Please confirm you are at least 18 years old of age. Otherwise leave the website.
Sign up
Log in
18+
ByteHog Prime
Sooooo, hi dude! I'm ByteHog... Prime! Developer of the Gunpowder Cocktail. Here, you can download the latest versions of my game and see the latest development news and teasers. If you like what I'm doing and want to see me go even further, please consider supporting me! Thanks!
I'm excited to finally announce the biggest update I've ever released.
CHANGELOG
2193 New Renders(+/-10)
42 New Animations(5040 frames in total) -(+/-1)
11 Secret Cards/Renders
AI crap used in CGs:0, none, zilch, nada!
This update includes some of the most anticipated content to date, featured in both vanilla and NTR routes. This time, I managed to keep the number of scenes almost perfectly balanced between the two. Both routes turned out fantastic, and I highly recommend trying both of them!
RELEASE SCHEDULE
Friday, December 5 → $30 Tier
Monday, December 8 → $20 Tier
Friday, December 12 → $10 Tier / Steam
Monday, December 15 → $5 Tier
Thursday, December 18 → $2 Tier
Tuesday, December 23 → Public Release
This is, absolutely, the highest quality update I've ever made, both in terms of visualsand writing. And as you can probably tell from the frame count per animation, I've definitely leveled up the animation quality this time. You'll see. 😎
Status Update - Why is it taking long, how big is this update really and at what stage am I ? + a Flowchart.
Hey guys, I’ve been getting quite a lot of questions about this, so I decided to give you a short(well, not that short really) rundown on why this update is taking so long, how big it actually is, and where I’m at in the process.
Here is what an average update that developers(and me) typically would release in about a three-month cycle looks like:
And here, my upcoming update, a flow chart:
Looks pretty big and comprehensive, huh? I know, I know... Yeah, a lot of events, routes, paths...
I’m sure you’re going to have a lot of fun playing this one, but as you can imagine, I’ve been having a bit of a hard time putting it together. And yes, as you can now see, this is why the update is taking a bit long. It’s a huge freaking update, with a lot of events. And these are big, substantial, comprehensive events, not empty ones that take place in a single location with just one or two characters. I could've produce two different great updates just from that one party event, but anyway, I promised this time and I'll give you all of them in one go.
So, just give me a little more time, I’m getting close there, and you won’t regret it.
See something you like? Subscribe to see even more!
Subscribe Now
The subscription gives you:
Access to Creator's profile content.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Creator Stats
99 subscribers
63 posts
Goals
$594 of $900
per month
First priority! To catch up with the amount from the previous platform and surpass it. Come on guys, we can do it again!
$594 of $2,500
per month
Well, my most important goal since I started this, to make a living doing this job...
If I can achieve this thanks to all of you, I will quit my day job and devote all the time I have to this. So there will be much longer, faster and better quality updates. I will also make my system much more powerful and make the number of animations much higher.
$594 of $6,000
per month
It's a dream for now, but if I can achieve this one day, I'll hire 2D/3D artists, programmers and voice actors who can help me with my projects, set up a cool game studio with dozens of mindblowing computers and start bigger ones!
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.