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IM6
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IM6
Creating 3D Adult VNs with a Lesbian Content Focus (Erisa's Summer)
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A Vacation Mode enabled

IM6 has decided to take a break from December 06, 2024 till December 31, 2027, but you can subscribe anyway.
IM6 has left this message for you:

Erisa's Summer is on hold just due to lack of time on my part. I'm sorry. I don't know when I'll be able to finish the next update, but I do intend to finish the game eventually. I'll try to post updates until then and billing will be kept off until a new update is published.

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Displaying posts with tag RegularUpdate.Reset Filter
IM6
Public post

Monthly Motion - October 1 2026


Hi everyone! I hope you're doing well!

Things are about the same for me here. I am busy, but well. Only a few renders closer to an update. So, mostly just chiming in with the video! Today we have Merri getting a little flirty at the office. As usual, the paid post is just an nsfw reinterpretation of this for the people who have hung around through the big pause (which remains ongoing).

The interesting thing with this one is that the newer video flow I was using (or at least favoring) ran into a lot of conflicts and crashes with new versions of ComfyUI, so I've spent a little time with a new model (H3). I really like the results here, once I finally got a workflow to cooperate! Unfortunately the NSFW one was a lot more difficult, but it seems like most of it was me being immutable and refusing to change my prompt enough to get something good. Which is why I started getting this ready on Sept 28 and am only publishing now!

Little else to report, but I do want to make sure I keep you informed. Hope you're all healthy and well and that the last quarter of the year treats you all better than any other! I'll chime in again in a bit!
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IM6
Public post

Monthly Motion - August 3 2026

Hi everybody! Sorry I missed July. I was trying to do this one for July and my Eros workflow broke and I kept getting sidetracked whenever I'd go to fix it. Anyway, here's a little Grace animation with the NSFW to follow in the paid version - again, just this, but with boobies. Don't ask me why the AI wanted the passers-by be ghosts. I tried to tell it not to, I just stopped fighting the system.
Like the delayed animation, nothing much of note happened in July. I've been really busy with work, life stuff, and with other hobbies. I'm back at the point where I'd consider the project on hold until something else frees up. It just kind of is what it is with the minimal amount of time I have these days, but I love you all for paying any sort of attention to what's here. The good news is that I'm much younger than George R.R. Martin, so I still expect to finish someday.
Anyway, no need to prattle on with a non-update, but I do want to say thank you and remind everyone that I'll keep billing off as usual. If anything goes haywire, just PM me and I'll fix it. Thanks for caring and apologies for the massive hold! I'll try to keep dropping pictures regularly.
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IM6
Public post
Monthly Motion - May 4 2026

Hi everybody!

Quick check-in here and a little bit of a new feature I'm going to try to do. Weekly render sets ended up taking quite a while, so I'm going to see if I can do maybe one nice little video a month. Feel free to let me know what you think. This week is Alysa! I'll also post an NSFW version, which will have to go behind the paywall because boobies can't be public. Keep in mind it'll just be this sans swimwear and some AI variation.

Work-wise, I've started rewriting the section I resolved a while ago to change out. I had a nice idea for how to change events some time ago and I've just committed to the (less painful than anticipated) process of excising the many lines I wrote for the old scene and putting together the new scene. It's been nice getting back into some characters and I think it'll mostly be a matter of editing from where I'm currently at.

But this will kill over 500 lines of code/scene that I honestly was dreading and will move things into what I hope will be a more manageable/well-lit interior scene. In case anyone was wondering, there was a limbo competition which I felt was fairly long and ultimately was more fluff than value or character development, so it makes sense to get rid of it.

Render-wise I still have a few scenes before the images connect to this new section, but this will hopefully get a little momentum going. It's all still a case of doing what I can when I can and I still have a lot going on, but I can at least say that my move is done and I can settle down a little from all of that.

Finally, thanks to any and all of you who still have any interest in this little game. I'm taking some steps to get past the great shame I have in letting it languish as long as I have and helping it to bloom once more. I still wouldn't expect anything other than for it to happen in its own time, and probably not any time soon, but I'm still here and still working to finish one of these days. As always, billing will not resume until the next release at the very soonest.
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IM6
Public post

Just a Check-In

Hey folks! Just a quick check-in to let you know I'm alive. Not a lot has happened since the last update - my schedule has just been crammed with everything else life has to throw at me. We're just about done with the house and moving quite soon, but have some more adventure ahead with selling our old place. Never a dull moment. With any luck, we'll be through it soon, or at least by the middle of the year.
My father-in-law is also doing better and is home and on the long road to recovery. Big thanks to anyone who put even a small iota of positive energy his way!
Sorry to say the game hasn't made much progress, but it's never far from my mind. As are a myriad of other ideas for smaller things that keep popping up, but I'm doing my best to make sure any time I get goes right into Erisa's Summer.
Still no ETA or anything and all billing remains off, but I appreciate you all checking in! Hope you have a wonderful weekend and week ahead.
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IM6

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IM6
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Happy Holidays!


I hope you're all having a wonderful holiday season!
I have a little time off from work, but most of it is being taken up by home renovations and eventually moving (next year). So we'll see if I get a little time and inspiration to put into the game. So as it is, I was able to spend some time (more than I would've liked!) putting together the little image/video shown here.
Mostly I wanted to put out some happy Christmas vibes, but also test a little bit of what AI would do with an image and simple prompt. It's still getting better, but it looks best in these brief animation cases. I imagine we'll all see it more and more in this space, but I don't really anticipate moving the game toward this style. It's faster and more fluid, sure, but I like animating and I'd like to keep things consistent. Maybe in something in the future, I'd consider it. AI will probably run all of our lives by then!

In my personal life, my wife may have a job nailed down and my work has stayed busy (and will get busier next year). So all of that and the reno/moving will keep me busy, but I imagine I'll have time at some point. As usual, billing will remain off - I'm just letting you know I'm not dead and that I appreciate you checking in!
Have a great holiday everyone! See you in the new year!
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