Quick update: Part 1 moves to Wednesday, Oct 14. I was burning out chasing the 8th, and I'd rather launch it right.

The biggest lesson was that I'd been drawing every growth stage as its own sprite, which tripled the work. Now each form gets one sprite that scales (as shown below), and the growth animations carry the change. Combat is also getting a more reliable setup, and the art is sharper across the board.

New rhythm: a Part every 3 weeks. That's Oct 14, Nov 4 and Nov 25, with small updates and devlogs in between. Thank you for sticking with me.