You'd like to be able to get notifications for new public posts and follow progress. Comes with no extra benefits
You'd like to be able to get notifications for new public posts and follow progress. Comes with no extra benefits
You just wanna assist in development in some fashion. Gains access to general polls
You want to pitch in and help in any way you can
Gain access to final builds a month before public release
Gain access to beta builds before the final release, at least one per month
Gain access to bi-weekly alpha builds
Gain access to VIP channel on discord
In addition to all other tiers, can ask for 1 commissioned image per month (limited to the commission content guidelines)
Transitions in renpy are one of the most commonly used types of "animations" in practice. If you've ever done:
scene i1234 with dissolve
Then you've used transitions, in this case the default Dissolve. If you text search "with dissolve" or "with fade" in any random renpy game's scripts you will most likely get a lot of results. And there's good reason for it: when you are essentially working mostly with stills, or even movies with sharp cuts, using transitions will add some visual interest and even the illusion of movement. continue reading
Hello again! It has been...
looks at calendar
chokes a little
cough Anyway, uhh, a post! And this time it's not about Blender features, but about writing!
This is a topic that has come up a lot in conversation as there are quite a few varied opinions on it. It's a subject that I think a lot of devs tackle, but not necessarily well. And that is the idea of Realism, specifically in the erotic game category. Some devs outright do not care about it, and others treat it as the alter to sacrifice any and all ideas. My opinion sits comfortably in between these two, but not really in a wishy-washy sort of way, as I will get into in a bit. But first, let's talk about what I mean when I say "realism" continue reading
With Blender 2.92 now released, there are a number of new features available. Most of them are adjustments on existing features which are either irrelevant or unimportant to my work flow. However there are a few that may enable so interesting content in the future. Today I want to talk Geometry Nodes. continue reading