Important Announcement.
After reflecting on the last few days, I finally had the courage to decide to do a general content redux in the game.
Reasons: Many unnecessary paths and useless dialogues, redirections that are only shown once in a single line of dialogue with more than 3MB. Too much complexity in the use of the characters' attributes, some of which are almost completely irrelevant.
To be clear, I am willing to revisit the game's scenes from the beginning to "clean up" all the content that I consider useless.
In addition to the content, I want to redesign the system:
- Masculinity and Femininity will be chosen at the beginning of the character creation to determine the behavior, whether the character will be more effeminate or masculine, along with their background.
- The basic content of Sexual Orientation will return to determine the MC's sexual option: Heterosexual, Bisexual or Homosexual.
- The game will have a third-person narrative, in a narrated and non-conversational way, at least in the scenes that will not require a complex conversation.
- A character creation screen will be added where you can choose your character's clothes and hairstyle.
- Navigation between environments will be removed, and I will started using the daily event mode: At the beginning of each day, the Player must determine what the MC should do in the Morning, Afternoon and Night periods. This way, the player will avoid having to navigate through empty places with no content, he will go straight to the event. This way it will also be easier for me to create events in special places without having to create a whole path to get there or fill the void.
- I want to change the day the game starts, this way I can start the open world without having to create a ton of content to fill the void.
- The amount of reading will be reduced, many of the conversations will be reduced to simplified narratives, in the same way as renders. The texts will be the main tool to describe events, emotions, actions, etc. This helps me create content faster, without having to worry about camera positioning, facial expressions, lighting, clothes wearing at the time, etc.
I hope you understand my decision and I ask for patience to wait a few more days for the game's release.