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BackAlley_GYC profile
BackAlley_GYC
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BackAlley_GYC
Here at the Back Alley, I’m going to create an adult parody game of my Comic Series!
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$5
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Skittling tier!

Every week, I’ll be posting blog-style updates showing exactly what I have been up to over the past 7 days, including sneak peeks at content in the next version of the game. You’ll also be treated to your own copy of the Full game when it is completed (aiming for 2024).

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$8.50
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Kyrsten tier!

As well as the above, you’ll also get to play every version of the game upon as it get developed.

I aim to complete the game in segments, for example; 0.0.1 will have version (a), then version (b) and so on, each version adding more and more content to the current level/area in the game.

Then 0.0.2 will be the next level/stage, and I’ll populate it with content - (a), then (b) and so on - again, over and over until the game reaches 0.0.3 (a), and then 0.0.4 (a) etc.

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Welcome

  • SnakeByte Blue is the Adult reimagining of my comic series, featuring a spunky Female Protagonist, lots of big boobs, lots of muscly men, and a whole host of weird and wonderful creatures to do the nasty with!
BackAlley_GYC
Latest version of the Game: Version 0.0.5(D)
Next release: 8th of November

I update with a weekly report every Wednesday, just to tell you all what I get up to each week, and on the 8th of every month, I release the newest build of the game!


 Patreon version of SnakeByte Blue (if you’re having trouble using Subscribestar) - https://www.patreon.com/BackAlleyGYC

NON ADULT LINKS (this is the series that SnakeByte Blue is based off of).

BackAlley_GYC
Public post
Latest version of the Game: Version 0.0.5(D)
Next release: 8th of November

I update with a weekly report every Wednesday, just to tell you all what I get up to each week, and on the 8th of every month, I release the newest build of the game!


 Patreon version of SnakeByte Blue (if you’re having trouble using Subscribestar) - https://www.patreon.com/BackAlleyGYC

NON ADULT LINKS (this is the series that SnakeByte Blue is based off of).
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BackAlley_GYC

Weekly Update 28/10/2026

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BackAlley_GYC

Game Version 0. 0. 5 (D)

This post also includes Mega.NZ content links
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Game Version 0.0.5 (C)

First off, a massive apology for my absence, I literally poked one toe out of the door on the 8th to go and get some bread and milk, by the afternoon I managed to have caught the flu.
And this whole one man show means that when I’m down, we come to a standstill. Next year, I definitely need to look into expanding the team…
Anyway, let’s fight some minibosses! Have fun playing with the scenes.
 
---LINK----
https://mega.nz/file/R5BAmDbJ#g9H_NdMHQTRlyv51RCLmSZcNsIkY6CfJAz7NoweVwf8
 
Version 0.0.5 (C)
-Content
--Updated the artwork on the Runt Hunt!
--Added Marcus Vipersnake IX's Chapter 2 dialogue
--Added Krischara's Chapter 2 dialogue
--Added Serra's Chapter 2 dialogue
--Added Charen's Chapter 2 dialogue
--Added Rio's dialogue
--Added New Bathing Scene with Rio (Rest Stop)
--Added second Big Battle, Against Orc Hero
--Added Kyrsten Grabs For Par More BB2
--Added RioxKyrsten Showering
--Redrawn the Shaman Scene to feature Elf
--Remade the Elf minboss fight
--Added Defeated by Elf scene to Library. Players get it win or lose, auto unlocks.
--Added Rio "Bunny suit"
--Added "Advertising" Minijob - this one is permanent at Par morebut will return in Chapter 3's Cycle Town.
--Added koZE Goon grab;
Eating Out (Female)
 
 
 
-Technical
--Having an orgasm in battle now gives the "Tired!!" state, which reduces Power by half as long as it afflicted 
(2-5 turns, removed after battle)
--Bathing now fully heals the party, but can only be used 3 times a day!
--Added the Runt Hunt 1 back to the libaray.
--Replaced older tactical battles with "quick" default battles, Big Battles and Boss Battles are the only tactical battles now.
--
 
-Bug Fixes
--Fixed being able to walk on walls in Charen Battle
--Fixed bathing in brewlor Manor and Par More not reducing Arousal.
--Fixed the Defeat not sending Kyrsten back to start of Day as all the dialogue said she does. Not sure why that went unnoticed as long as it did but hey, it works now. When Kyrsten gets defeated, Serra will send her back to the start of the day.
She will also make a random displeased comment :(
--Fixed H scenes still being usable after the officer is defeated in Par more Big battle 1
--Removed random Soulless at the koZE Camp. Used to heal fully for testing purposes.
--Fixed bug of all events firing when in Big Battles.
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BackAlley_GYC
Public post

Weekly Update

Weekly Update 07/10/2026
Hello everyone, welcome to spooky month!
God next year I definitely want to do “holiday” stuff heh. 
Anyway, just a quick one today, I found a pretty huge bug with the new Patrol Job. In a nutshell, easy fix, if the release isn’t tomorrow night, it’ll be first thing Friday.
More details below for those curious, 
Much love!
 
 ------------------------
SO! What I tried to do is make the Patrol job unique compared to the other jobs, the idea being that it was an “on rails” where Kyrsten would be batted from event location to event location, where 1 of three events would play out.
In theory, this would make the patrol more replayable (/interesting) because the player wouldn’t know what would happen next… but at the same time it brought up the issue of how would the player get all the scenes (outside of the library) ? So I wrote a variable to be running atop the minigame that tracks what has been shown and give a higher chance for an unseen scene playing.
This would work for a total of twice before the events start tripping over themselves as the game misunderstands what I want and starts sending the player to the wrong spots, to show all events, even out of order.
And who’s fault is it?
Well… mine. I tried to be smart in RPG maker and make it do things that make a mess of events and timings, overdesigning like usual, until the game was like “why are you doing this”.
The solution is so much simpler: just make the Patrol Job the same as the Camp minigame and the Garden minigame… the player walks around and interacts with each event of their choosing, with a tiredness bar that drains with each event (more lewd the more tired) and everyone is happy. Kind of like how the minigame was already designed to be set up as..!
Heh, the problems of not having someone to rein me in! Although tbh, I’m sure a few of you read the old post about the planned way of playing the Patrol job and thought “why is he doing this”? 
ANYWAY, no need to change anything but under the hood stuff, nothing needs to be rewritten or redrawn, just moving events around and creating new events/controlling variables and switches. Just takes a couple of hours, no biggie.
But I’m happy I playtested this time, that might’ve been embarrassing!

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BackAlley_GYC

Weekly Update 30/09/2026

This post also includes Mega.NZ content links
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Creator Stats

4 subscribers
169 posts

Goals

$25 of $500
per month
500 dollary doos will let me focus more on this project by keeping all my monthly needs to survive at bay.
$25 of $700
per month
With 700 bazzingos in the bank, I can afford to bring on more help. Though to be honest, I’m not sure how to go about with getting people into designing adult games, so if I can’t I’ll just pump the money into my non-adult stuff, allowing me to have somewhere there take over and let me focus 100% on SnakeByte Blue

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