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Kunoichi Trainer profile
Kunoichi Trainer
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  4. Access to the CG gallery with different stages of creating.
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  2. Be aware some text can be on Russian.
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Displaying posts with tag KunoichiTrainer.Reset Filter
Kunoichi Trainer
Public post

Weekly Update

Greetings, shinobi!
This is the last devlog before the update goes into Early Access!
Let's start with a small announcement. I've launched a new translation platform in testing mode:
https://tr.kunoichi-trainer.ninja/
It's simpler, easier to use, and better suited to our game. Unlike the previous platform, this one was developed specifically for KT and the way we work with translations.
The platform is still in testing, so you might encounter a few bugs. Once we're sure everything is working properly, the old platform will be shut down and we'll fully switch to the new one.
We've also finished writing Ino's entire storyline! In terms of length, it's about the same as Hinata's route. So that's another big part of the game we can now consider complete.
Sakura is next!
However, before we start working on her route, we want to work on something we've been putting off for quite a while - reworking the beginning of the game.
The opening has barely changed since the very first version of KT, and it's become quite outdated over time. The game has grown a lot, and the way we write and tell the story has changed as well. We want to bring the beginning of the game up to the same level as the rest of it.
For now, though, we're focused on getting the upcoming update ready for release.
Early Access release - November 16. Public release - November 30.
Thank you all for your support! ❤️

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Kunoichi Trainer
Public post

Weekly Update


Greetings, shinobi!
All the artwork for the update is finished and has already been added to the game!
That final scene I've been talking about in previous devlogs is finally complete. Which means the main development work on the update is officially done!
Essentially, the current dev build is already pretty much the next update. All the planned content is in place, and now it's just a matter of getting everything ready for the full release.
Right now, I'm taking care of the last few things: fixing a couple of backgrounds, updating the cheats, and adding the related strings to the translations.
And, of course, there's still the final round of testing ahead. I need to go through all the new content one more time, check scene transitions, dialogue, animations, and make sure nothing broke during development. Especially after updating the engine.
You could say we've officially moved from development to polishing.
Early Access - November 16. Public Release - November 30.
Thank you all for your support and patience! ❤️

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Kunoichi Trainer

Weekly Update

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Kunoichi Trainer

Weekly Update

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Weekly Update

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