduce him properly later, or better yet, let him introduce himself. He’s worked on several other games in the past and has recently released his first book.
For rendering, I’ve found a highly talented artist with a lot of experience who will be working part-time on the game. In the near future, when I feel confident enough to train others, I plan to bring in one or two additional people to help with rendering. It’s an incredibly time-consuming and complex process, so having extra hands will be necessary.
Depending on how things go and if we reach the right level of quality, I might even consider expanding further and possibly recreating Lewd Town Adventures in 3D. I’ve already run some tests, and the results were quite promising, but that’s something for the future.
What Have I Been Working On?: A lot! Here’s a rundown of the progress so far:
The story has developed into something truly engaging.
I’ve spent hundreds of hours improving my skills with DAZ.
Over a thousand assets have been acquired for the game.
All character designs for the new game are finalized.
The new game logo is complete.
The new Jamleng Games logo is complete.
Menus, backgrounds, intro, font, code and UI are all done.
The first few scenes are finished.
All of this means we now have a fully functional demo—and I couldn’t be happier with how it turned out! I’ve had a few people test it, and their reactions have been overwhelmingly positive:
It was fantastic! Very nicely done. I see the style and tone and looks good."
"It turned out fcking great. Awesome visual quality and the models are incredible. I’m 100% sure they’ll impress."*
This means the most difficult and time-consuming part of game development is complete. From here on, we’re in smooth sailing mode, building upon what we’ve already established.
What’s Different About This Game?: This new project is quite different from Lewd Town Adventures. While it features a new setting, new characters, and a fresh story, it also removes the sandbox elements, making for a more streamlined experience. It may be slightly simplified in some ways, but it offers a better story, improved visuals and plenty of meaningful choices
################################################################# An announcement of the game was supposed to be made in the upcoming post, this has been delayed. More information in the latest post made on 16-2-2025 #################################################################
Final Thoughts: I’m incredibly excited about this new game. It’s shaping up to be something really special, and I have no doubt that it will be an amazing experience to play.
Thank you all for your patience and support, I can’t wait to share more with you soon!
Lewd Town Adventures has been completed. We will release a small update later this month, fixing a lot of tiny little things, but overall nothing new or major.
It's time to talk a bit about the future plans - which we already did on multiple occasions over the past year or so.
On top of working on LTA over the past years we've also been secretly preparing for the launch of a new game. Some things are ready, but quite a bit is still in development. Some major steps have been taken but we’re not ready for prime time - yet. TL;DR: We’re working on the new game, we need more time and subscriptions are paused till next year. The look of our next project We plan to make an insane VN with an original, innovative, and inspiring story which will be visualized through very high quality renders - made in DAZ this time.
We've looked into multiple 3D rendering programs, character studios, animation platforms, and - in the end - DAZ seems to be the most versatile option going forward. If you've ever wondered how for example LTA would look like if it were to be realistic then the next game might be interesting.
I've been learning how to use the software, doing renders, installing countless free and paid addons... but truth be told? I'm going to need more time to get as good as possible.
DAZ is a totally different ballgame from Koikatsu, and even from Honey Select... It's more difficult, time consuming, and quite the steep learning curve. Not to mention: it's hella expensive!
Progress Timeline On top of wanting to deliver the best quality characters and solid scenes, though both Xo and I are still a bit tired from writing, rendering, and coding LTA over the past 4 years.
Don't get me wrong, we're insanely motivated and excited for the coming adventure. We're working on various things we cannot disclose as of yet... Without a doubt, there's no turning back at this point, since we've already invested a lot of cash money into licenses and computer hardware for the next project.
Though things are very much in progress, starting a new game from scratch takes time. It's not as simple as an update where we are adding onto an existing project. Plus, since we want to do everything right - in one go - it's going to take a while to really get off the ground.
We see and hear your theories, questions, hopes, and excitement. Both Xo and I are just as eager and thrilled to create something that reaches the success level of LTA and far surpasses it.
That's why we are asking you to be patient, and have faith in our drive to make something unlike any other game you've ever played. Something so cool and fun, wild and hilarious, dramatic and intense, that it puts the most impactful moments of LTA to shame. It's a tall order, but we guarantee we will do our best to surpass even our own expectations.
We need to take it slow for a bit, prepare more, study more, make sure everything will be good, we'll be back with as much detail as we can in January.
So what now? I'm pausing all subscriber billing from today through January. We can still accept direct donations, but everyone who is currently subscribed will not see any payments for Jamleng Games' SubscribeStar.
I feel it's not fair to charge any subscriber for the still-somewhat-learning-phase/early development. We’ll give you a heads up once we feel sufficient progress has been made. What can you tell us about the new project? With the level of writing, the quality of storytelling and animations in LTA, we've set the bar very high for ourselves going forward. We're aiming to create something truly unique and special.
The story will be fresh, with realistic/lifelike renders. The characters are actively being developed though no more 50+ love interests, lol. We’ve toned that down. Every word, render, and animation will be of high quality. The sandbox will disappear though there will be a bunch of free roam sections. Choices will remain impactful.
Our game design document is growing on a daily basis and we’re planning as much ahead as we possibly can.
We plan to focus on quality over quantity. We will not settle for poor lighting, bad writing, or broken code. We will tinker around, test things out, and find what works best, what plays smoothly, and only give you the best possible end result. Will the new game be free? It will be free though every asset, character, piece of clothing, background, tools, and each object a person can use, hold, or come into contact with costs us real cash to get ahold of. Everything needs to have the proper license bought. Neither of us are swimming in vaults of gold coins… but we’ll make it work.
Due to the constant additional cost of bringing in new environments and character elements, our goal is to start off in the red and break even rather sooner than later, and hopefully doing well enough to survive. Ultimately, we plan to have the game sold on Steam and other markets at a reasonable/competitive price point.
We'll also be obligated to pay our upcoming employees, maintain and buy new equipment, pay taxes, and of course pay ourselves.
We're certain with the reputation we have built in Lewd Town, we should be able to achieve our goals of financial stability for the game, for Jamleng Games, and for the two of us. Is it still only going to be 2 of you? No. Being half a world apart physically, Xo (remotely) and I will work together to expand and train our team during the initial stages of production. Our goal is to have extra help so that - once we start releasing beta versions - we can drop new updates more frequently, consistently, without sacrificing quality.
Once we're ready, we'll share more information on this... some time in January.
Until then... Thank you very much for all the support and for believing in us.
The final update post of Lewd Town Adventures. (Also the 4th and last anniversary post.)
It's so hard to say goodbye to this world, these characters... But after four years, we feel like we've made one of the largest adult games ever. Those who enjoy living vicariously in this fantasy world know how much love and dedication we have poured into every aspect of the characters, environments, and dialogue.
Have we stumbled? Yes, but we always got back up, tightened our shoe strings, and learned so much from every mistake. Four years ago, we knew so little about writing, rendering, and coding a sandbox visual novel. Today, we step back and look at what has come from our efforts.
Lewd Town Adventures may not appear - at first - to be something special, but once players get to know the MC and his love interests... Once you get those "feels" and either choke up or sneer at our attempts to trigger your emotions... That moment you are going along and suddenly everything changes... you're hooked.
We know from countless conversations with our thousands of fans how beloved certain women are, how eager you are to spend more time with one in particular... Even if the concept of LTA is to "catch 'em all"... To form a massive loving family harem or drug, seduce, and subdue a dozen or more sluts... Or even to lose everything to one of the most demented antagonists ever imagined.
The world of Lewd Town Adventures is filled with boundless little moments, unforgettable experiences, and we appreciate every single person who plays, whether they enjoy or despise the game. Thank you for 4 years of faith in us - or 4 years of constructive criticism that pushed us to make everything better. TL;DR: We made the largest adult game out there in a time span of 4 years. 4 years of work on our first game is more than enough.
We've made plenty of mistakes, learning from every instance, which turned us into better developers. The game is currently upgraded to the best state it has ever been before. It could be better though but it's time to move forward… Why Stop Now? First of all, Lewd Town Adventures cannot be monetized. If we kept going, we would be putting more energy and time into a legacy project that gains us not enough financially. And we have bills to pay...
We want to start something completely different with all the knowledge gained. Starting over with a new story, new characters, with original artwork and animations we can monetize is key to our future as developers. It's not all about the money, but - in the end - it's about the money.
A message from Xo Mo: I've always loved the written word. My mother taught me to read at a young age. I was writing my own name before my 4th birthday. Head start and kindergarten were a breeze for me. Over the years, I have collected and read lots of books.
When puberty hit, the groundskeeper for the projects we were living in handed me a book that I am dying to recall the name of even now. It was unlike anything I had ever experienced. It told the tale of a young woman who had the same feelings, fears, and worries as I did. I was drawn in, enraptured, and then... It happened. In that book, her father took her to bed and showed her 'the facts of life'. By the end of the book, she was throwing up and gaining weight, which I did not understand at the time, but now I know...
In my lifetime, I have written as many words as I have read. Poetry, research projects, term papers, editorials for the newspaper, and I have edited countless reporters' articles. My love for etymology knows no limit. (Etymology: The branch of philological science which deals with the history of words, tracing out their origin, primitive significance, and changes of form and meaning.)
Like Jamleng, life was going along, day by day, when rumor of a global virus arrived, followed by a tidal wave that wiped out my job, my hopes and dreams for a future of financial stability. COVID sent us all packing, straight to our bedrooms, our computers, our phones... For years, I had been trying to find time to write, and motivation to complete my epic novel. By September 2020, it was complete. By January 2021, two sequels were published alongside it online.
All through that time, I was in 'the zone' mentally and emotionally. Writing, reading, and playing countless AVNs. Then a game called "Lewd Town Adventures" ended its prologue with something that triggered me...
You see, when I was 9 years old, I was hit by a car. Much of my youth, I was a pencil-thin, pimple-faced outcast. I felt a connection to the MC of this game like none before. The only problem was the incessant annoying engrish. So I contacted the developer and... the rest is history.
Now - for me - three years later, we have wrapped up the story. Together, we expanded the cast of love interests and side characters from 24 to over 60. Inspired by the similarity of MC's prologue-ending experience to my own, we drew from our own childhood and life experiences to build backstories for many characters. To add depth, relatability, and to inspire joy/compassion in our players. Jamleng: I've always had a huge passion for games and had always been tinkering with the idea of making my own games. When I started out, I tried building something using Unity and other programs.
Somewhere along the way I stumbled upon AVN's and started playing those for quite a while. When the COVID pandemic hit, I got laid off from my job and had not much to do.
Suddenly facing a future of isolation, I started the journey of making my own adult visual novel with not that much experience. It took about 6 months of some serious work before I released the first version of Lewd Town Adventures.
I've talked about that experience in the past in my weekly posts. If you're interested in reading more, here are direct links to the Anniversary public posts:
Long story short, Everything I made at the time looked great in my eyes... Even if it was full of bad engrish, glitchy, poorly made images/animations and overall it kinda sucked.
Luckily for me (and the game) we received quite the backing on here and the other site that's been purging adult game devs recently... This pleasant surprise told me I must be doing something right. It motivated me to continue working on the game, to disregard the controversy happening over NTR, the trolls harassing me online, because for every negative comment, I received many more supportive encouragements.
I paid very close attention to all the bugs, inconsistencies, and constructive criticisms, then I went about fixing everything mentioned. This included making certain things more obviously optional, even though they kinda already were.
Being cooped up during a global pandemic, I worked on the game for 10 hours a day, every day and did monthly updates. Not being a native-English speaker, I always hoped to find someone who was to fix the grammar and spelling in the script. In my quest to seek someone that could fix my Engrish, I received a private message from someone named Xo Mo about a year into development. He gave examples of things that would improve the readability of the dialogue.
I went out on a limb with this unknown quantity, trying not to get my hopes up. To my surprise, Xo Mo agreed to help me out - without any mention of compensation! Unbelievable... From the moment he sent me a list of revisions, the whole game changed quite a lot. The writing and engrish disappeared in a single update.
After a surge in player downloads, positive feedback, and donations, I offered him a job to polish the script and even write new scenes. He took it. For the following year or so he wrote quite a lot of the game; I also wrote a lot and provided feedback and direction while doing all the renders and code for the rest of the game.
For the Christmas 2021 special, he made his own first scene (Chad's Holiday) which turned out pretty good at the time; from then on out he started working on the game full time: writing, rendering, and photoshopping.
I still couldn't believe my luck because I was getting pretty damn burned out from the crazy hours I was putting in with code, renders, and file management. Going from a one-man show to having a partner who has your back makes everything and anything possible. What's In The Box?! In some ways, I wanted Lewd Town Adventures to become bigger and better... but in other ways I was kind of okay with what it was at that time. That's true even now. Both of us feel we could do so much more with the world, these characters, and everything...
But the reality of it is that we need a true vacation from Lewd Town. We need to step away and start fresh with a new world, new characters, and a new art engine that will allow us to monetize the next game. We have many bills piling up. We made purchases that need to be paid off, and continuing to work on a game that can not be monetized is unrealistic.
This was the first game I ever started, the first game I put out to the public for play, for judgement, but mostly for fun... Mistakes were made and that's all perfectly natural.
We've both learned a lot from everything during the past 4 years. We would have loved to keep working on this game and keep perfecting it but it's not really worth the investment of time from this point onward.
The goal was never to get stuck for many years of my life working on the first game I ever made. In the life of every creative person, at some point it's smarter to leave the first project in a state they can be happy with and move on to the next project.
Reflecting on everything we have endured, put up with, and enjoyed during the development of LTA, it's important to recognize the critics. Some people think we are trying to milk our subscribers. Every time we have taken time off, we have disabled collection of member fees.
Atop that, our regular updates we're quite large with between 3-4k images/animations and hundreds of pages or written content. Compared to most developers who released updates at the same pace we have, the quality and quantity of work in LTA is significantly more. In fact, the latest release was one of the biggest adult visual novel releases to ever come out.
So yeah, work-ethic wise, we've been pretty nuts putting in way too many hours each week. Doubters will question efficiency, but every still image takes between a few minutes to 2 hours to set up and render depending on the amount of custom work, editing and so forth. Every animation is easily double that amount of time, doubled again for any additional characters within the field of view... Not to mention how many takes it requires to ensure the animation is glitch/clip-free, timing is just right, and it all flows smoothly.
It all comes down to how many hours with lots of sacrifice - versus - the potential to break even or even save up for a rainy day. In the end it's just not worth it: No monetization. No Patreon. So we've been kind of doing this as a work of passion. Passionate for the stories, the characters, and the fans who keep us motivated. But passion doesn't buy groceries or keep the wifi on. That's really as simple as it is. Punch The Clock: A little-known fact: I recently went back to my old job. With COVID more or less under control, working again is WAY more relaxed than game development. Still, game development is a passion. I'm not quitting. Just refocusing my life around financial stability.
I have to say this though, I never really felt that working on this game was a worthy job. Despite the near-fanatic devotion many players have for adult games, the "entitlement" from some players can be quite insane. Disregarding the societal taboo of doing so, creating a fetish-based game guarantees the developer a lot of harassment. Seriously, some of the biggest nutters I've ever seen online are thanks to this game. The slightest hint of questioning their love for a fetish that some people either do not know exist or have never experienced triggers their ire. They take it deadly seriously and go out of their way to ensure everyone knows just how much it pisses them off.
And yet I must emphasize the fact that the vast majority of the players have been happy even when some scenes were outdated and whatnot. Most of you reading this now, nodding in agreement, can probably envision a moment when something felt off during a playthrough... Yet overall, you were not offended or distracted from the game's story or character arc. Imperfections are inherent in every creative project. Even the most astute, perceptive perfectionist looks back at what they thought was absolute flawlessness, only to notice the tiniest flaw...
I might be partially to blame for the controversy, having chosen to focus the game controversial subjects and on certain sexual 'flavors': using tags that some players just blacklist without any further consideration.
Then there's the "controversial" prologue (what the MC looked like) which got us loads of 1 star reviews. We have even offered to change the prologue several times, but every player poll we have taken results in keeping it the way it is.
It's all so confusing. Perplexing... I don't know. A part of me feels like I'm overlooking something so obvious... I kinda get it but I also always thought there's something different we're doing compared to similar games.
And yet, I've personally always found it hilarious that some people get all wound up over our insignificant free game... They take stuff way too seriously.
Sure, LTA isn't the best AVN out there. The prologue was created 4 years ago by some dude that was literally just starting out, tinkering around to see what worked and what didn't... The early game has been upgraded more and more over time, so what started out looking like amateur hour has become much better. Patreon: "Change it all!" We've covered this in the past and in the in-game computer scene "Whatever happened to Patreon?"
During our game development, LOADS of mistakes were made. Choices, kinks, fetishes, and character designs. We did have a Patreon page in the beginning... Then - somehow - someone reported women with breasts smaller then their heads... Butt cheeks thinner than watermelons... women shorter than the MC... Non-consensual content in animated form... and Patreon kicked us, (which was a rarity a couple of years ago) insisting we change the entire game.
Having put so much energy and time into it, they were asking the impossible. Just because they changed the rules, we would have to change everything? No thanks.
Losing our primary (and most recognizable) source of donor financial support hurt a lot, but we switched over very quickly to this site. Growing pains aside, we have done okay. Nowhere near what we would likely have retained if we were still on that other site, but enough to keep us going... Looking Back: When reflecting on the past 4 years, our hearts ache from all the difficulties inherent in the life of an adult content producer. The long working hours and the stress that came with pleasing our supporters, feeling the need to deliver quantity and quality, pushing ourselves when we were exhausted or uninspired.
One thing people tend to majorly overestimate is how much work, time and effort it takes to create things like this. The mental drain, the fatigue, the reluctance to even press the power button on the work computer... I lived it full time and more. In the future I'll definitely be doing things differently.
Nonetheless, it has been pretty fun overall. I'm very proud of what we've made.
When I play Lewd Town Adventures myself, I'm still surprised how much really original stuff and very funny moments are wrapped up inside this thing that we created. The drama, the tears, the surprising twists, the Easter eggs, and all the nuances in every scene... I find myself smiling and laughing with a deep feeling of nostalgia.
Xo and I have literally made what we feel to be the largest adult game within that four year stretch, which is a crazy performance. Any other devs that come close to us are just as crazy as we are; they all deserve mad respect.
I feel like this final update is something to be proud of: the whole game, the characters, the stories, and the endings... Though some of them may feel abbreviated, a few of them will likely be controversial... But with multiple paths and 50+ characters, we also have to be realistic about it.
The update.... The game itself is absolutely massive. It's awesome but also a curse at the same time. Live and learn.
Knowing now what I did not know 4 years ago, would I have done things differently? Absolutely.
A LOT of things would have been completely different if I were to start fresh now. That's why I want to give it another go with a completely new game.
What's a bit different now though is that - thanks to our supporters - I've been able to build a small team out of the whole journey. But that also means I can't chill for too long as the bills are continuous.
It's a dream that came true and I'm truly thankful. I hope that the next game will be interesting enough. Our Community: We've met so many amazing people who made all this work a lot more fun. Every time someone wrote a nice comment or donated anything, it made me truly happy. Your feedback has always been a huge motivator to continue working on the game.
From the beginning of the game we've kept a close eye on comments, feedback, bug reports, and even complaints. We've literally fixed all of them as soon as they were pointed out in record times. While we have a solid bug-testing team, the only way the game can be perfect is to have everyone who encounters something strange, something wrong, or a game-breaking error to let us know so we can track it down and fix it.
If you find something out of order, a bug, something glitchy or anything else that's out of the ordinary, please send a screenshot or a small summary through a comment, message or Discord.
Sometimes we are instantly aware of such an issue, but if there is not enough detail in how it happened, we can't solve the problem. Knowledge is power. Sharing is caring.
Without all of you, we would not be here, 4 years later, releasing the final update. Almost There: Anyway, my almost final message is this: Please be nice to small time game developers. Especially those who make content for free, just for your entertainment.
I mean, none of us are major game companies making scummy microtransaction games or charging $40+ a pop to play something you may not even like.
Lewd Town Adventures is a free game made by 2 people. Many games are made by solo devs working long hours for almost no recognition. It baffles us why someone would spend their time writing solely negative garbage out of anger or spite. My Final Message: Thank you very much everyone for playing the game. Thank you for all of the support you've given us, for the feedback, bug reports... We are so appreciative of being able to connect with you, sharing jokes, fixing problems, and enjoying the time we have spent together... and everything else.
It's all been quite the experience.
During this final release, the game is in a better state than it ever was. Basically everything I personally wasn't happy about has been visually upgraded, fixed, or improved.
I can now proudly say - for the first time ever - after all this time in development: Enjoy the game that Xo Mo and I fully stand behind.
Could the game be better? It can always be better, it can always be improved. Will we ever come back to Lewd Town? Who knows? The future is always in motion. Plans change. Life is unpredictable.
Perhaps we'll expand on a few character stories in the game sometime in the future...
Nobody knows what the future holds. We can only hope it will be awesome so we can keep expanding and making games.
Thank you for everything, everyone. See you when we see you.
Lastly v1.0.1 will come out within a few days solving the following:
Bug fixes among others: - Fixed a crash on one of the Good Path endings. - The Madame du Barry scene was not working properly making her endings skip. - A Good Path Sophia event could trigger on the Dark Path. - An early game Sophia showed incorrect images, fixed. - Dr. Charlotte showed an incorrect ending. - The gallery now displays the correct name that the player chose.
Dozens of inconsistency fixes, typos, and other small stuff like missing music, photoshop etc.
So long, farewell, take care, and stay lewd! P.S. the next post will be an announcement for the new game. One spoiler though; the MC will never ever have a controversial look or start ever again. Stay tuned!
Lewd Town Adventures 1.0 - Final update notes: - 70+ remade events. - 46+ new events. - 180+ endings added to the game. - 8000+ images. - 1000+ animations. - 590+ pages of new dialogue. - A bunch of new music and sound effects. - 4 custom requested scenes. - And much more!
The difference between 0.99 and 1.0: - Android version was added. (Thanks to RenpyTom) - Madame du Barry has a new event. - Madame du Barry endings have been added. - Mother Teresa's endings have been added. - The last custom event has been completed. - Added all the holiday events to the game (Accessible through the computer after completing Chapter 1).
Bug fixes: - Dark Path Sarah was not possible to trigger. Fixed. - The timer on both Sarah Good/Dark Path turned the daytime into morning while still being night. Fixed. - Impossible to trigger Sophia's events because Lilly's new mini events blocked everything. Fixed. - NTR subroute - Impossible to trigger a certain university event. Fixed. - Good Path Sophia blocking the the game from progressing, Fixed. - Daycounter was messed up after skipping the prologue, Fixed. - Improved Android textbox. Other: - Fixed a bunch of smaller bugs. - Improved the journal tasks a tad. - Tweaked certain endings. - Updated corruption/love levels.
Update notes v1.0.2: - Fixed a crash on one of the Good Path endings. - The Madame du Barry scene was not working properly making her endings get skipped. - The final scene of Ramoray never showed up on the Good Path. - A Good Path Sophia event could trigger on the Dark Path. - An early game Sophia showed incorrect images, fixed. - Dr. Charlotte showed an incorrect ending. Naming Emily's child is no longer bugged. - The gallery now displays the correct name that the player chose. - Dozens of inconsistency fixes, quite a few typos, and other small stuff like missing music, photoshop, a black screen where it shouldn't be etc.
Lastly: If you find any bugs or have questions about anything please contact me preferably through: Discord.
We'll continue to monitor for any issues that may occur and will fix them accordingly. Overall, the game is done and the focus for the time being is the new game. Thank you very much for all the support, without you guys this game wouldn't have been possible. We sincerely hope all this work satisfies, entertains, surprises, and thrills new and returning players.
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204 posts
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$1,000.0
THE GOAL REACHED!
I can finally pay the team for the countless hours of work we have selflessly and happily contributed to the development of this game simply because we love the characters, story, and paths we are building toward the completion of Lewd Town Adventures.
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