Relaxing? Of course! But not at any price!
Without denigrating or criticizing anyone, we must admit that what is generally called an 'adult game' is often of a rather distressing level.
It is quite obvious that a game must remain a game, that is to say a way to relax, to escape sometimes and often to have fun. But is it necessary for all that to leave aside the majority of its neurons in total lethargy? Between the implausibilities and the nonsense, it often becomes very complicated to find a minimum of pleasure. In any case, as far as I am concerned.
Everything, right away!
I often have the unpleasant impression that games have been designed by computer-savvy preteens, sometimes very good programmers, sometimes with real artistic talent, but unable (or in too much of a hurry) to take the time to elaborate and develop stories that make sense. And it is true that it is not easy!
What about consistency?
Writing a novel, a short story or a game means thinking about the story line, giving consistency to the characters and the plot, and above all not taking the readers and/or players for fools. Some game designers manage to do this. I would like to be one of them.
eHell, the mockingjay
Everyday life is sometimes boring, it's true! But if you look at it with lightness and humour, it can be a wonderful source of inspiration to imagine the most incredible, wacky and weird stories… That’s what I’ve been trying to create for a while.
Since I don’t pretend to be a good writer enough to elaborate sophisticated stories, I just started focusing on short fictions, that I propose to you through visual novels with a bit of gameplay, so that I maybe can fool you and drive you to the unexpected, but without taking myself too seriously!