Feels like I always start writing these things early in the morning. Well, maybe not early to some, I guess. It's 8.30 over here, I'm sure some people have already been up and at work for a few hours by now. Anyways, it's been a while since I wrote anything (again) so I figured it was time to give an update.
Coding is proceeding as intended, for all updates I'm recieving, but the pace is as slow as always. Hard to make it faster when we're limited to 10-15 hours per month (my personal finances don't permit more than that and the income from our supporters looks a bit too instable for the coder to accept revenue share - fully understandable) but we're doing as best we can.
The main artist has proceeded with further concept designs for Deapth and has also started working on the boss for the second floor, as well as some of the monsters that can be found in The Hive. I posted most of these in the discord server, but I'll also post them here. You'll need to be a subscriber to see those, though. Quality is as high as always, but the speed is a bit slower than I would hope. To be expected though, what with real life work and the general state of the world being as it is.
The interface and background artist is doing his job as well as one can expect and the only thing holding us back from simply churning out one background after the other is the current budget.
Our music composer is still busy with university and exams and thesises and stuff (never went to university myself, so I don't fully know what it means) but thinks she'll be able to get back to work once that's all over.
Sadly, I haven't heard back from the script writer since I got back from hospital, so I've begun looking for a replacement. I have a few alternatives, most of which I've worked with before, but their are either a little bit too expensive for what I can actually afford (making the rate of production slow down even more) or a bit too unpolished in their english skills for what I want to put in the game (again, making for delays due to me having to edit the texts after hand).
Then lastly there's me, of course. I'm working on designing the map layout, such as where traps are located, where special events should take place and where campsites can be setup for the next part of the dungeon, a place known as The Hive that will feature mainly insectoid monsters. It's scheduled to contain six different monsters, two new traps, three new bosses and two NPCs that can be found, rescued and brought back to the main community on the second floor of the dungeon. It will also be used to progress the parts of the story in the game that feature Vage. How much of this will actually be included in the game remains to be seen, though, but this is what has been planned.
Due to a request from one of the supporters, I've also compiled an archive containing the various character design art for Vage. To gain access to that, however, you're going to have to subscribe.
Sorry for the long post, thanks for taking the time to read it, and thanks for caring about the game. Hopefully, we'll have a new update in the not too distant future. Take care, be careful, and have a good time.