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HornedLizardStudios profile
HornedLizardStudios
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HornedLizardStudios
Creator of Predation, an adult furry platformer / beat-em-up game.
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HornedLizardStudios

Our plan for the future!



Hey everyone, I wanted to give you guys a quick rundown on how we wanted the future of our projects to go! This is a list we'll do our best to stick to, especially now that I'll be able to work on the game full time!

  • From the 1st of July, there will be a devlog every 2 weeks, usually on Friday.
  • The first major Update will come out on September 24th, but it might be something a lot more than you guys would expect. Secrets!
  • After September, we'll be releasing MAJOR updates every 4 months. Major updates consist of a stable build of the game, with AT LEAST one new enemy with lewd animations added. If we are really productive, that might be two enemies, but one is guaranteed.
  • In between Major updates, we'll be pushing out many small dev builds, if you'd like to be a part of those, please consider supporting us on Subscribestar!

Thank you all, see you very soon~
Tib/Vero

Subscription Tiers

$1
per month
Gecko

These teeny tiny creatures somehow manage to be some of the most awesome on the planet, and you can be too!

  • Citizen tag and role icon on Discord
  • Your name in the credits once we make the credits properly in-game! (We will contact you once we’re at a stage where we start adding names!)
7 subscribers Subscribestar Citizen
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$5
per month
Frilled Dragon

Just like Jurassic Park! Fling out your frills and prepare for a hug from a very grateful us!

  • Everything from the previous tiers
  • Infected tag and role icon on Discord
  • Two weeks early access to major builds and updates of the game. These will come out every 4 months with at least one new adult animation added
36 subscribers Subscribestar Infected
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$10
per month
Fire Salamander

Some of the coolest looking lizards around, who wouldn't love/be terrified to see one of these things appear on your shoulder?

  • Everything from the previous tiers
  • QRD Officer tag and role icon on Discord
  • Access to bug-test builds when we release one, these will generally release every month, but does not guarantee new adult content at all! These are mostly just technical improvements
13 subscribers Subscribestar QRD Officer
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$20
per month
Monitor Lizard

These things are -scary- awesome, you don't mess with a Monitor!

  • Everything from the previous tiers
  • Janus goonie tag and role icon on Discord
  • A personalized “Incident report” card. You may choose to have this document featured inside the game too!

IMPORTANT! If you are picking this tier and want to get the card, please click here to see the examples, rules and how it all works before you decide! Thank you!

1 subscriber Subscribestar Janus goonie
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$50
per month
Komodo Dragon

Congratulations! You've been transformed into a mythical beast of yore and hastily spray painted to reflect your new prestige! The irony of being a dragon that gives money away will stun lesser kin into submission, and to the victor go the spoils!

  • Everything from the previous tiers
  • Amberphile tag and role icon on Discord
  • A short (2 – 4 frames) idle animation of your character in the same style as Predation!

IMPORTANT! If you are picking this tier and want to get the animation, please click here to see the limitations and how it all works, as well as some examples before you decide! Thank you!

0 subscribers Subscribestar Amberphile
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Welcome

  • Access to early builds of the game

Recent posts

HornedLizardStudios
Public post

Devlog 2022/08/06 A new testbuild for the new movement system!


Greetings everyone, it's me, Tib!


We're sorry we slipped the Friday deadline by... according to local time for me, half an hour, but! We still have something exciting to share with all of our dear supporters who have access to testbuilds!


This one is rather short, BUT we wanted to spend a LOT of time working on the movement. I always felt the old one was very clunky and not very fun, so this test aims to solve that. We're looking for feedback, bugs, anything you find that you like or dislike!


The link to the build is in our discord server ( https://discord.gg/predation ) in the #test-builds channel!


Remember, this build has no adult content, this is purely a small minigame to help everyone test the new movement system! For everyone else, we posted a video of what the test roughly looks like to our Twitter! Be sure to check it out!


Go wild with it and please give us as much feedback as you can!
Thank you all,
Sephra, Tib~
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HornedLizardStudios
Public post

Devlog 2022/07/23 - A new team member, and a big reveal getting near!


Howdy all,
Fair bit of work going on, a lot of it we hope to show shortly but to keep this whole theatrical build up we're doing I won't be able to provide specifics as yet; it's certainly going very nicely though far as I can tell, I'm having a lot of fun with the aesthetic and Vero's putting things in that are going to be pretty neat as far as this strange little genre we find ourselves in is concerned; you can hopefully also hear the latest addition to this mysterious, eldtrich thing we keep hinting at, which I'm sure you'll agree sounds fairly enticing; lucky old us in the listening booth! (Check the audio attached to this post!)
Here's something I can show though, because I'm sure you'll agree now is the time to have a logo and not a moment sooner; I too agree, and present this:
Our new logo!
Original right? 
Anyway, hope everyone's doing well out there, and we look forward to providing you with some balm or other similar substance soon!
-Seph


Check out Grayzel FX! He's amazing:
Introduction Demo Mp3.mp3
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HornedLizardStudios
Public post

Devlog 2022/07/08 - Status report and Input methods


Greetings everyone, it's me Tib / Vero!


So as promised, we'll be bringing you a devlog every second Friday, or every Friday if I have something new and interesting to say! Right now, I believe I do!
I've been working on the player and AI rework as stated in our previous devlog, bug because this is directly connected to that, I've been testing, learning and adding a new framework that will handle ALL the inputs for the game! This means two things, one, we'll make it a lot more obvious what the controls are, and most importantly, this sets the game up to have a re-bindable control scheme in the near future, for both Keyboard/mouse and controllers! 
Second, connected to this. Unfortunately, as amazing as this framework is, it currently has an upstream bug that YYG haven't fixed yet. Until they do, the next few testbuilds released for our dear supporters will be using the YYG Runner, and not the properly compiled version. This simply means that, in certain situations, the game may run slower, but based on previous experience, it might work on more hardware configurations, as strange as that sounds.
The upcoming testbuilds will fully support Keyboard/mouse and Xbox controllers when it comes out, and we would highly encourage everyone who has a controller to try both, and give us feedback! Other controllers may work, but we will only have controller hints for kb/m and xbox for now. I will be testing the game with an Xbox One, Xbox Series X and Xbox Elite 2 controllers, along with a generic $5 controller. The framework supports almost any Xinput devices, so when the testbuild comes out, feel free to go wild and try any controller you have at home!
We'll keep you all updated on the progress, but for now, that's all from me! I shall give things over to our lovely lizard, Sephra!


Hello all! 
I'm happy to report a lot getting done on my end, including working with actual tilesets for the first time; previously every level tile would be a separate thing, which is still visually fine but this way is going to prove quite useful for something we've got planned! Matter of fact there's a lot planned that I think you'll all be very pleased with coming up; I certainly haven't been this jazzed about stuff in a little while!
Until then though, Ma cualli tōnalli!


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HornedLizardStudios
Public post

Devlog 2022/06/30 - Da combat and AI!


Greetings everyone! It's me, Vero / Tib!


Today is the day when progress will REALLY pick up! As mentioned previously, my work contract has changed, and starting from today (Well, technically tomorrow but I couldn't wait to get started!!), I will be doing my main job as a remote work, and only 4 hours a day. This means I get to dedicate almost every day to Predation! And since I'll have so much to work on, we will be sharing everything with you guys, including frequent devlogs, frequent debug builds (Which may or may not include new stuff soon 👀), if enough people want it maybe some dev streams (If I can convince him, maybe with Sephra too!)((If interested in those, be sure to join our Discord, and overall progress on what is being worked on! We will also hold polls on what feature we should improve next. I took a little time to once again re-design our Trello a bit, and from now on I'll actually be keeping it up to date, hopefully daily, so you can see what's actually being worked on!


Let's get started with the first few things!
Combat, Combat, Combat... Combat, along with AI, need to change. This is currently the biggest issue in the game, and while Sephra is doing level 2 stuff, I picked up improving the player combat first, and the AI second. I got some help from some amazing devs from the community, and I've been doing some very small games on the side to test my theories on how things could improve. If anyone played the small combat demo we put in our latest release, that's roughly how things will go forward. The combat will be more focused on blocking / dodging, timing things right and counter attacking, rather than button smashing and hoping that you hit first before the AI does. Along with this, we started adding some new animations for Amber, mostly just small "transition" things to make her animate smoother, and we overall try to eliminate any "snapping" that occurs, such as when she gets up from the ground, when her attacks end, etc...
In the next testbuild, which should hopefully be out sometime near the end of July, you'll see the full player rework, along with either some, or all the AI finished too. We'll also be adding the hidden animation to the gallery, so anyone can access it, even those who might've missed it!


So TLRD: Combat and AI rework is next, devlogs will happen every week or every two weeks, new testbuilds will be a lot more frequent for our supporters, and new MAJOR updates will come out every 4 months with guaranteed new adult animations! (Oh also, we re-worked our rewards for all of our supporters, check it out when you can! There are some new goodies you can get!)


Thank you all for your continued support, and we're really sorry it took us this long to finally start picking up the pieces, but I will do my best!


With love,
Tib/Vero






There's also something in the making.. something else... something... secret... 👀 Stay tuned!
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HornedLizardStudios
Public post

17/06/22: Subscribestar updates, Discord role icons, Twitter, and HUGE announcement going forward!


Hello everyone! Big news now from both me, Tib/Vero, and Sephra!
I’ll go first! I was able to negotiate a new work-plan, which means I’ll be able to dedicate A LOT more time to the game finally! This also means I’ll be poking Sephra’s horns every day and try to keep things neatly organized. This, of course, also means more updates, and more adult animations!
We had a plan to make this happen. First, so far, everything was chaotic, we released at random, pushed things back all the time, and I didn’t have enough time to test everything. Now, we’ll try to stick to a schedule. This means that every 4 months we will have one major update, with at LEAST one adult animation added of some kind. Might not mean an entirely new enemy, it might just be story related, but we will try our best to give you guys something!
Next, we created a Twitter account! This account will be managed by our lovely mouse RJ, and we’ll be giving him some stuff to post, WIP drawings, what we’re working on, etc... These will be sporadic. Also! Go check out the Twitter account, our first post is a little peek at one specific level 2 content!
And last, we re-designed our Discord a little. Or rather, we added role icons finally!
For now, I shall give the mic over to our lovely lizard!
--
Howdy all, 


Bit different from what's been going on recently, eh? Vero's been very good at keeping me focused on things we need to progress, giving me a slap when I get too bogged down in stuff, and generally motivating me; I won't lie, I've been in something of a slump and it shows, and it isn't fair on you all who've been helping us; I hope that us sticking to a schedule and and me getting some organization in will result in the sort of content regularity you guys deserve.
There's a couple of things we're trying too that you will hopefully see before long, but for now we're on a better track than we've been in a while, I feel like. Anyway, I'm aiming to prove it rather than talk about it, so with that I'll get back to it; thank you once again for your continued faith in what we're doing, we'll see this through come heck or high water!


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HornedLizardStudios
Public post

Predation public build 2.0.7


Greetings everyone, it's me Tib/Vero!


I'm really sorry I couldn't get the build out yesterday, my arm is still not the best, but I managed to get things together and get the build out now! Here's a quick rundown of the changes:
  • Fixed a crash related to pausing during a starting cutscene
  • Fixed a crash related to pausing during the bossfight
  • Fixed a crash related to old saves being used (we’ll make sure saves are compatible before we release Level 2!)
  • Fixed a few minor graphical glitches or incorrect / missing sprites
  • Fixed a crash related to saving and loading games under very specific circumstances
  • Removed the Syringe gun from the hard-to-find saferoom, and moved it close to the ending of the tutorial, to make sure players don’t miss it
  • The Syringes will now also heal some infection
  • Replaced the “new game” button to “start game” in the main menu to make it less confusing
  • Added a new button to the main menu that will take you to a small demo of the new Player combat and movement we’ve been working on, complete with more sprite frames, better transition between states and a completely new block mechanic! Also added a new OST to this area, which will later be used for a remade intro for the game. Feedback for this area is very welcome!
Because I've been working almost exclusively on the new player system, I didn't have time to work on the current AI, because that will almost entirely be scrapped once I'm finished, in favor of the new, much improved system!
We hope you enjoy, and as always, feedback is very welcome, both positive and negative, just don't be rude please <3 I'll do my best to work on more and more updates, to finish the AI and the new player, then we move onto Level 2 with full force!


Have fun!
-Tib/Vero
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49 subscribers
16 posts

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$244 of $3,000
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Hey, a man can dream right? Or, lizard rather! if I somehow managed to get to $3000 a month I will add small close up's to all the animations.

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