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astK.
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astK.
is creating Road To Success!
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astK.

This post will aways have the lastest version links and codesGDRIVE

This post also includes Mega.NZ content links
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astK.

0. 30 Gallery Code

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0. 29 Gallery Code

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astK.
Public post

The new 0.28 version is here!


As promised, here is the new version 0.28, where we have completely updated the game's architecture to make it run much more smoothly and with fewer bugs.
There may still be some issues due to the size of the migration, but I believe we now have a very stable and playable version.
I look forward to your feedback!
Added
  • The cheats menu now has new buttons to add office and restaurant job experience.
  • When you lose your purity, a popup marks the milestone.
  • You can now play in Portuguese, Spanish, or French.
  • The game now runs on a completely new architecture, built for smoother gameplay, better save compatibility, and faster updates.
  • When you reach a new corruption stage, a popup shows your new status.
Changed
  • Some location images have been upgraded for sharper quality.
  • Some clothing images have been upgraded for sharper quality.
  • Some scene dialogue and tooltips have been rewritten to sound more natural.
  • XCam pizza-delivery livestream tips now pay less ($100 and then $150 instead of $250 twice).

    GDRIVE
    MEGA

    Play Online
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astK.

0. 28 Gallery Code

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Public post

A Major Update on 0.28

Hey everyone! I hope you're all doing well.
I know many of you have been eagerly waiting for version 0.28, but this time I have something different to share. Instead of talking about new content, I want to talk about a change that will have a huge impact on the future of Road to Success.
Since the beginning, Road to Success has been built on SugarCube, an engine primarily designed for text-only games. Over the years, I pushed it much further than it was originally intended to go, but we eventually reached its limits.
Every time I wanted to add something different, it became a struggle. Redesigning the phone interface, creating better visual effects, adding proper debugging tools, or even improving the user experience often required a lot of unnecessary work because of the engine's limitations. Many things that should have taken hours ended up taking days, and some ideas simply weren't possible.
Because of that, I decided to spend a few days building a proof of concept for a completely new version of the game that wouldn't rely on any existing game engine. The goal was to have complete control over every part of the game and remove the technical limitations that had been slowing development for so long.
The proof of concept worked, but because Road to Success has grown so much over the years, rebuilding everything to match the current version took far longer than I expected. The new version is still being tested, but I'm already very happy with the results.
This isn't just a technical migration. It changes what I can do with the game from now on.
Here are some of the biggest improvements:
• New features can be developed much faster.
• Systems that were previously impossible or extremely difficult to implement are now much easier to build.
• The interface is no longer limited by SugarCube, making it possible to create smoother animations, better effects, and a much more polished experience.
• Finding and fixing bugs is now significantly easier, which means updates can be more stable and development becomes much more efficient.
One of the biggest improvements is for mobile players.
Keeping the game responsive on phones and tablets was always one of SugarCube's weakest points. It required countless workarounds and constant adjustments, and there were always compromises.
With the new version, the entire interface is fully responsive. It automatically adapts to different screen sizes and resolutions, whether you're playing on a desktop, tablet, or phone. No more hacks or manual adjustments.
Another major addition made possible by this migration is full multilingual support.
The game will launch with the following languages:
• English (default)
• Portuguese
• French
• Spanish
These languages were chosen based on player statistics and worldwide usage. Since the translation system is now built into the game, adding more languages in the future will be much easier.
This migration took a lot more time than a normal update, but I believe it was the right decision. Instead of continuing to fight against engine limitations, I can now spend that time creating new mechanics, new content, and improving the game itself.
If you'd like to try the new version, you can access the beta here:
The beta uses the same cheat codes and gallery codes as the current public version, so you can continue using the ones you already have.
Please keep in mind that this is a beta version. You may encounter bugs, unfinished content, missing features, balance issues, or other unexpected problems while playing. That's completely expected at this stage of development.
If you run into any issues or have feedback, please let me know. Every report helps improve the game and brings us closer to a stable final release.

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