Lustful Apocalypse 0.8.2.6 is out: new models, proper animation and a mountain of fixes
Hi everyone,
This update has taken a while, but it’s a big one. I’ve been rebuilding Wyn and the monsters from scratch, and I’ve gone back through combat, quests and levels to fix the things that have bugged me (and you) for ages. Here’s what’s new.
Download:
New models
- Wyn, the Bug, the Hugger, the Smasher and the Wolf all have brand-new models
- The new Bug has its own new scene with Wyn
- Everything else (scenes, attacks and moves) has been carried over to the new models
Animation
- Wyn’s attacks have a proper wind-up, strike and recovery, and her shot now leaves her hand at the right moment
- Her run is upright and her walk has been rebuilt, so no more sliding feet
- Wyn and the monsters breathe and shift their weight when standing still
- Monster attacks no longer freeze mid-swing or snap back, and damage lands when the hit actually connects
- Monsters plant their feet when running and turn smoothly
- Scenes ease in and out instead of snapping, and both partners stay in sync throughout, including the speed-up
- The scene camera frames things better and starts from Wyn’s standing view
- Scene partners now speed up with Wyn and leave afterwards
Combat and controls
- Every monster type has its own speed, health and damage. The Ogre is tougher, the Wolf is faster and the Bug is weaker
- Shoot a monster and it (and its pack) will come for you
- Kills now earn power instead of slowly draining it
- Below 6 power you’ll slowly recover, and you’ll get an “Out of Power” message instead of a silent click
- Lust recovers when you’re out of combat
- New hit feedback: damage numbers, hit flashes and a hurt flash
- Full controller support, plus new Camera Look Speed and Invert Camera Y settings
- Wyn no longer gets stuck on doorways, thresholds and fallen boards
Story, quests and progression
- Jill now guides you. Talk to her for your next step, and she’ll tell you when you’ve reached the end of current content
- Joining a faction gives you your chief’s first task straight away, and chiefs will remind you what you’re meant to be doing
- You can now leave a faction. Any unfinished tasks are released and can be picked up again if you go back
- Find Burny is now given out by Jill
- Quests also pay Soul Coins and XP, and monster kills now give 15 XP
- The Wolf King portal opens at level 8, the Ogre King portal at level 10
- Faction respect now fills up properly: from joining, chief tasks, kills during those tasks and beating the rival King
- Old saves get respect for chief tasks you’ve already finished
- All 30 gallery memories can now be earned, and locked ones tell you where they come from
- Names are now consistent everywhere: Chief Grugna, Kael, Wolf King, Ogre King and the Sealed Portal
- Dialogue tidied up, and quests that need a scene now say “choose Give in”
- Outfit 3 now shows its effect: double damage against monsters
- The Brothel has been reworked:
- 2,500 to buy and 500 per hire, and it actually makes money now
- Burny only answers after the coin check
- You can hire up to 10 staff
Levels
- No more walking out of the Wasteland, the Forest or War Tide, or getting trapped in the crater
- If Wyn falls, she’ll scramble back to solid ground
- Better arrivals all round. The Brothel no longer drops you facing the exit, the boss arena faces the King, the Forest faces Dennis, and coming back from a King no longer puts you next to a pack
- Boss fights have been re-tuned. Keep moving and you’ll win in about 45 seconds, but stand still and you’ll lose. The Ember Hive Mother is tougher and now lives inside the Forest
- The Sewer has a light, so Kael is no longer just a silhouette
- Roaming monsters stay around their home area
Interface
- Settings switches display correctly and the selected row is highlighted
- Toasts no longer overlap, and the defeat choice card is cleaner
- Fixed the “Collections” title, the HUD faction label, the controls hint and a stuck screen when closing Collections
Performance and size
- Much lighter car, train, sewer, subway and room meshes (they look the same)
- Scenes run about 1.4 ms faster on the GPU
- Less video memory used in the Wasteland
- The download is smaller: about 1.9 GB, down from 2.3 GB
- Fixed a rare hang on the loading screen
Polish
- Fixed a model issue on the Wolf so it now lines up properly in every animation and scene
- The quest arrow sits on the ground under Wyn and stays visible on steps, rubble, bridges and grass
- Enemy health bars sit above each monster’s head, stay readable at any distance and through walls, and only appear when that monster is fighting or has just been hit. Packs no longer stack their bars into one line
- The Wolf King and Ogre King get a proper boss health bar at the top of the screen
- Name labels no longer show through walls or over scenes, and distant packs don’t turn into a wall of names
- Messages no longer cover the dialogue box
- Wyn no longer turns purple when standing next to a portal
- The camera no longer looks through house roofs
- Ferns no longer hide scenes in the Forest
- The Brothel stats board no longer overlaps Bella’s name
- If your supporter access ends mid-session, Wyn is sent back to the Wasteland
- A few more small typo fixes
A note for old saves
- Older saves never recorded the Kings, so you’ll need to beat them again to see the end-of-content message. Everything else carries over
Not in this build yet
- War Tide still can’t be reached
- Outfits 2 to 4 can’t be found yet
- Crystals and orbs don’t have anything to spend them on yet
- Some scenes on the new models still use their old animation timing until I get round to re-animating them. That covers the Hugger and Smasher scenes, the wolf scenes and the male/bench scenes
As always, thank you so much for your support. It’s what keeps this project going. If you run into any bugs or anything feels off, drop a comment or message me and I’ll get on it.
Enjoy, and I’ll see you in the next one!