You can have more than what I usually share, and ask for more.
You can have more than what I usually share, and ask for more.
I've cleaned and added the quests back to the game and worked a bit on the ease of use. now it is possible to filter the quests by their status and they're color coded.
I'm not sure about the design yet should it be one of the rooms inside the lamp, or a fast access panel like inventory?
And I need to decide on a more interesting set of colors as well. maybe I should ask someone whom knows better about disabilities and make sure the colors are distinguishable for color blind folks.
Check our patreon page for more information:https://www.patreon.com/StudioDanza
I've been working on this screen for a while and I finally figure out a way to do the job. now we have a catalog system to peek into the peoples and enemies back story. it has a long way to go before all of the relevant information is added, but I couldn't wait for that before sharing the result.
Finishing this screen, I'm a bit behind the other tasks and I need to spend some time adding the work done by the rest of our team to the game, specially the new item icons done by Pook in the past week.
Like always, most of the work go under the radar but if you check the github, there have been more changes applied to the games script and I'm looking for game testers to play through and tell me if there's something we can improve with the story so far, before adding back the more complicated stuff.
contact me on discord: Kia#6810 if you're interested to have a hand in the development from this early stage. Also, check our patreon page for more information:https://www.patreon.com/StudioDanza