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Breakfast5
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Breakfast5
Developer of BitchLand
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Breakfast5
Public post

BitchLand Build 9.c Public Release


With help from a patron, I've finally fixed one of the biggest bugs in the game!
it existed since build 2!!
It was that custom imported hairs would be invisible,
AND starting from build 6 (save/load update) it'd cause Lockers and Helmets to dissapear!
Now it's Finally fixed! :D

Change log 9.c:

-Finally Fixed a bug causing custom hairs being invisible, and likely more things that were affected like misplaced objects in save/load, such as lockers and helmets

Change log 9.b:

-Added [Belly Bulge] during sex
and it scales depending on penis size
the bulge isn't too extreme, it's realistic
-Added settings option to enable/half/disable belly bulge

-Added [Face Presets] and [Body Presets] with Save & Load option in Customize menu
These let you save a face/body, and load them later.
-re-re-re-re-re-re-re-tried fixing lockers dissapearing after loading game
-Fixed changelog menu's text going on top of eachother
-Fixed player respawning outside the Pit
-Fixed multi options showing always "3" after the 3rd option

Download:

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Breakfast5

BitchLand Build 9. b Beta Release

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BitchLand Build 9 Change log


Heyyo, in this build I've added 2 new missions (Sarah's and Zea's), I've completed Hadley's mission, And I've added some new things that I'll talk about next, and fixed critical bugs, that you can see in the changelog below.
Like I've mentioned in my previous post, I've been working on most of the game's missions at the same time.
So I've actually made much more progress in the next missions already,
But I'm not releasing them yet with this build, because the next missions all have a certain context.
And if you'd play half of it in this build, then a few months later when the next build comes, you'd have forgotten all that context, and the story would not hit the same.
So I'm purposefully only giving you these 2 new missions for now.
For the next build (excluding bug fixes), the missions I'll add are from "Zea's Trip" all the way to "War's Fight".

That's Half the story!?, if adding 2 new missions took ~2 months, does that mean that adding all that new content is gonna take the rest of the year?
Not at all! XD You see, development isn't linear, I don't "place each brick at a time and release a build".
It's more like: "I create all the bricks first, and then put some together that are stable enough to release a build".
I've been making progress in All missions of the game before there was even any missions in the game.
Since I got it all planned-out from the start, that's suprisingly really easy.
Here you can see a screenshot from my discord server, where I was posting a random non-spoiling image about something in the mission "Zea's Mistake".
That was one exact year ago, and I was already working on this. XD
Back then, there was more important core feature to create first,
But now that I've made all those core features, I'm finally adding the proper missions themselves :3
Also last year I was working a full-time job, so I'd only work on the game a few hours per day and my day's off.
Since the start of this year, I've been unemployed on purpose, so I can have full time to work on this game.
So things will go much faster this year.
I don't know how long it'll take me, but comparing with the 2 new missions,
they actually didn't took 2 months to make, I made each in just a week.
What usually takes time, are many other misc things, that have to get done eventually too.
Speaking about "missions",
The way I designed the main story missions, some of them are more like "interactive cutscenes", they are designed to tell a story, and occasionally teach you game features.
For more grindy missions with more "gameplay", I can use the side-quests for that.
Hadley's mission requires you to do more things, like gathering items, crafting items, so on.
I plan more missions for her and other secondary characters too.
But first I wanna focus on the main plot.
Which is about the story, So some main missions will mostly resemble a cutscene.
Putting missions aside, the game is mostly a sandbox, a place you can play around in.
Once I make the Open World, there will be more "survive gameplay".
The next missions won't take that long to come, I've already made much progress in it throughout time.
And speaking of "progress already made in the past" and "open world",
all the way back in Build 4 (Nov 2023), I had already made the core for world generation,
So whenever I'll be making the open world too, it'll also not take a long time (hopefully).
(these are some old screenshots from back then, you might even remember them).
(Obviously I'll try to make it look less empty too)

Alright so, this build, I've added 3 new sex poses, all of them in a couch.
Currently they are only available for Sarah.
But most likely in the next build I'll make it possible to have them anywhere with anyone.
And definitly more poses too.
I've added more girls to the main menu, which you can cycle throu with the options in the lower right.
And it's even possible to add any NPC you want there yourself.
Currently only by going in the game folder's and checking some files.
I might change this in the future, but it's not a very important feature, so for now I won't wouch it.
I do like the idea of making the mainmenu fully customizable one day tho, but just not priority right now.
I've added Lip Sync, one that I made all by myself, so it's not perfect.
But it works! :D
I'll improve it someday, it's fine for now.
I've changed how missions are shown in the journal, so it looks more like a graph,
And I've added a [Skip Missions] button, so you can play the new missions without having to re-play the old missions again (if you don't want).
I've made a few changes to these old missions too, like now you can actually run onver NPC's with the car, and a few other misc things, but nothing very important.
I made clothing stores never close, since now that there's more clothing in the game that only appears in them, they become more important.
Also increased their inventory from 10 to 25.

New locations

I've added 2 new locations, the Lab and the "Failed Experiements Pit".
The lab is exactly like I designed it 15 years ago, it's a location like the ones I mentioned in my previous post.
But the Pit is diferent, originally I never created much content for it.
But it's a great place for lots of new content potential, it's a place we can have NPC's with Mutations, and anomalies, But I'm not very creative with this theme, so I'm not too sure what to put there myself.
But if you like that sort of things, please, feel free to give me suggestions! :D

Change log 9.b:

-Added [Belly Bulge] during sex
 and it scales depending on penis size
 the bulge isn't too extreme, it's realistic 
-Added settings option to enable/half/disable belly bulge

-Added [Face Presets] and [Body Presets] with Save & Load option in Customize menu
 These let you save a face/body, and load them later.
-re-re-re-re-re-re-re-tried fixing lockers dissapearing after loading game
-Fixed changelog menu's text going on top of eachother
-Fixed player respawning outside the Pit
-Fixed multi options showing always "3" after the 3rd option

Change log 9.a:

-Completed "Zea's T-shirt" mission
-Completed Sarah's mission
-Completed hadley's mission
-Added 3 new couch sex poses (currently only available for Sarah)
-Added new Location, Sephie's lab
-Added new Location, Failed Experiements Pit (I plan to make changes to this location later)
-Added new NPC type, Failed Experiement NPC (Oversized breasts, penis, ass / % of irregular breasts size / % of missing limbs)
-Added more girls in Main menu
It's possible to put any girl you want there now, by putting her file in a specific folder Assets\Characters\MainMenu\, and also possible to define clothing and animation
-Added lower right button to cycle mainmenu girls
-Added Lip sync (might improve in the future) (looks fine in short lines, but starts to look strange in long lines)
-Turned Journal Mission's menu into a graph
-Added "Skip to latest missions" button
-Made clothing stores never close
-Extended stores stock from 10 to 25 (So there's more chance to find new clothing)
-Added character names under map markers
-Modified Vending street to add an extra short alley area
-Made so you can save bitch notes inside lockers in safe-houses
-(if enabled in settings) Added public pissing spot in Vending street (the player can sit on)
-(if enabled in settings) Extended pissing duration from 3 seconds to 10
-Added bathtub (so u can bath in more places than the fountain) (will add more bathrooms later)
-Added 12 new hairs
-Added Female leather jacket
-Added Cowboy hat
-Added penis cage (visual only)
-Added female chasity belt (visual only)
-Finally Fixed "Female Makeup" not disabling when disabled in customize
-Added Lab coat
-Added save deletion button
-Added new Safe-house, an appartment in vending street
-Made Hadley's house a safe-house
-Added more NPC "sit zones" to the abandoned safe house behind building 3,
so if you take an NPC to live there, they won't get stuck by only using the bed.
-Made it so you can runover NPC's while driving
-Added craft recipe, Tube Gag
-Made weapons aim where you look in 1st and 3rd person (female only currently)
-Fixed player unable to move backwards in 1st person while holding a weapon
-Updated texture on weapon
-Made npc's wait 0.5~1.5 seconds before start shooting you
-Made adjustments to npc accuracy
-Made npc's relatioship lower if you start combat with them 
-Reimplemented, if you fight a character, others will fight you too (this will have changes later)
-Made Beth recognise all condom items as condom in the prison escape 
-Fixed Earrings being unable of being dragged with Z
-Fixed Earrings not saving sometimes 
-Fixed obscure bug in a rarely seen dildo
-Improved NPC behaviour
-Fixed male player unable to crawl under planks
-Made male player not get stuck on walls and steps
-Added mission item "band tshirt"
-Small decoration changes to Zea's barracks
-Tried fixing Zea incorrect bed sit 
-Made leather jacket item be equipable for both male and female (more clothes will do this later)
-Updated pistol 3d model
-Added new facial expressions for Yandere, Broken, Kuudere personalities (originally created as few of Jeanne's expressions for future cutscenes)
-Fixed, losing clothes when knocked out during drive mission
-Fixed, cursor showing up when you enter the truck 
-Fixed, able to clip into cell in club
-Fixed, last items in inventory out of reach
-Fixed, Gather juice appearing without having a condom
-Fixed, The sex UI remaining open during steal
-Fixed, mouse pointer showing up when entering the truck
-Fixed small eye rotation glitch
-Fixed bug where characters load with incorrect custom skin textures
-Fixed misc character loading errors
-Changed Settings menu to have submenus
-Extended prompt options when needed (ex. pickup item to vag or anal)
-Made game spawn new NPC's when loading an save from previous build
-Fixed Helmets disappearing in the army mission
-Fixed DIY dildo in hardmode cell disappearing
-Fixed not seeing player when using the Paint shop in first person 
-Fixed S#at tube recipe not working with all s#at types
-Made NPC's not repeat lines when talked to 
-Probably fixed bug where Zea would not show up in the army mission.
-Probably fixed Zea not sitting correctly
-Tried Fixing NPC's using the toilet by power standing on top of it, instead of sitting.
-Refixed player being forever pregnant after leaving the prison while pregnant
-Fixed wall text disappearing on the first floor on the stripclub
-Fixed if an item falls outside the map, it'll be teleported back into the map, instead of making the player unable to control
-Made Sia be closer to the player when you escape the prison, so it's easier to hear her
-Probably fixed a bug when saving the game, object's positions would get saved with their values multiplied by 10 billion!!
-Performance improvements
-Fixed NPC's not looking at player in some occasions
-Made helmets with lamps that are in the underground abandoned lab, not despawn
-Changed how NPC's movement get's disabled when they aren't visible, to try avoiding them getting stuck at the clinic or their homes when they aren't visible
-Fixed visual bug when in first person
-Fixed bug when entering a sex scene, the camera would move away
-Fixed misc bugs

Downloads:

Alright, I hope there's no weird misspells in my whole text above (I re-read it 20 times)
and I hope the new build won't catastrophically break (lemme know if it does) T-T
Civilian tier: (Available in 5 days)
Public: (Available in a week)
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Breakfast5

BitchLand Build 9 Alpha Release

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Breakfast5
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BitchLand Bug-Fixing Build 8.5

https://www.mediafire.com/file/w3rxw1xyr42ukma/BitchLand_build8.5.zip/file

-Enabled option to play as a Male  (Playing as Male is still very unfinished!)
-Made slight changes to current male body so it's proportions are more realistic
-Possibly fixed lockers disapearing after loading game (I have no idea why this happens)
-Added Wank animation (will be used if the player has a penis, and on other NPC activities)
-Made the "squirt" visibly come out the penis when the orgasmer has a penis
-Added option to make an NPC that's following you to use something you're looking at  >:3
-Added option to make an NPC that's following you to stop using something
-Added Earrings
-Added 4 new hairs
-Added 4 new clothing, Warning tape bra, X pasties, Heart pasties, BandAid pasties
-Made if the player has sex ~4 times in a dirty floor, then it'll get dirty skin
-Improved time skip when using "Sleep till morning" and "Sleep till midnight" options
-Added 3 bars inside the inventory that show for Hunger, Sleep, and "another thing"
-Updated plot related detail in a statue
-Updated lines that NPC's will tell you when you ask them what's their job
-Added "Sexed # times" to an NPC's relationship description
-Added "change log" button in the main menu
-Found and Fixed a bug that was heavily causing a performance issue
-Improved performance by disabling some forgotten lights that would still render while outside of view
-Fixed bug where lights would remain ON during daytime (Causing performance issues)
-Added IK to males (to place their hands in the right places during sex)  (not perfect yet)
-Fixed player getting stuck interacting with something when pregnancy reached max
-Fixed NPC's not going to the clinic to unpregnate
-Made fountain bath clean runny makeup 
-Made so the female player has no boob physics during character creation, so the boobs can actually be edited
-Fixed infinitly appearing notifications to sleep at certain times
-Made it possible to save/load game with male player
-Fixed bug where the Round gag was not possible to equip/unequip while in first person.
-Fixed bug after leaving prison
-Tried to improve driving of the truck
-Unflipped truck's camera
-Maybe fixed too many NPC's getting the same job at stores 
-Fixed sex machines/sex poles becoming invisible in the machines club
-Fixed bug that caused the message "This build is likely outdated" to not appear. This bug has existed since build 3~4

"that content" updates:
(Don't read if you're not interested ! All of this can be disabled in the settings)

-Added "that content" tube equipable
-Added new craft recipe ("that content" tube)
-Added urinal you can enter
-Added 3 new poses about "that content" (they won't appear if it's disabled)
-Made so during a "that content" pose you can "that content"
-Added sounds to "that content"
-Added male and female pissing on urinal
-Added squat sit option on urinal
-Added Turd (can be eaten or used as dildo)
-Added Visible turd animation existing the ass when shitting on floor
-Made so 1 of 3 random piles spawn after shitting (including the turd version)
-Added shitting on toilet 
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Breakfast5
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