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GameOnly profile
GameOnly
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GameOnly
I’m the solo developer behind Ghost Chaos. I focus on creating dark, immersive, and unapologetic adult narratives where the player holds all the power. My goal is to build an experience that blurs the lines between instinct and intent.
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$5
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Casper

Welcome to the shadows. As a starting member, you get access to the latest public builds. You’re just learning to influence the house, but you’re already part of the chaos.

Rewards:

-Early access to public game builds.

-Access to the community feed.

-My gratitude for supporting the project.

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$8
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Poltergeist

Your presence is now felt. A Poltergeist doesn’t just watch; it makes things move. You have a direct impact on the development process.

Rewards:

-Everything from the previous tier.

-Exclusive behind-the-scenes content (concepts, sneak peeks).

-Access to polls: Vote on which storylines or features I should focus on next.

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$12
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Phantom

You are the Phantom—the master of the house. You see everything, you control everything. At this level, you get the full experience and direct input into the dark heart of the game.

Rewards:

-Everything from previous tiers.

-Priority Access: Download builds before everyone else.

-Creative Input: Propose ideas for future events or character interactions.

-Your name in the game credits as a VIP supporter.

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  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
GameOnly
Public post

Friday Progress Report

Hello everyone!
This week I made a rather important decision regarding the future development of the project. At some point, I realized that I wanted to completely rethink the approach I originally had for the DLC. So instead of simply adding new content, I decided to rebuild its entire architecture almost from scratch.
I truly believe that the DLC has the potential to be far better than the main game. Perhaps that's just my perspective as the developer right now, but I'll do my best to make sure you feel the same way when it's finally in your hands.
Here's what I managed to accomplish this week:
  •  Fully planned the overall structure of the DLC. 
  •  Implemented a brand-new quest system with main quests, multiple stages, and optional objectives. 
  •  Started building the story trigger system for quests and events. 
  •  Implemented a new time and weekday system. 
  •  Added a brand-new NPC schedule system. Household members will now live their own lives and move around the house depending on the time of day and the day of the week. 
  •  Almost completely redesigned the architecture of the core gameplay mechanics (money, energy, relationships, time progression, and much more). 
  •  Started working on a new system for permanent interactions with household members (conversations, activities, helping them with various tasks, and much more in the future). 
  •  Planned the main storyline of the DLC almost from beginning to end. 
I also have a small teaser for you. Originally, I planned the DLC as a single experience, but during development I realized that doing so would greatly limit both the story and the gameplay possibilities. Because of that, the DLC is now planned to feature three major versions of the story, each allowing you to experience the same events from a completely different perspective.
Of course, they won't be released all at once. I'll be focusing entirely on the first version of the DLC before moving on to the second, and only after that will I begin working on the third.
I also want to mention that I'm building this DLC not only with the present in mind, but with the future of the entire project as well. Many of the gameplay systems currently being created for the DLC will eventually be usable in the main game too. That's why a significant amount of development time is currently being spent on making these systems as flexible and expandable as possible.
To be honest, there was much more work involved than I originally expected. However, I don't regret this decision at all. Right now, my goal is to build the strongest possible foundation for the DLC so that I won't have to constantly revisit and rewrite old mechanics every time I want to add new content in the future.
Plans for Next Week:
  •  Release a small update for the main game. 
  •  Fix the bugs that have been reported. 
  •  Polish parts of the CSS and the game's interface. 
  •  There will most likely be no major additions to the main game this week. 
  •  Continue working on the DLC and start filling the completed systems with actual content: scenes, dialogues, interactions, and quests. 
Finally, I want to say a huge thank you to every single one of you for supporting this project. Because of your support, I'm able to take my time and make the game exactly the way I envision it. I want every new update to be better than the last one, and the DLC is by far the most ambitious stage of development this project has seen so far.
I truly hope you'll enjoy what we're building together.
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GHOST: Chaos [v0. 21a] — Released

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 GHOST: Chaos [v0.21a] — Coming ! 


Hey everyone!
Version v0.21 is fully finished and will be officially released soon! This update kicks off a major new chapter in the game. Here is a sneak peek at what you will find in this build:
  • Father's Arc Beginning: Added the starting scenes and quests for the father at his office. Currently, 4 full quests are ready, and 1 more is actively in progress.
  • Office Content & Assets: Expanded the office locations with plenty of new visuals. The father's office received 6 new assets, the colleagues' office got 2, and the cafeteria features 10 new assets!
  • School Fixes: Fixed bugs related to the father visiting the school. He can now freely explore the location (without active actions for now — full integration for both father and mother is planned for future updates).
  • General Improvements: Various bug fixes, UI polishing, and expanded interactive elements.


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Build v0. 2 (ALPHA) is OUT NOW!

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Hello everyone – now I'm here too! 


Welcome to my official page! I’m happy to launch this space so we can stay closely connected. 

Ghost: Chaos [v0.12A] – Now Available to Everyone!
Hello everyone! I’m happy to announce that the v0.12A update is now officially public and available for everyone to download. This build marks a major milestone for the project: the "House" chapter is now fully complete! I’ve put a lot of work into making this version a great experience, and I’m excited for you all to dive into it.
What’s included in v0.12A:
  • Story Expansion: Over 70 new assets added to flesh out the interaction branches for the Daughter/Mother and Father/Mother. Every house-based storyline is now fully finished.
  • Visual Polish: I’ve overhauled the CSS across all scenes. The game now looks cleaner, sharper, and more consistent across all screen sizes.
  • Stability Improvements: A significant focus on making the narrative branches smooth and bug-free.
  • Download link: Mega
P.S. Craving more content? Version v0.2 is already available for my supporters here, and I’m currently hard at work on v0.25, coming in the near future. Join our "Ghostly Mischief Club" to get early access and be the first to play the newest updates!
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