Demo?! No, not demo :<
Hello, everyone! Sadly, there's still no demo today. But these last two weeks were extremely productive! Next time, I plan to give you at least something, my good people. We need cutscenes, dialogue, some polishing, and lewd art. Sounds manageable! For now, let's start reading!
Starting light with a bunch of small changes! I added a disclaimer and music to the main menu and two locations. Reworked the nature sounds a bit. The NPC and the teleportation stones now display small "interaction" icons when the player is near. NPC can now walk around and stop (and turn) when he has something to say (WIP) or when the player is near. I fixed respawning and added teleportation (both in and out). The main character now performs a dash with a running animation and slight incline.
The artist created neat assets and three layers of background for the second location, the Village, and drew pictures of the first NPC and the enemy. The animator finished polishing the main character’s animations and started working on the two new characters mentioned earlier. After a lot of work on state machines and the spine code animations work like a charm. They are much smoother now, at least..
I reworked the main character’s melee attack. Now, it deals damage once per sword swing, consists of two-combo attacks, and able to deal damage while actual animation plays. The character even steps forward a little when swinging the sword! So cute:3
I added a ranged attack with a pretty "cut" effect on hit. Press the right mouse button to freeze and slow time while preparing a "magic drop". It's super fast and precise, and it comes with a handy aim line! It can even headshot enemies! Yes, I added critical hit zones to the enemies. But beware: taking damage will interrupt the aim!
The new enemy is a deer mage that can cast slow magic orbs. An orb forms at the end of it's staff and starts moving toward a player, literally following you, and slowly decreases in size. It explodes on contact or after expiring. If it hits you, you take damage based on the orb's current size. You can also hit it with a melee attack!
As I said, I'll try to give you something playable in two weeks. The work is progressing, but the amount of it is crazy! [No more abandoned projects]