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Kzero91 profile
Kzero91
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Kzero91
Hello everyone, I'm Kzero91 a hobby game developer and former animator for The Sims 4. My latest project is Rise or Fall a visual novel in the Ren'Py engine.
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Kzero91
Public post

Quick Update

Hey guys, I've gotten a lot done over the last few weeks, though unfortunately less than I'd hoped since I was laid up with the flu. Anyway, the update is coming along well and I haven't run into any problems so far. I've already finished the ending, as well as two side stories. I'm now working on the XXX part, which is pretty complex here because of the various kinks and the Dom/Sub dynamic.
Apart from that, I’ve also created the first “monster” scene… though I was in the throes of a fever at the time. And I took “monsters” a bit too literally😂. I’m not sure yet whether I’ll include the rotting zombie scene at the end or not…
I’m at about 200 scenes now; I estimate there’ll be ~500 renders in total for this update.
I’ll check in again in about two weeks or so, once I’ve made more progress and have the first batch of finished images to show you.
That’s all for now. See you in the next update! Take care!
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Kzero91
Public post

Rise or Fall V0.0.2.7

Hey everyone, the update is ready. 

Version 0.0.2.7 Changelog:
  • Added 186 new renders and the corresponding story content.
  • Fixed a few minor bugs.

Note:
If you previously saved right at the “Save Here” screen, you might get kicked out of the game when you click to continue. To fix this, just scroll back a screen or two, and it won’t happen again.

What’s next?
The next update will include a bit more, including “XXX,” an “introduction” to the dealer, and a “surprise” at the end. Plus a few side stories. I’m guessing the release will be roughly 1–3 months from now.

That’s all for now. Take care!

Downloads:
PC:
Mac:
Android:
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Kzero91
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Quick Update


Hi everyone, here’s a quick update with some more info.

Rendering is still in progress; 82 renders are done (they’re taking a long time this time—about 50 minutes per image. And unfortunately, I had to redo 20 of them because of Nina’s hair...). There are ~150 in total—I’m not quite sure yet where I’ll make the cut this time, whether I’ll include a teaser for the update after next or not. 

Estimated playtime, depending on your choice:
- The shortest path has about 68 renders. (My quick, pure script read time is about 5 min.)
- The longest path has about 120 renders. (My quick, pure script read time is about 10 min.)

Other stuff: 
- I’m currently experimenting a bit with optimizations for Daz Studio. I’ve already managed to speed up scene loading by what feels like 1000%—instead of waiting 10–60 minutes each time, it now takes a maximum of 3 minutes. That saves a massive amount of time.
- If feasible and I still need to test this after the release of V0.0.2.7. I’d like to see if I can simply use Daz Studio 6 for rendering while continuing to work on new scenes in Daz Studio 4.22 at the same time. That would, of course, be extremely convenient.
- “Making Room,” my new, smaller game, is coming along well so far. V0.1 will include about 300–400 renderings, 4 characters, 3 locations, and a playtime of approximately 1 hour.


My rough estimate for the release of “Rise or Fall” V0.0.2.7 is the end of this week, next week, or the week after that at the latest.😅
That's all for now. Until next post with the Game update “Rise or Fall” V0.0.2.7, take care and see you then!

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Kzero91
Public post

Quick Update


Hey everyone, just a quick update for you.
There hasn't been much progress on the next game update yet, but I'm making headway. I think I'll need about 3 more weeks. 
I'll keep you updated here.

Edit August 31:
The scenes for the next update are done; all that’s left is the rendering. It’ll be another small update this time; the one after next will be bigger and “sexier” again. I’ve attached a render showing where the current update will take place.
Otherwise, I wanted to “cut the rendering time in half” by building a second PC out of my old PC parts. Unfortunately, the RTX 2060 8GB card hasn’t been much use so far, but I’ll definitely be able to save a bit of time on future smaller scenes.
And speaking of smaller scenes… I actually ended up putting that second PC to use in another way as well. 😅
Since I had some time to spare while working on Rise or Fall, I started working on a small side project called Making Room. It’s a bit more "lightweight" and much smaller in scope compared to Rise or Fall, so I’m able to work on it alongside everything else without it getting in the way.
There’s already around 15 minutes of the game playable, and the first version should be ready sometime soon. I’ll share a proper post once it’s ready, but for now, I’ve attached render from Making Room as a small teaser. 👀


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Kzero91
Public post

Release V.0.0.2.6 

Hey everyone, the time has finally come—the update is ready.
Story-wise, it’s a small update—mostly UI and code stuff...

Version 0.0.2.6 Changelog:
New Content
  • Added a new “No Kiss” option for Alex during Day 1.
  • Added 98 new story renders along with the accompanying story content.
  • Added one new music track.

Improvements
  • Revised and improved approximately 80–90% of the entire codebase.
  • Reviewed and polished all dialogue for improved grammar, readability, and consistency.
  • Finalized the visual design of the Gallery and Side Stories menus.
  • Expanded the smartphone with new features.
  • Visually and functionally improved all existing smartphone apps.

Here’s what’s next for Rise or Fall: Given my current situation, I’m estimating a small to medium update every ~1–2 months. I’ll give you weekly updates on the current status.

Until then, take care and enjoy the update.

PC Version
Mac Version
Android Version
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Kzero91
Public post

Update July 1

Hey guys, I made it through my first day at the new company just fine. So far, it looks pretty “relaxed” overall, based on what I’ve seen and what my coworkers have told me. Working from home isn’t an option just yet, but it’s supposed to be available up to three times a week later on.
Anyway, I’m ready to get back to working on RoF!

- First, I’m going to implement tons of new code that I wrote during all that time in the hotels. Pretty much everything has been greatly improved and is finally finished. For you guys, the only change will be visual; for me, everything is now easier to expand and maintain.

- As for the text, I’ve also “improved” the writing, but I’m still undecided on whether to just replace everything or how I want to handle it.

- As for the story so far, I’m adding a choice where Jessy decides whether or not to kiss Alex in her room, along with 1 or 2 renders and minor adjustments for the “no kiss” option.

- After that, I’ll move right on to Jessy and Nina in Nina's apartment...

As soon as I’m done with that, there’ll be a first small playable update for you.

I’ll check in again in the next few days. And as always, take care, everyone.

Edit July 7:
I'm already back at work on Rise or Fall. I've added the new code. The dialogues have also been “tweaked.” And the “Don't kiss Alex” option has been added.
Later, after work, I’ll check where I left off with the rendering and pick up from there. If I had to guess, the release will be next week. But don’t hold me to that—I feel like I’m always off with my estimates. 😅

I’ll let you know by the middle of next week at the latest how things are looking in more detail. 

Edit July 15:
I'm making progress, but slowly. Getting back into Daz Studio was/is pretty annoying. 

Edit July 26:
It's taking longer than expected again. I’ve had less time, and the problems with DAZ really demotivated me. I also have to admit that I spent two days binge-playing Palworld. I needed a little “fun” on the computer, not just work. 
But… I’m now fully back into DAZ Studio, and scene creation is complete for the next update, based on the latest version of the story. 
Based on the other renders, rendering is projected to run through Thursday. But I’m being very cautious here again, because there are always outliers… I’m confident, though, that I’ll be able to release the next update this month, or very early next month at the latest.

Edit August 1:
Hey everyone, the final renders are currently running. As soon as they're done, I'll go through them all and do the usual final steps. Then it's on to the final tests. So the release of Rise or Fall V0.0.2.6 isn't far off. I'm guessing the update will go live on August 2 or 3.
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