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Corrupt Cinnamon Studios profile
Corrupt Cinnamon Studios
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Corrupt Cinnamon Studios
We Make 2D Adult Games
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Displaying posts with tag Update.Reset Filter
Corrupt Cinnamon Studios

Major Update Release v0. 0. 7. 0

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Corrupt Cinnamon Studios

Major Update Release v0. 0. 6. 0

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Update Release v0.0.5.1

Hello! This is a minor update following 0.0.5.0 technical release. We're still working on some H-related content and some story missions and questlines that need a bit more cooking before they're in a playable state but we're steadily getting them ready, apologies for the wait! 

This new version we focused mainly on polishing cooking all around and how it ties in with the rest of the game, we feel it's in a much better spot now and feel comfortable adding more related content.

Here's this week's update notes:
Story & Quests
  • Added ~5 new daily interactions for Kael.
    • Interactions consume 1 time-block and improve your relationship with him.
  • Added negative interactions when sharing bad food.
  • Changed relationship card tips to let players know when there's no new content.

Systems & Mechanics
  • Added Cooking as a new skill Maleena can level up.
    • Cooking more complex dishes gives more XP. Some recipes will no longer be available to be made depending on Maleena's level. (More recipes, meals and ingredients to be added in the future.)
    • You can now add "Garnishes" to meals. Adding an extra ingredient to the meal gives it bonus stats based on the garnish(es) added. This increases the XP gained from making the dish. 
    • Added New Meal: Slop. Two or more different ingredients that match no recipe at all make Slop. At least it's edible. Probably not recommended to feed it to others though.
  • Goblins can now drop a new meal (rare): Goblin Soup.
  • Goblins should now commonly drop ingredients.
  • Updated Cooking Menu to display cooking level, XP to next level, available max. ingredients and garnishes, etc.
  • Updated meal tooltips to better display meal information and effects.
  • Some unseen events should now be properly flagged by the "!" icon on menu buttons.
  • Recipe books and regular meals no longer drop as loot.

Bug Fixes
  • Fixed the mercenary-camp fight softlock. Winning or losing the merc-camp altercation could strand you on a scene with its menus hidden and no way forward. (Outstanding since before 0.0.5.0.)
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Corrupt Cinnamon Studios
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Major Update Release v0.0.5.0

Hello guys! We're finally releasing the next build for the game therefore; I'd like to start by apologizing for the wait! 

This update has been a huge technical undertaking, but we think it's been worth the effort. 
We also initially wanted to release it along with some more scenes and dialogues but due to the sheer scale of technical stuff that went into it, we decided it's best for you to feel it out before we dive deeper. 

So, that's good news for the next upcoming update! It will also be a pretty big one in terms of actual content and we're already making solid advances on it, definitely look forward to it!

That's it from me! Here are the notes:
Systems & Mechanics
  • Added New Feature: Relationships & Bond Tracking. A new Relationships screen shows a card per character — their portrait, the hearts you've earned, and a hint toward the next one. 
    • Forming a first bond plays a one-off "New relationship formed!" card, and each new heart plays "Relationship Level Increased!".
  • Added New Mechanic: Cooking. At a kitchen — her house or the merc camp — the Cook button opens a new menu. Click ingredients to add them, click a known recipe to fill it in one go, then Make Dish. Cooking costs no time, and dishes stack in a new inventory tab.
    • Recipes are taught by books bought at the market. Only the Basic Food Ration is known from the start.
    • Ingredients matching a recipe Maleena doesn't know produce an improvised version — a tier lower, weaker, and it never earns a favorite bonus. Recipes are worth finding on your own; the book is worth buying to cook them properly.
    • (Dev Note: shops no longer sell cooked dishes — only the Basic Food Ration)
  • Added New Mechanic: Eat alone, or share. Eating alone is free and unlimited. Sharing costs one time-block, is capped at one meal per person per day, and is only offered for characters Maleena has met (and formed a relationship with).
    • A shared meal pays bonding points by dish quality, 2 to 5. Each character has a favorite meal worth +2.
    • Serving someone the same dish twice in a row gives fewer bonding points. Their favorite is exempt.
  • Added New Mechanic: Meals buy a morning-after bonus. Eating stages a flat stat bonus that lands at the next day-roll and lasts one day, so you have to keep eating to keep it. Quality sets the payout, 0 to +3 — a plain ration fills her up but pays nothing. The best meal of the day counts. (Dev Note: being Full or Healthy no longer hands out a free +2 / +1 to every stat — that bonus is now earned with a meal.)
  • A new game starts with food. Maleena begins with five rations' worth of ingredients.
  • Implemented new popup system for tips and warnings.
    • New tip comes up the first time Maleena becomes hungry.

Story & Quests
  • Kael now has a full portrait. More dialogue with him is in the works.
  • Added New Scenes: Shared meals. The first meal Maleena cooks for Kael and the first for Karie each plays their own scene. Every meal after that plays a short one naming who she ate with and how much the bond moved.

Bug Fixes
  • Popups wait for the screen to finish fading in. Quest and warning notices could appear mid-fade on arriving somewhere new.
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Corrupt Cinnamon Studios

Update Release v0. 0. 4. 4

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Corrupt Cinnamon Studios

Update Release v0. 0. 4. 2

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Creator Stats

34 subscribers
45 posts

Goals

$182 of $500
per month
This will serve as proof of the project's potential! Help us pay some bills, buy new tablet, key peripherals and continue working on the game! +1 Community Choice Outfit (Maleena)
$182 of $1,000
per month
With this we can cover some of the more basic expenses and start dedicating more time into the development of the game. Adding more content, art variations and gameplay features.
$182 of $2,500
per month
Reaching this goal could allow us to dedicate ourselves fully into the game, expanding it to reach its full potential! Most of our bills would be covered so we'd stop worrying about rent and focus on writing better stories and dialogue, creating better, more detailed art and implementing more fun and dynamic gameplay features!
$182 of $5,000
per month
Our base goal! Reaching this milestone would give us enough budget to expand our small team and cover our weak spots! And more importantly, to enhance our production pipeline for not only quicker updates but also an overall higher quality adult gaming experience!
$182 of $10,000
per month
Our dream goal, this would take our entire production team to the next level, it would translate into: Better equipment for artists and developers, more talent additions into our team(junior devs or background artists, for example), bigger, better games. Basically, we'd reinvest heavily into the projects, and it would be more than noticeable.
$182 of $20,000
per month
More than we could ever hope for! At this point, the team would be big enough (and experienced enough) to tackle bigger challenges like More (and bigger) sequels, 2D Animations, More fully fleshed-out side-characters, 3D Art/Animation, Professional voice acting, Localization to multiple languages, Original soundtracks... And much more!

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