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MilkyNail (MariaMod) profile
MilkyNail (MariaMod)
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MilkyNail (MariaMod)
Hello! My name is MilkyNail(MariaMod) and I create porn games. That's my little hobby. I publish updates every two weeks! IF YOU SUBSCRIBED, SEE THE PINNED POST FOR CHEAT CODES!
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MilkyNail (MariaMod)
Public post

DEMOOO!!! (Technical demo)


Homelands (Windows x64) (142Mb)

Hello, everyone! I can’t believe that I’m saying this, but the Technical Demo is out. It is laggy, buggy, ugly, but I absolutely love it. Go check it out, fingers crossed it will run on your PC. The normal demo will be out in March of 2026, by the way.

The changelog of the last two weeks is absolutely massive, so I decided to not talk about it at all. I’ll just say that the last few days were hell on earth for me and I’m absolutely overworked. Anyway, I have to mention that I’ve found a new artist girl who draws porn art now! It’s kinda important.

So, let’s talk about this year! I started it with a text game Morning Coffee. Then found courage to ditch it and start a project I wanted to make all these years. It was hard, frightening, and I never expected to make it past very basic mechanics. Yet here we are! Homelands is ugly, but has goddamn potential. And after 9 months I still love working on it! And thank you all for support, of course. Really.

I need a week of extra-long Minecraft sessions with soda and chips. Then the work continues. For the first time I will be fixing, not adding. And oh boy some scripts need a complete overhaul!

Happy New 2026 Year in advance, folks! May the new year be merciful to us all. [No more abandoned projects]
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MilkyNail (MariaMod)
Public post

Almost Happy New Year!


Hello! As I mentioned, I wasn't able to finish the demo.. Sadly. But I managed to do something, at least!
First, the animator finished the animations for the NPC and the enemy. I added and adjusted them. Second, the artist finished the special assets for Village. I added those, too, along with grass, rocks, and other natural stuff. 
Meanwhile, I was learning Dialogic, a dialogue plugin for Godot that I mentioned a few weeks ago. So, work is progressing! Just a bit slowly... Anyway, thank you for your patience, and see you later!
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MilkyNail (MariaMod)
Public post

Delaying... 😥


Hello, and sorry. I'm having some family problems, so work is going slowly. Unfortunately, I don't think I'll be able to finish the first demo build in just a week.  At least the animator and artist have been very productive lately~

Thank you for understanding. I'll see you in 1-3 weeks!
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MilkyNail (MariaMod)
Public post

Demo?! No, not demo :<


Hello, everyone! Sadly, there's still no demo today. But these last two weeks were extremely productive! Next time, I plan to give you at least something, my good people. We need cutscenes, dialogue, some polishing, and lewd art. Sounds manageable! For now, let's start reading!

Starting light with a bunch of small changes! I added a disclaimer and music to the main menu and two locations. Reworked the nature sounds a bit. The NPC and the teleportation stones now display small "interaction" icons when the player is near. NPC can now walk around and stop (and turn) when he has something to say (WIP) or when the player is near. I fixed respawning and added teleportation (both in and out). The main character now performs a dash with a running animation and slight incline.

The artist created neat assets and three layers of background for the second location, the Village, and drew pictures of the first NPC and the enemy. The animator finished polishing the main character’s animations and started working on the two new characters mentioned earlier. After a lot of work on state machines and the spine code animations work like a charm. They are much smoother now, at least..

I reworked the main character’s melee attack. Now, it deals damage once per sword swing, consists of two-combo attacks, and able to deal damage while actual animation plays. The character even steps forward a little when swinging the sword! So cute:3

I added a ranged attack with a pretty "cut" effect on hit. Press the right mouse button to freeze and slow time while preparing a "magic drop". It's super fast and precise, and it comes with a handy aim line! It can even headshot enemies! Yes, I added critical hit zones to the enemies. But beware: taking damage will interrupt the aim!

The new enemy is a deer mage that can cast slow magic orbs. An orb forms at the end of it's staff and starts moving toward a player, literally following you, and slowly decreases in size. It explodes on contact or after expiring. If it hits you, you take damage based on the orb's current size. You can also hit it with a melee attack!

As I said, I'll try to give you something playable in two weeks. The work is progressing, but the amount of it is crazy! [No more abandoned projects] 
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MilkyNail (MariaMod)
Public post

Making second location or smth


Hello, everyone! I must confess that the first week of the month was a disaster. I was completely overwhelmed by a very mid task: creating a "finite state machine" for the main character that would manage it's animations. My mind simply was failing to process this task over and over again.

But after a week, I finally set up the "machine," and now all of the main character's animations are running smoothly! Hooray! I had to learn how to use another plugin for this.

I never mentioned this before, but I almost fucked up the whole project due to careless manual backups some time ago. I got very lucky that time, but I knew I had to do something about it. Now, I'm sleeping tight knowing that I have reliable daily backups with version management. Second hooray!

I also spent a couple of days fixing the particles that the main character would emit while running and jumping, as well as the camera. Both had some.. jitter. Now they don't jitter.

I’m currently in the middle of setting up the second and final location, Village. The sky with clouds is set up, the ground is ready, and the nature assets are almost finished. The artist is working on the background and an NPC for that location. I'm adding a behavior tree so the NPC can walk and talk.

Sorry again for this one-week disaster. I'm back and working. [No more abandoned projects]
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MilkyNail (MariaMod)
Public post

First location! Looks good so far


Hello, everyone! Last time, I bragged about the idle pose of the main character. Now, I’m ready to show you the very first location!  

The artist created a complex background with six (!) layers for the forest fight location, including the ground and nature assets like bushes and trees. Oh, there are also ground inclusions like bones and stones! I added all of these elements to the game, set a nice parallax effect, make grass shake when the player passes by. And the clouds and moving, too. Damn, I had great time putting everything together~

The animator is working on the last animation of main character these days, and while he does that, I’m trying to make the main character use Spine instead of the placeholder animations I created months ago. It's not a fast process...

Oh, and I added a dash! The main character can use it now, it's pretty cool.

How about some quality-of-life changes? Now, when the game loses focus, it pauses automatically! The "breathing" effect has also been improved, the camera moves up and down smoothly now.

I also created a document with ideas for future NPCs and quests. I won't use it anytime soon, but it's nice to be able to write down good ideas as they come to me. 

Work is progressing! I'm absolutely sure that I won't be able to show a demo in two weeks, but a month sounds pretty solid. P.S.: I hope you had a good Halloween~ [No more abandoned projects]
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