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kiaazad profile
I create Games and 3D comics
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A very very early demo of Princess trainer: Jasmine

We've built the first developer demo today, this demo is meant for the developers to get an idea how the game mechanisms work and how the story proceeds. Since we consider you, the player as a part of our team and we depend on your input, we decided to share even this early build with you. Just keep in mind that:

  • This is not a game demo yet, it's just a skeleton or framework we will build the game on.
  • We don't have an artist yer and every drawing is simply a placeholder drawn by a team member with no artistic talent.
  • There's no sound or music yet.
  • The story is in early stages and needs lots of improvement.
  • The writing needs to be checked for grammar mistakes and typos when we get writers on board.
  • The text tags for readability are not added yet.
  • We haven't chosen a font for the text yet, the current font does not look good.
  • Most of the interface has no design yet.

Visit our patreon page for more information and download links:

It's free to download

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princess trainer jasmine Day-Night cycle

We have a clock to keep track of the time, Well... not a clock per se, a day-night cycle tracking device. screenshot0004.png This clock will be running whenever the game isn't in a story mode and time will pass whether you do anything or not, this means you're not limited to a number of actions per day and you can do more if you play faster and more efficient. Naturally, there will be different things to do at different times of the day. shops will close at night and a more sinister side of Agrabah will crawl out of the dark corners. Now the question is: how long should each day be in real time?

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Hiring an Artist

I've been looking for an artist to start us with some line art, It is hard to find non-anime artists these days but we're going to find an artist with the right art style for our game. here's the artist guide I've put together our artist needs to follow:

If you're an artist interested in this position, contact me on skype: kiaazad

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Take a peak behind the progress princess trainer jasmine

How hard can it be to put some pictures and sound together and make a game? that was my attitude towards games before I became a game developer, but as soon as I started making games myself, I found out about a whole range of work that don't even show up on our radars.

one of these works is researching and constructing guidelines to hand over to the artists. Working with a team means separate brains have to work together as one, and the main problem here is: the communication methods are too rudimentary. In absent of telepathy and direct brain link technology, we humans are forced to convert our ideas into sound, text and drawings, pass it to others to convert them back. this means once the idea reached the destination brain, it would transform into a whole new thing, hopefully still resembling the original.

today, while writing about the backgrounds I need for the game in a document, I was thinking, how many out there have no idea about this side of the production? the menial but important tasks that would be left behind in archives and messenger histories and will be forgotten. let's share it then! here it is, the instructions that the future background artist will receive:

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#princess trainer: Jasmine Suggestion box minigame WIP

screenshot0002.png I've wrote the base code for the suggestion box minigame, now it need few more things to complete.

1st: emojis Since I hate reading and I'm sure most of you feel the same, I decided to go with an emoji based conversation. This means I'm going to need some small icons of what people might say. I've drawn some placeholders for test purposes but for the final release we will have an artist to do all icons.

2nd: Combinations I'm planning to rely on the community to suggest icons and their different combinations of what people might say. each combination has some effect on Jasmines stats. It is possible to have combinations that become available during the game, this will be a good way to start a rumor and let it reach the princess through this mechanism.

3rd: Stats I've considered "interest", "anger" and "horneyness" the main stats that will be effected by what Jasmine hears, but my plan is to do more with the minigame, like making Jasmine worried about peoples problems, Aladdin's fidelity to her or just shove their dicks into the hole for jasmine to interact with them.

By managing what goes through, you need to keep her interest High enough for her to be willing to do this, her anger at a reasonable level to prevent her storming out. at the same time trying to make he horny and use her hornyness to advance towards your goals.

I've coded the minigame the way that not only, we can have multiple boxes like this if the story requires, also, she can send somebody else into the box to bring her the news, maybe we add some side stories where you as the player can focus on a side character.but let's not get ahead of ourselves.

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Princess Jasmine's suggestion box

Here's the idea for one of the minigames I want to add to our game: IMG_4600.jpg

The player builds a suggestion box that princess Jasmine can sit in it and listen to what people have to say anonymously. Sounds innocent doesn't it? Well all of us know where that is headed.

Abdul, (the player) is standing outside of the box and deciding who goes to the hole(s) to interact, by controlling what kind of interactions gets to the princess, you can manipulate the princess in certain directions.

You can play with her emotions, make her horny, worried, sad, happy, etc... just be careful, you have to keep the princess interested and willing to do this, otherwise: she wouldn't participate.

I've got the idea in my sleep this morning and when I woke up, sketched it down right away. I think you know by this point that what I draw is just for visualizing the ideas and the actual game art would be drawn by professional artists.

Find out more about our team and this game on our patreon page:

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Princess trainer: Jasmine interface design (gold version)

I know I said that "the GUi takes the back seat in favor of the more important tasks" but apparently I can't stop myself designing it while I'm writing the code.


It is possible that we would have multiple styles for the interface and this gold and paper style one would be one of them. As you might have noticed in the screenshot, the shop screen is almost fully functional now, I will move to other game features but I'll try to post a video demonstration on how shops work in the game once it's code is completed.

Also I need drawn icons for every item in the game at some point, till then, I'll have to use photos as placeholders.

Find out more about our team and this game on our patreon page:

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Shops for the "Princess trainer Jasmine" game

The game will have lots of shops, every shop represents a shop keeper character, basically every character in the game will have the ability to sell you something or buy from you.

Anything that has lots of use in games have a tendency to become a pain to deal with. The grinding for xp or money is inconvenience enough, I'm designing the shop interface with ease of use in mind, nobody enjoys spending five minutes of clicking, just to sell what they spent time grinding. To achieve that, the shop interface wouldn't have a buy and a sell menu or tab! buying and selling happen simultaneously in the same screen. shop.jpg

the basics

  • Showing shop keeper and the player character on the side gives us a nice feeling that it's a human interaction that seems to be missing in lots of other games.
  • The player, and shops inventory will be open at the same time.
  • To sell items player simply click them and they will be placed in a "to sell" list, once the player have chosen all of the items to sell, he/she can verify the list and price before pushing one button to finish the deal.
  • The same process happens for buying. select the items and push the trade button.
  • You can even buy and sell at the same time.
  • The items would be infinitely stack-able and the inventories would have no limit for how many items they can hold.
  • The shops have a markup for their prices that can change, We can use this option if you become friendly with shops and get a discount.

More controls

  • A, "sell the stack", and "sell all" button will be added to make it easy selling lots of items.
  • I might add a control to enter the number of items to sell if necessary.
  • A "Keep" list will be added for the items you want to keep, they will not be shown in your sell inventory.
  • Maybe sorting items by price, type and other specifications, it's too early to make any decisions about this one.
  • The shops don't have infinite number of items, they run out and re-stock periodically. I intend to add an algorithm to let them stock more of the items that sell better.
  • They don't have infinite money to buy either, they will tell you how much money they have if the things you want to sell them is more than what they can afford.
  • I might add haggling, it is very prevalent in the area.

The current progress

  • The unit class is added, we can add new NPC characters to the game using one line of code: default akbar = unit("Akbar", 8, 80, mup = 1.1, items = [[wood, 20], [thorns, 14], [snake_bite_remedy, 5], [bread, 3]])
  • And new items: default bread = item("Naan bread", 50, "items/bread.png")
  • The shop screen is being designed and the code is halfway done.
  • I'm staying on top of items to make sure they fit the stories geo location and time period.

Visit our patreon:

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my finished 3D comics

I've been doing some 3D comic commissions that I've shared on my patreon for free, it's only fair to share them here as well since I'm planning to create more 3D works in near future. they are low cost comics and from the time I was new to the whole thing, hopefully the stories are interesting enough to make up for the lack in looks.

here are the links:

Hello Neighbor - I'm Nikki (Adult 3D comic)

Looking for Trouble 1 (Adult 3D comic)

Looking for Trouble 2 (Adult 3D comic)

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more enemy placeholders

finally got around to draw another set of enemy placeholders, monsters.jpg I'm experimenting with the different ways to implement the battle system. there's small problems here and there I need to solve, but as a whole, it's moving forward, very nice. the one thing that keeps me worried is the amount of frame by frame animation I need for the battles. each enemy needs idle, attacks, defense, getting hit and special moves. but for now, I've added some left and right movement instead. hopefully we find a good pixel artist along the way to make fighting a whole lot more interesting.

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Enemy placeholders

We don't have any artists on board yet, but I can't let that slow down the programming progress, therefore, I've took the pen and drawn some placeholders for the fight system and here's the result. not as good as real art, but those should do the job till we find an artist and replace them. the fight system I have in mind should look a bit like an expanded version of prince of persia fighting system. (the old one, not the 3D game) I'll have to draw some monsters for the practice section as well. humans.jpg

ow if you haven't guessed the project I mentioned in my previous post, it was an adult game starring princess Jasmine

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I need about a hundred wishes that might be asked from a Genie.

for that secret project of mine I need to come up with lots of wishes that somebody might ask a Genie, I would appreciate it if you can help me with that. imagine you are a commoner in the Disney's Aladdin story. one of the people in the background, living your own life in the Agrabah city and you find a Genie in the lamp. what would be your 3 wishes? no limitation but the time period, you can't know anything that the people living in Agrabah didn't know. comment as many as you want. I'll upvote the ones that are most helpful with my main account.

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guess my ambitious project's nature

I've just started a very ambitious game project, let's see who can guess what this game is about by finding clues in these sketches I've drawn to use as placeholder.

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