Your childhood friend Eileen entrusted you a secret: How to enter people's psyche. The next moment she disappeared in front of your eyes. Now no-one around you is able to remember she ever existed... or do they? With very little knowledge about what's happening, and in the hope of rescuing her you try to follow her instructions and gather pieces inside the mind of key people close to her. Will you be able to bring back Eileen? Or you will end just like her?
Ich Will Project is a relatively basic visual novel, that puts you in a situations of trust and internalized psychological problems in order to ultimately solve the mystery of the disappearance of your friend, while at the same time making a difference in the life of the people involved, hopefully for good. Set in your university campus; explore their minds and face their problems, both in and inside of their heads.
- 3 Main routes with 3 unlockable routes.
- Each route is made by 8 parts, not counting the intro with 1 part for each girl.
- Each route will have choices and 3 different endings, not counting the "general" bad ending.
- Each part will have at least 2 CGs with multiple variants.
Currently the game counts with:
- 14 different characters with 5 main characters.
- 865 images for character portraits.
- 4 introductions and 12 scenes composed of 291 images in total.
The main characters are:
Charlotte is an snotty cheerleader at the campus. Always surrounded by her group of bees, the queen will always make clear she is at the top of the campus.
Cold and calculating, yet beautiful and seductive, Julia is always lost on her own thoughts. Being the psychology teacher of the campus, she is quick to patronize you.
Easy going, lively and always happy, Valerie is the sports teacher and owns her own gym.
Serious and calm, right now Eileen is a mystery. What just happened between all these years? And what happened to her just now?
Platforms: PC, Mac, Android
I was aimless in life when I realize that one of the few things that brought me joy was video games. So why not make video games myself? That's how Amazoness Enterprise was born. And even through the toughest , I have press onward to deliver products of quality, worthy of the time of the people who is willing to delve into interesting stories and/or gameplay.
The ideas ideas for games are many, but time and money are little. And yet, creativity is brimming and lack of resources should never be a detriment for passion and art.
I'm currently working in two games, a visual novel, which is almost complete, and only needs visuals which I'm making myself, and a more complex metroidvania game made in Godot on top of a remake of an excellent I was working with.
That's all for now. I want this games to grow, to be better and be enjoyable, to have quality that at least makes you want to play over other games, that you can tell your friends these games are good with no shame whatsoever, and you all can enjoy both playing them and talking about them, despite their peculiarities.