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Cherry Blossom Games profile
Cherry Blossom Games
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Cherry Blossom Games
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Cherry Blossom Games

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Cherry Blossom Games
Public post

Top-Down Map Generator with Mini-Map - Update Oct 11, 2025


Conditions:
  • Map must have a start (labeled with ST)
  • Map must have a goal (labeled with GL)

HUD Changes:
  • Decrease the size of the HUD map to something more reasonable to be shown during gameplay.
  • Make active room on HUD yellow and center it in the mini-map area.
  • Previously visited rooms are colored white.
  • Rooms that have not been visited yet are transparent and not shown.

Full Map Changes:
  • Added camera system that is constrained to the room the player is currently in.
  • When moving from one room to the next the camera tweens to the next room.
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Cherry Blossom Games
Public post

Top Down Map Generator with Mini-Map

I am aware the mini-map is huge, I'm still working on it. But yeah, basically here's a map system for a rogue-like kind of game that I have in mind. I know it looks rough but that's how my games get started. You are all getting a look into stuff I never showed-off before and it's my goal to make updates for the game as often as I can regardless if its exciting or not. I mean, I think it's exciting! Just look at how cool it is!
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Cherry Blossom Games
Public post

Top-Down Map Editor and Random Generator

I've been busy coding non-stop on the systems for the next game. It is will have a top-down combat game style. I have created a top-down map editor and random generator from scratch to serve the purpose of creating dynamic content and a highly replay-able game loop.
I am aware that updates like these aren't the most exciting but they are still important to getting the game off the ground. I am working towards a vertical slice for the game where it will have the basic game loop implemented.

Below is a video that shows off the map editor and generator programs:
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Cherry Blossom Games

Next Game Progress Report

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Blown Away by Your Responses

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