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DomJOIDev
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DomJOIDev
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DomJOIDev

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DomJOI Witch - Changelog Development Build 8/09/2025

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Official hardware recommendation for upcomming v1. 2

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DomJOI Witch v1. 1 - DirectX 11 (DX-11) version fix

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DomJOI Witch v1. 1 full version linkurl:

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Public post

DomJOI Witch - v1.1 Release - Bi-weekly changelog - Survey results - AND MUCH MORE


First off, I want to thank everyone for their patience and support. We’re two weeks behind schedule, but I’m confident the new version is worth the wait!
The delay was a combination of a few things. There was some major drama on itch.io that took a lot of my attention, and I also got pretty burned out working on the Android version. On top of that, we ran two surveys to get your feedback on the game. I’m really sorry about the delay. I try to stick to my word, but sometimes things just don’t go as planned. I ended up needing two extra weeks instead of one, but I’ll try to be more realistic with timelines in the future.
In a few days, we’ll be adding the official post about hardware requirements. There’s also a special build for slightly older hardware that doesn’t support Vulkan SM6 — it’s called Windows-DX11.
Lastly, before getting into the details, I’d like to thank you all, as this month we hit our target for new supporters! We even have our first mastermind-level supporter! You all rock!

TLDR:

  • First ever poll, and then another one!
  • New rhythm task - cock hero-like events
  • New Kink: Humping with a few “toys” ;)
  • New Kink: Pain
  • A lot of community feedback implemented
  • Banners now shown for endings
  • Bazillions of bugfixes
  • More options in the engine settings
  • Last Android version that will work on older phones - read the poll results section
  • Some UI tweaks
  • A lot of codebase changes (I’m constantly refactoring to make it easier to maintain, and it’s already paying off!)
  • Some marketing
  • New DX11 version for slightly older hardware that doesn’t support Vulkan SM6
  • Discord enhancements! Join us on Discord.

Long story

I know you’ve been waiting patiently for the Android looking good and new version, but I have to be honest—it’s a massive challenge. As the main dev, I got sidetracked trying to fix it, but it’s just not happening without a huge investment. The game’s materials, meshes, and lighting are just too complex for older phones and ES3.1. To get it to run at all, the next Android version will require a powerful phone. I’ll post the detailed hardware requirements in a few days. I’m even buying a new phone myself to test it properly—no more borrowing from relatives :D. This change was voted on in the second poll.
By the way, some of you have noticed (once more) the creepy smiles on the character. That’s my face! I recorded my facial expressions on my iPhone, and, well, my face isn’t perfectly proportional. Maybe it’s a feature, not a bug?
The menu for engine options also got a few new options, so it’s easy to scale the game to your hardware. When the game starts it also set the default scalability level based on platform - high/medium on PC and low on Android. Tweak the game to your liking and hardware :).
The rhythm are a new type of task that requires the player to stroke you know that ^^”, it’s like cock hero game. There are to option the “edge” and “cum” during tasks, edge is non-punishment at the moment, but in the future we might add extra options for it. In the end instead of using 4 animations I created 7, just to make it look better. It’s still not perfect, but it’s good enough. Visit “Kinks” options to enable extra options.
From technical point of view in my previous game I used collision to determine when the “stroke” of the rhythm should happen. But it’s quite resource hungry solution and it’s quite slow. Because of that now it’s done with UI and timers. It’s not perfected yet, so your feedback about it is suuuuuper crucial for us. DM me, write on Discord, itch.io comments are welcome etc.
The new humping and pain kinks add more than 100 new tasks to the game! The humping kink also includes four toys to extend it! There was a small change to the nipples kink, as now some tasks that might be painful require both the nipples and pain kinks to be present. This is to ensure the game is more consistent and the tasks are more logical.
We were able to implement a lot of new features, like banners during endings. There was a nasty regression bug that caused a little havoc, but it was fixed after a day of debugging. There are also a lot of new unit tests :).
Another improvement is how pretasks are handled. Now, it’s a more specific, single function that makes it much easier to get the pretask for a given task cluster. Also, the way task clusters are built is now much easier to understand, as there’s a factory class that provides a better, single, and easier-to-use way to create task clusters. For anyone interested in the code, it’s clear how important it is to clean the codebase regularly and introduce small fixes and refactors to make it easier to maintain :).
I did a little work with marketing, starting with making Discord much, much better. Thanks to one of our supporters for pitching the idea of making it a community server and how to manage channels!
There were a lot of bug fixes. My favorite is the bug with the outfit color. It was simple to fix, as it only required a change in the order of messages, but it’s quite impactful since you should now get colorful outfits as intended. Another fix was for the feet outfit, as there was a small string bug that caused the character not to wear boots :)!
Lastly I also bought and tested the new Xandra F4 model. And it’s good, the new options when it comes to genitals are great, but there is no promised futa option yet (the male model is still in production). We will wait for the bundle, as our game requires clothes, hairstyles etc. Change the main model might look like a small change, but in reality because of so many dependencies and customizations that I added to it would require a lot of work. For now, we wait.

The Following Trello Cards Were Completed (in order of completion):

Note that some cards are tiny things, and other are huge and require a day or more of work. Nearly all cards have extra description after the last -, so you have more context about what was done.
  • [BUG] handjob should get to the waiting list xD - Add extra test that checks if after creating all clusters there is no cluster that has minUseTime set…
  • [UI] Add the UI heart appear/disappear
  • [Animation] Fixes for animation for shaft and head
  • [Milestone] [1.1] HANDJOB - This was the milestone for this version
  • [Animations] Handjob Anims Timers - ABP_DJ - Add timers for each of the handjob types, so they are faster, slower etc
  • [Programming][Animations][Bug] Fixes on Handjob Animations Add idle animations for each of handjob types. In other case it just breaks the immersion - Add extra animations
  • [Animations] Fixes on the animations - finger closer to dildo/cock - The animations were not that good
  • [BUG] Fatal Crash fix - 30 minutes of constant events - Well after problem with synchronization and using mutex I had to test it for longer time
  • [Programming] Rhythm Tasks - Game Director - Implement logic - Implementing logic for Rhythm tasks, the future events like footjob, anal probing etc will reuse this
  • [Bug] Synchronization problem - fatal crash - The problem with nullptr being used, typical for multi thread programming
  • [UI] Menu UI for Handjob and Stroking types - 4 setters for the rhythm events :)
  • [Programming][BUG] Default values for Rhythm Events - BUUG
  • [Programming] Rhythm Tasks - Task Director - Add tasks - Adding Handjob tasks cluster
  • [Programming] Pretask for punishment Rhythm - There are only slow rhythm when she is mad :)
  • [Chore] Toolchain update - without engine - Updating toolchain
  • [BUG] Fix workstation after windows update - Ohhhhh, the one of the windows update (I have no idea why) broke my workstation and the
  • external monitor was not detected, had to reinstall Nvidia drivers and change some settings in ASUS Armory… It started with panic that my computer is broken…
  • [Programming] Rhythm tasks - New Task Class + Unit tests etc - Add Rhythm tasks class and add write unit tests TDD
  • [Won’t do][Not relevant][UI] Maximize UI when the resolution is more than 1:1 - Not relevant anymore
  • [Won’t do][Not relevant]Object pool pattern for spawning the rings during rhythm events - Not relevant anymore
  • [BUG] GPreTaskAnalInsertable -> “No template string” - Fix the bug with missing string
  • [Animations] Recreate animations on the 8 rings (it sucks - Unreal Engine bug - another one to report) - Unreal Engine bug - another one to report
  • [UI][Animations] New ring spawner - use UI instead of Actors/Meshes -> no collision. - How to use multiple animations at once? Just replicate it
  • [Programming] Default Dildo Color - make sure that it’s set for new gamers - Default color
  • [UI][Programming] Restore Color for Player Dildo - Main Level
  • [UI] Fix default colors - 7 Human 3 Popular - Fixing the available colors for player penis/dildo
  • [UI][Programming] Restore Color for Player Dildo - CC level - CC == Character Creation
  • [UI][Programming] Add color for player dildo - You can set the dildo/penis color =^.^=. Important stuff!
  • [Android] Last ever problem with the current build … - I hate Android - there was another bug and I had to use git blame/bisect to find the last working commit, check changes and then revert only parts. Good software engineering stuff.
  • [UI] Credits fixes on ZOrder - Fix credits looks during scrolling
  • [UI] Add the Mastermind Patreons to the Credits - Mastermind supporters can have they names 1 to 1 in the game Credits
  • [Programming][Android] set the default scaling to low (textures, shading etc) - New installation set everything to low
  • [Programming] Set default scalability level for not Android platforms - New installation set the default engine options to high or medium
  • [UI] Add more engine scalability options - global illumination - Add global illumination option to the engine scalability options in game menu
  • [UI] Add more engine scalability options - reflections - Add reflections option to the engine scalability options in game menu
  • [Won’t fix][BUG] Try to make the problem with shaders/shading/materials visible for upstream developer - ask Unreal Engine Forum - I asked, and there was silence
  • [UI] Add more engine scalability options - visual effects - Add visual effects option to the engine scalability options in game menu
  • [Documentation mouse as touch - tweaks and problems] - Documenting the problems with mouse as touch - you might think that it’s only for Android or iOS. Well it is NOT! With this enabled the hoover effect on the button stops working…
  • [Won’t do][Android][Bug] Create a reproducible example for upstream developers. - Too much work, I already knew that I want to work only with Vulkan and SM5 on phones
  • [Android] Try to fix the Android builds - I tried everything, but the problem is that the game is too complex for older phones
  • [Android] Try to import newer materials to check if problem disappears. - Did not help
  • [Android] Play with the textures settings trying to fix android - Did not help
  • [Android] Try to change the compression settings NormalMap or NormalMap_Uncompressed. - Did not help
  • [Android] Try to refesh the textures - Did not help
  • [Android] Materials override -> try to fix. Not working - Did not help
  • [BUG] Install the Unreal 5.6 to check if the RHI es 3.1 is available for the Windows - NOT IT’S NOT… - Unreal Engine 5.6 does not support ES 3.1 on Windows
  • [Android] Fix the issue with keyboard not working as input device on Android - Fixed and then reverted as it was causing other problems on Samsung DEX
  • [Android] Fix the issue with mouse not working as the input device - Fixed and then reverted as it was causing other problems …
  • [Marketing][Feedback] Check all Itch.io discord link - Fixed the link to Discord on Itch.io page
  • [Android] New way of testing - using samsung Dex - Samsung Dex is way better for testing than using phone only
  • [Animations] Change the skin material on all resources - I had to change the skin material on all resources to make it simpler for Android, in the end it’s in the game, but it did not help with Android
  • [Marketing] Fix the F95zone.to signature, new logo avatar etc - Fixed the signature on F95zone.to
  • [Marketing][Feedback] First poll feedback and post - First poll feedback and post
  • [Chore] Update the Rider - Update the Rider to the latest version
  • [Chore] Update toolchain - Update toolchains that I’m using
The following cards are from v1.05
  • [Marketing] Discord: Make it a community server - Thanks to one of our supporters for the idea!
  • [Marketing] Discord: New channels - New channels for better organization
  • [Marketing] Add emoji to Discord Channel names :) - Emoji are fun!
  • [UI][Programming][BUG] Getting the first hairstyle in the Character Creation Level should reload the hairstyle :) - Fixed the bug
  • [Marketing] Start FAQ - Discord -
  • [Programming] GetPreTaskFunction - Guf_GetPreTask - New function that gets the pretask for a given task cluster
  • [BUG] Anal task cluster uses ANAL_INSERTABLE pretask - Fixing the bug
  • [BUG][Programming] Object not found: armpit-worship-good-timed - Fixing the bug
  • [Bug][Programming] armpit-worship-good-timed used multiple times O.o” - Fixing the bug
  • [Programming] Fix typos in tests; also fix all reported warnings by linters in test files - Fixing the warnings also some of them are important when it comes to the performance like using const and references instead of copying the objects :).
  • [Programming] The TaskClusters builder -> single function method that gets task clusters based on name. Why this is a good idea? Well, it would be trivial to get better weights, etc.
  • [BUG][Programming] PreTask divide by zero O.o” ??? - Fixing the bug
  • [BUG][Programming] PreTask logic is broken for bannerOnlyPreTasks - Fixing the bug
  • [UI] Fix the banner styles for Reward and Punishment endings - Fixing the styles
  • [Programming] Endings info banner - Implementing the logic for showing the banner during endings
  • [BUG] Reward ending shows “Punishment Ending” banner - Fixing the bug
  • [BUG] LogBlueprintUserMessages: [NODE_AddSceneDirector-0] feet:FeetKiera -> No boots - Fixing bug
  • [BUG][Programming] The outfit color should be used BEFORE setting the outfits. - Fixing bug
  • [BUG] You are not alone. Your favorite Witch Jasper wants to play with you. - Fixing bug
  • [Programming][Enhancement][Performance] Game Director Testing -> Fix game instance setting so it’s not reset once it’s set (there is no need…) - Fixing the Game instance being reinitialized/re-geted (is it a word?) multiple times
  • [BUG] Create tests against Punishment and Reward ending banner regression - Creating tests against Punishment and Reward ending banner regression
  • [Programming] Unittests revision -> warnings, files, linter, etc. - Fixing the warnings also some of them are important when it comes to the performance like using const and references instead of copying the objects :)
  • [Documentation] Butler Documentation - Documenting Butler - the itch.io uploader tool
  • [Documentation] Release checklist documentation, build order, etc. - Documenting the release checklist, build order, etc.
  • [Marketing][Feedback] Prepare poll - Prepare the first ever poll for the game
  • [Programming] Squeeze as much precum as possible and then put it on your lips - New task
  • [Programming] New pretask type - prepare. Blanket, Towel, etc. - New pretask types for humping
  • [UI][Programming] Kink Humping - New kink
  • [UI][Programming] Kink Pain - New kink
  • [UI] Get the tilt color for buttons, checkmarks, etc., to the same value - Consistency is important when it comes to UI
  • [Duplicated] All hover/pressed button tilts should be the same - Duplicated with card above
  • [UI][Programming] EdgeStartTime -> in Misc - New option for the game
  • [Bug][UI][Programming] Reset Button should reload the level - I like it because it’s now faster to test the game and reset everything to default. Before that you had to restart the game.
  • [Bug][Programming] “Prepare Anal Insertable for The Witch” use BASEDOMNAME or just HERNAME; also fix other pretasks with the same problem.

About polls

There were two polls. The first one was about the Android version. The results were clear - the new version will use Vulkan and SM5, which means that it will require a powerful phone. It’s end of support for older phones. The poll was open for everyone, and the results are extremely clear - it’s better to support fewer phones, but have a working and good-looking game. Also with time more and more phones should support Vulkan and SM5.
The second poll was about the new kinks/features. The results were also clear in order of popularity:
Most popular:
  • Futa option
  • Self-Facial Endings
  • Toys: Vibrator
Then came:
  • New Poses and Animations (especially low-angle shots)
  • Glasses
  • Horns
  • Toys: Condom
  • Toys: Fleshlight/Sleeve Toy
In the end the next version plan in MoSCoW is:
  • Self-Facial Endings - Must have
  • Toys: Vibrator - Must have
  • New Poses and Animations (especially low-angle shots) - Must have
  • Glasses - Should have
  • Horns - Could have
  • Toys: Fleshlight/Sleeve Toy - Could have
  • Toys: Condom - Could Have
The Horns should allow me to marketing the game more for the Monster Girl fans! The glasses are a nice touch, and the new poses and animations should make the game more interesting. The vibrator is a must-have, as it’s a popular toy. The self-facial endings are also a must-have, as you want them, so I want them too ;).

What’s Next?

  • Changes to the game cores - new session types
  • New kinks and tasks according to the poll results
  • New Android version with SM5 and Vulkan only - powerful phones only
  • Ohh a few bug fixes here and there like no more breast jiggle on teleport >.<” (It’s not a bug, it’s a feature :D)

Thank You

I want to thank you from the bottom of my heart for your patience, support and understanding. This journey has been challenging, but your encouragement keeps me going. I’m committed to making DomJOI Witch as long as there are people interested in it and I can see real growth in both the game and the community, especially supporters (I still dream about becoming fully independent and working on the game full time!).
Thank you from bottom of my heart,
DomJOIDev
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31 days
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104 subscribers
46 posts

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Enough to buy assets for the game. This should allow me to work more on the game and add more assets like: - Clothes - Animations - 2D images - ETC
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No more freelancing. All my out-of-work-time is dedicated to the game.
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Full time developer. This with income from other platforms will allow me to be full time developer.

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