Development update
The main changes:
Changes to the scenario's presentation:
- Before: Characters appeared on screen facing the camera, and the MC's avatar was hidden.
- Now: A scene is created with each actor's positioning in the environment so the player can get a sense of the event, and the avatars are displayed during the conversation.
Movement:
- Before: The player could move between environments. The concept was interesting, but it caused many problems. I had to create new environments, which for a long time would not be filled with any content. Another negative point is making the player move through locations in search of "adventure."
- Now: In a list of events, the MC selects what he will do in a location, and it simply happens, without the need to "go" there by clicking on the locations.
Events:
- Before: The player did a thousand things in a single day. This is good, but the downside is that it forced the developer to think about how to "fill" the time gaps.
- Now: Each event takes place at a specific time of day: morning, afternoon, evening, and dawn. Once you choose the event you want, it happens and time passes automatically.