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HornedLizardStudios
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HornedLizardStudios
Creator of Predation, an adult furry platformer / beat-em-up game.
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HornedLizardStudios

Predation - PUBLIC TESTBUILD (vGodot 0.2.1.0)


Howdy everyone,

Sephra again to announce the new PUBLIC TEST BUILD of the game!

You can download it here!

So far we've got the Gallery, for reasons I'd imagine obvious, and a new Credits that we're currently working out the ins and outs of, as you may have been made aware via DM; we want to be as accomadating as we can without infringing anyone's privacy or wishes, but the current main thing is the fact we've got a work in progress implemented for it and we'll have it up to scratch soon enough.

In other news, we've got a new member who's going to be looking after the more social side of things so me and Tib can spend time in our respective fortresses of isolation making stuff and focusing on the work; her name's Sammy and we're hoping that this will make for a much smoother experience for everyone vis a vis the social media type stuff which, shockingly, I'm about as effective as a mahogany frying pan at; pixels I can do, posts I struggle with! 

Anyway I shall hand it to them for their intro:

Howdy! As the lizard prime has said, I'm Sammy/SamanthaYote! You may recognize me as one of the moderators of the Discord, or as the Lead Bugtester for the project. When Tib and Sephra approached me to ask if I'd be willing to step into a larger role, I was all for it!
In addition to my previous job, I'll now be taking over the Social Media aspect for Predation! So... I guess you'll be seeing a lot more of me, as compared to the mysterious bug tester in the shadows, haha! I'm overjoyed to have this opportunity, and I hope to show you all what I can do!
and in other other news, I've got some previews for you too of the stuff we've been doing; you've seen the game over screen, and of course there's a few things I can't show off on here, but here's some stuff to whet your appetite:









Amber's apartment screenshot 1
Amber's apartment screenshot 2
Amber's apartment screenshot 3

Amber's apartment screenshot 4

blep


Yes, that is in fact 3D; this may not be a particular surprise to some of you but I've been working on 3D-ifying the apartment as a sort of counterpoint to animating, and as you can see I got a bit carried away with the background; the beauty of it is half the work I'd already done as far as texturing goes, and I do think it helps to set the mood; the apartment itself is a work in progress though, excuse the lack of clutter that's the next step xD

Right, that's about all for now, thank you very much for reading and continuing to check back on us, and if there's any bugfixes / feedback you'd like to give please send it on over to the Discord, Tib will be able to collect the data from there!

(psst, Tib here, here's a quick changelog since the previous version <3)

Gallery
  • Fixed a crash that occured sometimes when entering Amber's apartment a second time
  • Fixed a bug that crashed the game when leaving and re-entering the apartment
  • Fixed the radio picker being slightly too small to display all items
  • Fixed the animation picker on the terminal cutting off the last item
  • Fixed the animation picker not having a proper scroll bar
  • Fixed some of the incorrect mouse position calculations when picking an animation in the menu
  • Fixed the x-ray toggle in the options menu not actually toggling the x-ray sprite
  • Fixed some of the tooltips displaying incorrect info in the options menu
  • Increased the animation's size in the gallery by 2x
  • Added an option to pick either 2D or 3D gallery

General
  • Added small sound effects for certain actions
  • Added the credits in the menu
  • Disabled a few options until their functionality is either fixed or properly implemented

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HornedLizardStudios
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Gooooood morning, Subscribestar! Samantha here, and I bring some news, nudes, and newts! ...okay, I bring at least two of those things.

We have a dev log update! For the most part, I'll let Sephra and Tib speak for themselves, through the conduit that is my mouth! ...fingers and keyboard? ...you get the point. 
*Zips up the Sephra fursuit*


Evening all!

Or wherever it is you find yourself in the day; time for another update from Me (Sephra), with a couple of suggestive examples this time!

Work has continued to go well with the whole movement/combat making, we've apparently got enough separate animations for everything Amber can do that Tib's had to create a substantially more complex state system to allow for it; considering I doubt I'm close to done on little things she can do (one of my obsessive fixations) it's going to be a lot more so this is definitely good to be getting set up!

Here's a couple of examples that you may find especially interesting:
https://imgur.com/UAXwzSn

https://imgur.com/ga5oRYD


They're two variations on the same event conclusion that I'll leave to your imagination, and they also come with a version involving some spillage; this hopefully shows the sort of thing I want to continue doing while we're building this thing back up, make her as interesting to watch doing things as possible; you'll also find a lot of the base animations are now a lot less juddery and full of little errors too, and while they'll never be completely stamped out she'll be smooth as I can get her for the big re-reveal!


For an example, because I don't know where else I'd show you specifically:

https://imgur.com/7P3jAP1 (Old Animation)

https://imgur.com/S5XMhOa (New Animation)


No doubt will encounter several more changes before the time's out; anyway that's my piece out of the way, will go and carry on working on the elements of the game I can't quite show off here, and leave you with a message from Tib this time too!

*Very quickly jumps out of the Sephra suit, nude as the day I materialized, only to dive headfirst into a Tib fursuit*


Hello everyone, a quick bit from me Tib! The main reason why things are going a bit slow again, I'm sorry, programming is hard, especially with me having some trouble focusing, but I'm getting there! I've been working on the ability to FULLY remap the controls however you like, for both controllers and keyboard / mouse! Along with that, of course, I'm working on the combat for the player and AI, which is going to be the biggest challenge for us. When we do release a testbuild for the combat, we'll REALLY need everyone who's interested in supporting the project to work closely with us and provide as much feedback as possible, so we know which direction to take the combat system to make a fun gameplay loop! Until then, I'll try to post more frequent little updates in the small updates channel on our discord, mostly just showing off technical things, these will probably not have pings attached to them, mainly just to show progress! Thank you again for all the support, hopefully we can get you all something new soon <3

*Climbs out of the Tib fursuit, fanning self wildly as I climb back into the Sephsuit*

Also, before I sign off, I've heard that a few of you have been having trouble seeing the gifs I upload on here; I honestly couldn't tell you why but it was suggested to me to use imgur to try and combat the issue, and for now I figure I'll put all the images used in links at the bottom here just in case; let me know if it works any better!

*Flops back out of the fursuit*

Whew... I really get my steps in, with that... anyway!
We really appreciate the support of every last one of you. While the big update isn't QUITE set to release just yet, we're drawing closer and closer to it, every day! We look forward to seeing your reaction to it! But until then...

This has been your faaaavorite coyote, Samantha, and I am signing out! ...and looking for some lemons. Damn, I love lemons...




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HornedLizardStudios
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Evening all!

Or wherever it is you find yourself in the day; time for another update from Me (Sephra), with a couple of suggestive examples this time!
Work has continued to go well with the whole movement/combat making, we've apparently got enough separate animations for everything Amber can do that Tib's had to create a substantially more complex state system to allow for it; considering I doubt I'm close to done on little things she can do (one of my obsessive fixations) it's going to be a lot more so this is definitely good to be getting set up! 
Here's a couple of examples that you may find especially interesting:


 
 
They're two variations on the same event conclusion that i'll leave to your imagination, though here you won't need as much of one admittedly; this hopefully shows the sort of thing I want to continue doing while we're building this thing back up, make her as interesting to watch doing things as possible; you'll also find a lot of the base animations are now a lot less juddery and full of little errors too, and while they'll never be completely stamped out she'll be smooth as I can get her for the big re-reveal!
For an example, because I don't know where else I'd show you specifically: 
(The old one)
And the new one! 
No doubt will encounter several more changes before the time's out; anyway that's my piece out of the way, will go and carry on working on the elements of the game I can't quite show off here, and leave you with a message from Tib this time too!
---
Hello everyone, a quick bit from me Tib! The main reason why things are going a bit slow again, I'm sorry, programming is hard, especially with me having some trouble focusing, but I'm getting there! I've been working on the ability to FULLY remap the controls however you like, for both controllers and keyboard / mouse! Along with that, of course, I'm working on the combat for the player and AI, which is going to be the biggest challenge for us. When we do release a testbuild for the combat, we'll REALLY need everyone who's interested in supporting the project to work closely with us and provide as much feedback as possible, so we know which direction to take the combat system to make a fun gameplay loop! Until then, I'll try to post more frequent little updates in the small updates channel on our discord, mostly just showing off technical things, these will probably not have pings attached to them, mainly just to show progress! Thank you again for all the support, hopefully we can get you all something new soon <3

---
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HornedLizardStudios
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Hello again everyone,
Sephra writing, thought I would put a quick update out on the things we've been up to lately; has been longer than I realized since posting, sorry about that, but the work has been going on as usual all the same!
The both of us took some time out to attend NFC over in Sweden at the end of last month, first con I've actually been to, and though I'm more cut out for the sorts of holidays where you go look at buildings and museums (which I also did, was very good) I enjoyed myself a lot and it was neat to see our kinfolk out and about! Tib also seemed to enjoy themselves greatly, and we've now met and hugged and all that too which was wonderful ^^
And upon getting back, after a few days of my first con flu as well, we got back to working on what we had beforehand; namely the movement and combat parts of the game. Tib's been doing all the technical stuff as you can imagine, pathfinding and working out the AI stuff involved in that, and while they've been moving along with that I've been working at expanding the enemies' animated actions; namely jumping and falling for each of them to compliment their new abilities to pursue Amber, and some enemy specific new moves too like perhaps some enemies will be able to reach where others can't, that sort of thing, and some new combat moves too to spice things up.
Some examples for you!
So for these new expanded things we're going to be giving Amber more moves too, which is the other area I've been working on that I can show off:

As well as generally continuing the theme of expanding Amber out (heh) animations-wise:
Low health idle variant and:
High uh...you know what variant!

So yes, the next version of things should be a lot more fun to play, as well as having a lot more fun elements to look at xD
Have a good evening everyone
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HornedLizardStudios
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Hello once again everyone!
Sephra again, from the drizzly shoes of Blighty, thought I'd share an update with you on what we've been doing the last couple of weeks; mostly speaking it's AI based stuff for Tib, and some preparations for it for me!
The enemies are, we're hoping, going to be much better at pursuing Amber than they were beforehand; as such it's going to look a bit silly if they just walk animation'd through the air for every which thing, so I've been giving everyone some jump/fall frames and in the process of doing so got a bit sidetracked finally giving the pharmacy worker with the blue shirt a tail and a bit of a spruce up on her many other frames; it was inevitable really, soon as I put a tail on one frame the rest were going to look out of whack, but I think if you're at all familiar with us you'll know we tend to let this drive for tweaking things get the better of us; at least now she looks better, in my opinion:
 
This here's the old one, and:
 
And some of the others:
 
 



As you can see she's actually got some shading to her now, along with the tail, and generally more consistent legs and other anatomic features; fairly quick work to be done alongside these new animations but I'm happy to be able to bring the enemies up to the sort of style I'm working in nowadays, with god knows how many more hours under my belt.
Next time we'll hopefully have some video footage to show you how the AI's going to work so you can see what you think of it; its tense from what I've seen so far, knowing they're not stuck pinging back and forth between hitboxes like they were in my old attempts at enemy AI; anything more intelligent than that and I start to get nervous, but it's definitely a good addition to the feel of the game already, hopefully you'll agree when you see it!
That'll be it for me for now, we're going to go combat the SADs with some work and in my case endless Star Trek in the background; I wonder how many times a man can really watch DS9, but for now I'm blissfully unaware of my limit!
All the best,
-S




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HornedLizardStudios
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Good evening everyone,
Sephra here to let you know how we've been getting on with things lately!
Tib has been hard at work since the new year putting things together to make the game an actual, you know, thing with enemies and a playable thing that's fun in its own right (we sincerely hope anyway) and to that effect they've been working on the enemy's AI primarily, which is pretty much the last major piece of the puzzle to go into making this a full fledged game rather than a stroll through the levels, moody and dank as they are I think some threat and combat and traps and such will make for a much better experience.
I've been working on animations myself, some more music to put into various parts of the game (I bought an FM8 VST for my FL Studio 2, for everyone who's aware of that jargon) because it's been that sort of time, and of course some asset making too to go along with the level redesign; there's going to be a lot of different areas to the first level by the end of it, much more populated with secrets and corridors to other places in an attempt at a Metroid-y sort of experience (through the lens of someone who's never been that good at them, before anyone gets worried about platforming) but with more of a slow pace and slightly less ridiculous clothing.
That also means in addition to elevator platforms to give some nice vertical options for the map making we'll also be putting ladders in too! No memeworthy MGS3 ladders, unless I get vindictive for one of the secrets maybe, but the plan is to give a fairly generous amount of movement to the player so we can make the exploration fun; lot of characters stashed in remote locations is my thinking, doing lord knows what, or even some actual benefits to Amber like health packs, upgrades, nothing too heavy but something we hope will be fun even without the main attraction xD


Along with that we're going to have some proper stairs animations too with luck so travelling around should hopefully look fairly nice to do at the very least:


Might work on that one a bit more now I look at it again but still you get the idea.
Also, for those of you that have stuck around this far, a preview of one of the larger sized animations I've been getting into of late:

She may look stunned at the moment, alone, and appearing to have underwear on, but these inaccuracies will be taken out when the actual version surfaces; same with the clothing too, something we'll be hopefully doing for all of these, having an option to toggle Amber's state of dress; it's already under there after all, may as well make use of it!
Anyways, that's about all I can think to ramble about for now, I'm off to put some clothes on some of these NPCs so I can show them off next time; have a good week everyone, stay warm!
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HornedLizardStudios
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Greetings everyone, Happy Holidays to all of you from us reprobates over here doodling awful things for you!
We've both been working over the festive period, as well as enjoying the festivities briefly, and we're proud say we can release this new update before the year's out; and it's a fun one too!
Tib has been, among many other fixes and tweaks and things that I can't list here, implementing a change log feature into the game itself so you don't get all of the individual changes cluttering up these devlogs; though do say if you'd like them here too, whatever you'd like. 
Amber's phone has also been turned back on and is functioning beautifully so far, it's already great in my opinion and there's going to be lots of fun to be had with it in the future too, so look out for that, aaaand last but not least we have:
Sound! 
We did previously have sound, you may remember, but this is a further sort of sound that takes place in the gallery section of the game you see; some sounds that were lovingly arranged by yours truly (not recorded by, they were made by the wonderful ZonkPunch who put them out for free use a few years back, so thank you to them immensely it's been very helpful), and will hopefully be a nice addition to the whole thing; see what you think anyway, they can always be changed up, was certainly a fun course in audio work I can tell you, Godot's great for that sort of thing.
Next up we hope to get some new areas to you, along with many other little improvements, but for now enjoy the enhanced gallery and see how you enjoy the phone!
it's up in the usual spot on the Itchio website, download it there!

And hopefully everybody has a good New Year too, full of parties or maybe not if that's not your cup of tea, either way I hope it will be a nice one and 2024 won't be too horrific by comparison; never know eh?
-S
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Hey, a man can dream right? Or, lizard rather! if I somehow managed to get to $3000 a month I will add small close up's to all the animations.

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