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If everything goes according to plan, the game should be released by the end of this month.
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A quick development update on the new version.
Hey everyone!
The good news first: the content side is done — all the dialogue is written and the game code is finished. What's left is the part that always takes the longest: the visuals.
Right now I'm working on renders and animations. Here's what that actually involves:
Building my own screen-capture tool for Virt-a-Mate — with a little help from Claude Opus 5.5, naturally
Experimenting with ReShade — I want to squeeze more out of every frame.
Integrating DLSS 5 into VaM. The tech understands where the limbs, head, torso and other body parts are in a scene, which means I can drive the neural rendering per body region. That should get rid of the "AI slop" look while significantly raising overall visual quality and pushing the game closer to a cinematic look.
Timeline: about a week for all of this, then I move on to the renders and animations for the new update.
Once the public version of upd.6 is out, I'll post some of the new visuals a couple of days later — I'd really love your feedback on what to improve, what to redo, and where I've gone too far.
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