Gacha Cummy 1.9 Release!
Hello and welcome to this week’s Gacha Cummy release update! Finally we’re finally ready to bring you the next chapter of your adventure. This time, your journey continues in the village of Swiftvale, home to many renowned knights and proud Equinids. Discover a new land, brace yourself for new challenges, and experience a unique brand of Equine Knighthood in the latest update of Gacha Cummy.
This update also introduces the all-new Pet System, further enhancing your combat options by allowing you to use one of your Beastmen allies as an off-field fifth party member, complete with their own unique abilities. In addition, Update 1.9 brings a High Affinity Transformation for Artoria, as well as a Generic Transformation available for your other allies.
We hope you enjoy everything Update 1.9 has to offer. Unfortunately, even with the slight delay from the original release date, we weren’t able to complete the last scene as well as the story mode for this update we had planned... They will be added in the upcoming mini-update, giving you access to further training your transformed Equine ally as well as enjoying the story mode of this update to the fullest. We appreciate your understanding.
You can find the full patch notes below.
New Content
New Chapter - A new chapter of your adventure through the Great Forest awaits. Travel to the newly discovered village of Swiftvale and learn the true meaning of knighthood from its chivalrous Equinid inhabitants.
New Village: Swiftvale - The all-new village of Swiftvale is ready for exploration. Populated by Equinids raised from childhood on tales of honor and chivalry, these ideals are engraved into their very being. Meet new characters and face new challenges as you train your ally in the ways of Equine Knighthood!
Three New Generic Transformations - A brand-new Equinid transformation arrives with this update. Transform your ally into a Horse Girl and guide them along the path from a supportive Peon, to a devoted Squire, and finally into a valorous Knight.
High Affinity Transformation: Artoria - Artoria receives her own High Affinity Transformation, complete with staged progression and an updated base sprite design. Watch the King of Knights confront new ideals and come to terms with being a Horse Girl in this update.
Six New Animated Scenes - Six brand-new animated scenes have been added, with three scenes devoted to our beloved King of Knights Artoria during her training, and three new scenes for the ally turned into a Horse Girl!
Gameplay Changes
New System: Pet System - A new Pet System has been introduced. Beastmen allies (7 in this update) can now be assigned to a fifth, unique party slot, allowing them to use special abilities during battle. These allies also count toward Team Synergy, enabling additional bonuses for your party. Even while not deployed on the battlefield, pets continue to provide set bonuses through their equipped gear. The Pet System is unlocked as you progress through the update’s storyline!
New Boss Battle - A brand-new boss has been added to the story! This encounter is more unique than anything previously released and is designed to provide a significant challenge! Defeating this boss concludes the story of the current update. Difficulty adjustments may be made in the future based on player feedback.
New Synergy - With the introduction of Horse Girls, a new Synergy has been added. Since this transformation cannot be fully classified as a Curse, it now has its own counterpart to existing Cursed synergies.
4x Speed Setting - A 4x speed option has been added as a temporary solution to help alleviate grinding. We intend to further improve progression pacing in future updates. Thank you for your patience.
Miscellaneous Changes
The Combined Floating Numbers feature introduced in update 1.6 has been disabled. This feature was displaying incorrect data and caused unnecessary clutter.
Balance Changes
Reflected damage is now non-lethal.
Cursed Medusa’s Nightcaller skill has been adjusted so that its speed check now uses total speed instead of base speed.
Kafka’s second encounter has been nerfed. With the story now continuing beyond this battle, the encounter has been adjusted to provide an easier experience against the femme fatale.
Bug Fixes
An issue has been fixed where characters transformed into cows were not being removed from the party, despite appearing so visually.
The gearing tutorial no longer appears behind the character screen.
Broken Stopwatch no longer triggers a counterattack instead of a default attack.
The internal cooldowns for Doctor Set and Sword of Favonius now properly reset, allowing them to generate mana as intended.
Kal’tsit’s minigame no longer requires excessive dragging.
As always, we thank you all for your continued support and for helping us make Gacha Cummy the best game it can be!