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Azaleadev profile
Azaleadev
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Azaleadev
I'm making a hentai 2D action game called "Magical Girl Azalea" https://x.com/azaleadev
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Imp

Every dollar truly makes a difference! 🙏

Your contribution helps me stay focused on the project, and it also allows me to commission music and sound effects to bring the game to life!

-🌺 You can submit your name to be in the credits of the current game being developed!

Perks may be added, removed, changed, or updated with time!

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Demon

My sincere thanks for your support!

Your contribution helps me stay focused on the project, and it also allows me to commission music and sound effects to bring the game to life!

-🌺 You can submit your name to be in the credits of the current game being developed!

Perks may be added, removed, changed, or updated with time!

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Arch Demon

My deepest and most sincere thanks for your support! ❤️

Every dollar truly makes a difference. Your contribution helps me stay focused on the project, and it also gives me the opportunity to commission amazing music and sound effects to bring the game world to life!

-🌺 You can submit your name to be in the credits of the current game being developed!

Perks may be added, removed, changed, or updated with time!

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Welcome

Azaleadev

[ DEVELOPMENT ROADMAP ]

Base Character Animations, Transitions, Clothing & States

1.Idle (done)

2.Run (done)

3.Jump (done)

4.Attack (done)

5.Dash (done)

6.Wall Sliding (done)

7.Spell Casting (Done)

8.Taking Damage (Done)

9.Defeated

Enemy Design, Sprites, Behavior Tree

Animations and states planned for the capra demon in the game first demo:

1.Idle (done)

2.Move (done)

3.Attack (done)

4.Taking Damage (Done)

5.Enemy AI and behavior tree (Done)

6.Grab Move (Done)

NSFW Content

1.Enemy grab system (<- Current Task)

2.Capra Demon x Azalea animation

--Phase 1 -> 4 Variants (done)

--Phase 2 -> 4 Variants (done)

3.Arousal bar and atributes implementation

Combat System

1.Player Hurtbox implementation and damage state (Done)

2.Enemy Hurtbox implementatior and damage state (Done)

3.Health, and stats system

4.Damage System

5.Knockback handling (Done)

6.Hitstops (Done)

7.Screen Shake (Done)

8.Damage particle Effect System (Done)

9.Flashing dmg shader (Done)

Game Sound Manager

i'll be comissioning sounds and OST works for the game

1.Game OST

2.Player and enemy sound effects (actions, spells, etc.) (Done)

Clothing Durability System

UI & Screens

1.Initial game screen

2.Player stats UI

3.Clothing durability display

Game Environment, assets and Backgrounds, Camera and Rooms management

The ones i have at the momment are a placeholder.

1.Room transitions (Done)

2.Camera Logic (Done)

3.Room manager (Done)

Internal testing phase

Discord Server & itch io Page

I'll open a discord server to gather feedback and talk with subscribers and playerbase and a itch io page for the demo release

Release! 🎉🙏

If you have any questions or doubts check the FAQ section, if your question is not there feel free to ask in the commends or via message here on subscribestar or on twitter or any other platforms i'm in

I'm developing Magical Girl Azalea, a fully animated pixel art Metroidvania game.

[ FAQ ]

What are the game tags?

1.The planned tags are:

2.Yuri

3.Monster/demon girls

4.Tentacles and other lewd creatures

5.Fut4

How do lewd scenes will work in the game?

My plan is to make lewd scene like this:

Enemies have a grab move. If it lands:

1.→ QTE starts

2.→ Fail the QTE → phase 1 of sex scene

3.→ If it continues, moves to phase 2

Where will the game be available?

The demo and early versions will be free on itch io up to the first boss.

After that, Subscribers will get updates earlier than the public demo

Full updates beyond the first boss will be on here or any other subscription platforms i have

Devlogs will be exclusive to patrons after the demo

What platforms will it be on? Will it run on mobile?

No mobile version planned for now.

Release will be for Windows 64-bit only.

Will the game have more systems?

Yes! But I want to finish the core mechanics first. More content will come later.

How long will the final game be?

Hard to say, depends on how well the project does with the public and support.

When will the demo be released?

No fixed date yet. I'm aiming for July or August or close to that

Could be sooner or later depending on life stuff, work and how many rests i need to keep developing without burningout myself

Will Azalea have more outfits?

Maybe! The system I made makes it easy to add more, but it's not a current priority with everything else I’m juggling.

What's the game lore about?

At the moment, I don't have a fully developed lore just a bunch of abstract ideas that I still need to piece together.

But the general concept goes into something like this:

A war between angels and demons, with humanity caught in the middle, choosing to side with either faction.

The main villains will be the princesses of Hell Lucifer, Beelzebub, Baphomet, and others but they'll all be reimagined as powerful and hot demon women.

As the player, you'll travel through the demon world to confront and battle them, although I haven't decided exactly why yet.

I plan to incorporate some biblical references like Babylon and the Tower of Babel, along with various folklore elements to inspire enemy and map designs.

What engine are you using?

Godot 4.3

If you’ve got more questions, feel free to ask in the comments!

[ HOW DOES YOUR SUPPORT HELP ME? ]

Your support directly translates into motivation to keep developing Magical Girl Azalea.

Creating a game and animating sprites is an incredibly time and energy consuming task. Knowing that there are people out there willing to support me on this journey gives me a huge boost to keep producing and improving content for the game.

It also helps me commission work for the game especially music and sound which greatly enhances the overall gameplay experience.


Displaying posts with tag Roadmap.Reset Filter
Azaleadev
Public post

[ DEVELOPMENT ROADMAP ]

Base Character Animations, Transitions, Clothing & States

1.Idle (done)

2.Run (done)

3.Jump (done)

4.Attack (done)

5.Dash (done)

6.Wall Sliding (done)

7.Spell Casting (Done)

8.Taking Damage (Done)

9.Defeated

Enemy Design, Sprites, Behavior Tree

Animations and states planned for the capra demon in the game first demo:

1.Idle (done)

2.Move (done)

3.Attack (done)

4.Taking Damage (Done)

5.Enemy AI and behavior tree (Done)

6.Grab Move (Done)

NSFW Content

1.Enemy grab system (<- Current Task)

2.Capra Demon x Azalea animation

--Phase 1 -> 4 Variants (done)

--Phase 2 -> 4 Variants (done)

3.Arousal bar and atributes implementation

Combat System

1.Player Hurtbox implementation and damage state (Done)

2.Enemy Hurtbox implementatior and damage state (Done)

3.Health, and stats system

4.Damage System

5.Knockback handling (Done)

6.Hitstops (Done)

7.Screen Shake (Done)

8.Damage particle Effect System (Done)

9.Flashing dmg shader (Done)

Game Sound Manager

i'll be comissioning sounds and OST works for the game

1.Game OST

2.Player and enemy sound effects (actions, spells, etc.) (Done)

Clothing Durability System

UI & Screens

1.Initial game screen

2.Player stats UI

3.Clothing durability display

Game Environment, assets and Backgrounds, Camera and Rooms management

The ones i have at the momment are a placeholder.

1.Room transitions (Done)

2.Camera Logic (Done)

3.Room manager (Done)

Internal testing phase

Discord Server & itch io Page

I'll open a discord server to gather feedback and talk with subscribers and playerbase and a itch io page for the demo release

Release! 🎉🙏

If you have any questions or doubts check the FAQ section, if your question is not there feel free to ask in the commends or via message here on subscribestar or on twitter or any other platforms i'm in

I'm developing Magical Girl Azalea, a fully animated pixel art Metroidvania game.

[ FAQ ]

What are the game tags?

1.The planned tags are:

2.Yuri

3.Monster/demon girls

4.Tentacles and other lewd creatures

5.Fut4

How do lewd scenes will work in the game?

My plan is to make lewd scene like this:

Enemies have a grab move. If it lands:

1.→ QTE starts

2.→ Fail the QTE → phase 1 of sex scene

3.→ If it continues, moves to phase 2

Where will the game be available?

The demo and early versions will be free on itch io up to the first boss.

After that, Subscribers will get updates earlier than the public demo

Full updates beyond the first boss will be on here or any other subscription platforms i have

Devlogs will be exclusive to patrons after the demo

What platforms will it be on? Will it run on mobile?

No mobile version planned for now.

Release will be for Windows 64-bit only.

Will the game have more systems?

Yes! But I want to finish the core mechanics first. More content will come later.

How long will the final game be?

Hard to say, depends on how well the project does with the public and support.

When will the demo be released?

No fixed date yet. I'm aiming for July or August or close to that

Could be sooner or later depending on life stuff, work and how many rests i need to keep developing without burningout myself

Will Azalea have more outfits?

Maybe! The system I made makes it easy to add more, but it's not a current priority with everything else I’m juggling.

What's the game lore about?

At the moment, I don't have a fully developed lore just a bunch of abstract ideas that I still need to piece together.

But the general concept goes into something like this:

A war between angels and demons, with humanity caught in the middle, choosing to side with either faction.

The main villains will be the princesses of Hell Lucifer, Beelzebub, Baphomet, and others but they'll all be reimagined as powerful and hot demon women.

As the player, you'll travel through the demon world to confront and battle them, although I haven't decided exactly why yet.

I plan to incorporate some biblical references like Babylon and the Tower of Babel, along with various folklore elements to inspire enemy and map designs.

What engine are you using?

Godot 4.3

If you’ve got more questions, feel free to ask in the comments!

[ HOW DOES YOUR SUPPORT HELP ME? ]

Your support directly translates into motivation to keep developing Magical Girl Azalea.

Creating a game and animating sprites is an incredibly time and energy consuming task. Knowing that there are people out there willing to support me on this journey gives me a huge boost to keep producing and improving content for the game.

It also helps me commission work for the game especially music and sound which greatly enhances the overall gameplay experience.

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Azaleadev
Public post

Roadmap update

Hello!

I'm updating the roadmap once again with the goal of releasing an alpha demo around December.

To achieve this, I'll need to prioritize and organize the tasks on the roadmap list.

Some tasks previously outlined will be deferred to a future update to focus on the demo's core objectives.

The primary goals of the alpha demo are to test key game systems, showcase the "Magical Girl Azalea" project to a broader audience, and gather feedback from players.

The demo will focus on the following systems:

1.Player character controls.

2.Combat mechanics and feel.

3.Enemy grab system, including its animations and features (2 scenes).

4.Clothing durability system.

The following tasks will be postponed to future updates or changed:

1.Menus and UI: The demo will feature minimalistic menus and UI to save development time. The focus will be on functionality rather than stylization, with improvements planned for later if needed.

2.Lore: The demo will not include lore elements such as a new game start cutscene, storytelling, NPCs, or a dialogue system. While i'm deciding to include minor NPC interactions tied to the plot in the future, extensive text-based storytelling will be minimal.

3.Game Environment, Assets, Backgrounds, and Tilesets: For the demo, I'll use the placeholder assets i created. Since some assets and tilesets are tied to the game's lore, which is still in development, these will be addressed in future updates.

4.Dust VFX for player and enemies: this is a small detail i want to add to characters in game.

a dust animation that will trigger when you land on the ground or jump, the system to make it happen is ready, but since i'm on a battle against time i'll animate the vfx implement it in the future.__

5.Level Design: The demo will feature a very basic level design. However, I plan to introduce hazards in future updates to complement enemies and increase the game's challenge.

6.Capra demon guard and counter actions plans -> These 2 movesets were supposed to prevent the infinite staggering from player attacks, but i'm considering on implementing a poise system for enemies that will only make them stagger when you attack them when the poise bar reaches 0

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18 subscribers
43 posts

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the Goal
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