Early access to game builds before they become public.
Access to exclusive WIPs (Discord).
Your name in the game credits (If you wish so, contact us).
Thank you so so much, for supporting the game with your hard earned money! We will try our best to make it count!
54 subscribers Lizard
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Cultist
Early access to game builds.
Access to exclusive WIPs (Discord).
Well, you could've gotten the same thing for 5 bucks. But you didn't and for that you will have zero preferential treatment whatsoever. However, you will get our eternal gratitude and a HUGE THANK YOU, from us, and hopefully from other people who help to get this project going. Also one thing that I almost forgot, you get the special place in our credits (well if you want of course)...
5 subscribers Cultist
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New build is up! Mostly fixes and tweaks/improvements. You can check the detailed update notes down below. No new scenes or gameplay content added in this new version. So, if you are looking for new scenes, save the bandwidth and wait for the next build, which SHOULD be coming early next month.
1: The default Menu key is now set to ESC and is no longer remappable in the controls.
2: Motion blur setting is added.
3: Added the camera sensitivity setting. (It works for every camera that you are able to control, that is important.)
4: Added framerate cap slider.(You may now experience the game at 1 fps if you really want to, and are not already :D)
5: Added Post processing quality settings. (DepthOfField camera settings, setting it to low disables DOF.)
6: Krys now jumps higher.
7: Sprint no longer costs stamina and forces a sight FOV change when you press it. (There is a hidden stamina bar with its own stat, happy sprinting.)
8: Cinematic sequence UI has been completely overhauled.
9: The scenes now will progress instantly by a click of a button on the screen, you may go back in order as well. Clicking the camera icon with a circular arrow will progress scenes and switch cameras automatically.
10: Added POV cameras, you can access them in the top left corner by clicking on the camera icon. You can rotate the view of the cameras by holding LMB, there are also slight zoom adjustments that you can make with a scroll wheel. (Only the horsey doesn’t have its own camera but it’s not a big deal because it didn’t show anything anyway :D)
11: You can now instantly quit the cinematic by clicking X at the right bottom corner of your screen. (And skip all the hard work done by the animator.)
12: You can now sleep on the couch inside Akaro’s house, if it is too dark outside, to skip towards the morning. (The night also have been made a little bit brighter.)
13: You can now zoom the player camera in and out.
14: Added a small cute little dot at the center of the screen. (Now it should be easier to interact with things)
15: NPCs will no longer break their necks trying to look at Krys. (They will try though.)
16: Added a new save game button. (It works like the old one, but better.)
17: You can now use and adjust settings in the pause menu right in the middle of the cinematic.
18: Added settings for: Foliage, reflections, shadows. Also added a few extra screen resolution settings.
19: Improved Akaro, Kai & Lyn house interior.
20: Small tweaks to tavern interior.
21: Minor tweaks to landscape.
22: Improved canyon boundaries/collision.
23: Minor mesh/textures optimization.
24: Ayla, Akaro, Kai and Nora dialogue adjustments.
25: Overall small fixes.
Thank you so much for your overwhelmingly warm reception of our initial release. For all the support and feedback. For now though we will continue working on the "actual" content update, and hope that you will like it when it drops. Thanks to all subscribers, your monetary support is essential for the continuation of this project! Until then peace out!
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